Player Matchup

Erlang Shen
Erlang Shen
DKiiD
Erlang Shen
Level 160
God Stats
29W - 7L
1,619 SR
Queue Stats
225W - 105L
1,894 Elo+
Party 1
Vamana
Vamana
Guthix890
Vamana
Level 128
God Stats
3W - 1L
1,739 SR
Queue Stats
29W - 29L
1,704 Elo+
Solo
Tiamat
Tiamat
Meteor
Tiamat
Level 160
God Stats
142W - 40L
1,760 SR
Queue Stats
423W - 113L
1,972 Elo+
Party 1
Team Averages
Level 149
1,706 SR
1,857 Elo+

VS

Team Averages
Level 130
1,627 SR
1,718 Elo+
Osiris
Osiris
ImMitch
Osiris
Level 133
God Stats
14W - 14L
1,529 SR
Queue Stats
213W - 171L
1,685 Elo+
Party 2
Medusa
Medusa
MrUn1c0rn
Medusa
Level 142
God Stats
1W - 2L
1,716 SR
Queue Stats
107W - 103L
1,796 Elo+
Solo
Tiamat
Tiamat
Tubbzie
Tiamat
Level 115
God Stats
18W - 15L
1,635 SR
Queue Stats
176W - 162L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DKiiD
Erlang Shen
13
1 / 3 / 5
10,035
627
8,084
15,294
11,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Vamana
Guthix890
Vamana
15
5 / 1 / 4
11,103
694
8,969
15,388
11,248
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Meteor
Tiamat
15
5 / 1 / 2
11,273
705
13,182
11,787
12,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ImMitch
Osiris
13
4 / 4 / 1
10,057
629
10,703
12,649
12,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Medusa
MrUn1c0rn
Medusa
13
1 / 3 / 3
9,776
611
11,553
9,805
4,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Tiamat
Tubbzie
Tiamat
13
0 / 4 / 5
9,612
601
13,008
11,589
7,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
5
5
Deaths
11
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DKiiD
Erlang Shen
1
3
5
1.17
W
Vamana
Guthix890
Vamana
5
1
4
7
L
Osiris
ImMitch
Osiris
4
4
1
1.13
W
Tiamat
Meteor
Tiamat
5
1
2
6
L
Medusa
MrUn1c0rn
Medusa
1
3
3
0.83
L
Tiamat
Tubbzie
Tiamat
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
35,264
42,469
Taken
34,043
35,362
Mitigated
24,133
12,763
Healing
3,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DKiiD
Erlang Shen
8,084
3,147
0
3,002
15,294
11,642
1,875
5,248
9,612
0
29,303
W
Vamana
Guthix890
Vamana
8,969
4,613
0
5,525
15,388
11,248
493
3,475
11,618
30
38,270
L
Osiris
ImMitch
Osiris
10,703
3,680
0
220
12,649
12,224
175
4,767
7,467
0
33,487
W
Tiamat
Meteor
Tiamat
13,182
1,330
0
4,236
11,787
12,472
534
3,350
8,168
71,634
0
L
Medusa
MrUn1c0rn
Medusa
11,553
5,442
0
750
9,805
4,210
326
3,945
5,385
0
58,381
L
Tiamat
Tubbzie
Tiamat
13,008
870
0
2,045
11,589
7,699
28
3,821
7,306
42,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,411
Gold Earned
29,445
247
Minions Killed
238
0
Camps Cleared
0
1,003,190
Distance Traveled
981,372
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,035
627
42
3
0
319,773
6
W
Vamana
11,103
694
49
3
0
348,474
4
L
Osiris
10,057
629
48
3
0
330,938
5
W
Tiamat
11,273
705
156
10
0
334,943
5
L
Medusa
9,776
611
91
6
0
307,351
5
L
Tiamat
9,612
601
99
6
0
343,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role