Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
DracoianClass
Cernunnos
Level 124
God Stats
3W - 1L
1,697 SR
Queue Stats
24W - 16L
1,664 Elo+
Solo
Sun Wukong
Sun Wukong
RKO4blindkidz
Sun Wukong
Level 107
God Stats
13W - 8L
1,934 SR
Queue Stats
633W - 615L
1,568 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sandmen30
Cu Chulainn
Level 140
God Stats
15W - 7L
1,602 SR
Queue Stats
88W - 83L
1,635 Elo+
Party 2
Sobek
Sobek
iSampai
Sobek
Level 158
God Stats
11W - 9L
1,278 SR
Queue Stats
326W - 219L
1,631 Elo+
Party 2
Team Averages
Level 131
1,602 SR
1,600 Elo+

VS

Team Averages
Level 139
1,519 SR
1,570 Elo+
Sol
Sol
BizarreVegito18
Sol
Level 139
God Stats
49W - 36L
1,759 SR
Queue Stats
514W - 455L
1,653 Elo+
Solo
Tiamat
Tiamat
EMCjuice81
Tiamat
Level 148
God Stats
17W - 17L
1,244 SR
Queue Stats
86W - 92L
1,514 Elo+
Solo
Apollo
Apollo
Petrified123
Apollo
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
302W - 309L
1,612 Elo+
Party 1
Mulan
Mulan
ShadowFox909
Mulan
Level 140
God Stats
25W - 20L
1,332 SR
Queue Stats
409W - 417L
1,473 Elo+
Party 1
Fafnir
Fafnir
onlystarfish29
Fafnir
Level 133
God Stats
1W - 1L
1,758 SR
Queue Stats
465W - 475L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
9 / 5 / 6
14,020
637
14,131
13,624
5,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
DracoianClass
Cernunnos
20
5 / 0 / 7
14,301
650
15,508
19,380
9,478
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
RKO4blindkidz
Sun Wukong
20
10 / 5 / 6
14,000
636
15,304
22,059
12,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
Sandmen30
Cu Chulainn
17
4 / 3 / 3
11,713
532
9,408
17,192
16,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
iSampai
Sobek
16
4 / 0 / 8
11,449
520
9,256
17,567
18,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 3
10,390
472
11,327
13,827
4,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
EMCjuice81
Tiamat
11
2 / 8 / 2
8,470
385
6,312
10,061
6,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
17
3 / 6 / 2
10,944
497
9,520
18,284
6,000
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 6 / 2
10,514
478
16,826
23,559
22,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 5
9,295
423
7,347
18,505
18,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
32
Kills
13
13
Deaths
32
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
5
6
2.4
L
4
6
3
0.92
W
Cernunnos
DracoianClass
Cernunnos
5
0
7
8.5
L
Tiamat
EMCjuice81
Tiamat
2
8
2
0.38
L
Apollo
3
6
2
0.67
W
Sun Wukong
RKO4blindkidz
Sun Wukong
10
5
6
2.6
W
Cu Chulainn
Sandmen30
Cu Chulainn
4
3
3
1.83
L
4
6
2
0.83
W
Sobek
iSampai
Sobek
4
0
8
8
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,607
Damage
51,332
89,822
Taken
84,236
63,331
Mitigated
58,248
34,408
Healing
24,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,131
924
346
4,398
13,624
5,714
1,080
4,412
8,882
100,031
0
L
11,327
3,002
0
4,412
13,827
4,333
0
4,283
9,434
66,171
0
W
Cernunnos
DracoianClass
Cernunnos
15,508
9,541
0
14,237
19,380
9,478
4,886
3,854
15,390
0
140,316
L
Tiamat
EMCjuice81
Tiamat
6,312
374
0
1,811
10,061
6,149
0
4,311
5,612
33,968
0
L
Apollo
9,520
6,533
0
6,303
18,284
6,000
0
3,754
14,408
0
68,296
W
Sun Wukong
RKO4blindkidz
Sun Wukong
15,304
4,532
0
6,040
22,059
12,420
1,584
9,006
12,539
0
103,094
W
Cu Chulainn
Sandmen30
Cu Chulainn
9,408
1,898
0
4,314
17,192
16,774
288
3,777
13,283
7,927
55,116
L
16,826
1,203
0
6,596
23,559
22,790
0
6,249
17,240
6,012
58,080
W
Sobek
iSampai
Sobek
9,256
586
0
5,073
17,567
18,945
39
4,913
12,338
28,940
0
L
7,347
2,583
0
5,426
18,505
18,976
0
6,449
11,905
31,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,483
Gold Earned
49,613
665
Minions Killed
470
0
Camps Cleared
0
2,212,691
Distance Traveled
1,774,532
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,020
637
187
9
0
455,920
6
L
Sol
10,390
472
124
6
0
351,460
2
W
Cernunnos
14,301
650
194
9
0
400,509
9
L
Tiamat
8,470
385
65
3
0
273,914
4
L
Apollo
10,944
497
130
6
0
376,008
1
W
Sun Wukong
14,000
636
152
7
0
426,517
1
W
Cu Chulainn
11,713
532
111
5
0
427,664
0
L
Mulan
10,514
478
110
5
0
356,167
3
W
Sobek
11,449
520
21
1
0
502,081
4
L
Fafnir
9,295
423
41
2
0
416,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role