Player Matchup

Pele
Pele
JoJo96Vlogs
Pele
Level 27
God Stats
54W - 35L
1,481 SR
Queue Stats
417W - 413L
1,488 Elo+
Party 2
The Morrigan
The Morrigan
L05BR0T3R5
The Morrigan
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 175L
1,469 Elo+
Solo
Fenrir
Fenrir
Pepper of Dune
Fenrir
Level 35
God Stats
21W - 27L
1,504 SR
Queue Stats
23W - 32L
1,509 Elo+
Solo
Cerberus
Cerberus
The12thGalaxy
Cerberus
Level 34
God Stats
28W - 27L
1,640 SR
Queue Stats
378W - 407L
1,492 Elo+
Solo
Tiamat
Tiamat
Viratist
Tiamat
Level 68
God Stats
18W - 14L
1,446 SR
Queue Stats
292W - 287L
1,472 Elo+
Party 2
Team Averages
Level 42
1,514 SR
1,486 Elo+

VS

Team Averages
Level 97
1,397 SR
1,533 Elo+
Arachne
Arachne
DemonSlayer19-s
Arachne
Level 27
God Stats
2W - 1L
1,245 SR
Queue Stats
9W - 6L
1,365 Elo+
Party 1
King Arthur
King Arthur
GroundTree261
King Arthur
Level 31
God Stats
4W - 8L
1,337 SR
Queue Stats
97W - 96L
1,473 Elo+
Solo
Merlin
Merlin
IBrivido
Merlin
Level 153
God Stats
2W - 3L
1,328 SR
Queue Stats
76W - 64L
1,584 Elo+
Party 1
Chaac
Chaac
micontre2001
Chaac
Level 146
God Stats
1W - 0L
1,547 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
sarcastic_jack
Chiron
Level 128
God Stats
1W - 0L
1,528 SR
Queue Stats
16W - 9L
1,743 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,684
474
3,821
7,590
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
L05BR0T3R5
The Morrigan
10
3 / 5 / 3
6,661
555
6,137
8,627
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
5,248
437
212
7,098
2,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
The12thGalaxy
Cerberus
9
0 / 5 / 6
6,140
512
5,487
11,259
4,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Viratist
Tiamat
12
5 / 2 / 0
7,018
585
5,680
7,536
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,724
560
2,696
9,018
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
GroundTree261
King Arthur
11
3 / 4 / 6
6,282
524
5,819
9,473
3,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
IBrivido
Merlin
13
3 / 2 / 2
7,276
606
5,575
5,551
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 0 / 1
7,190
599
5,775
4,849
3,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 3 / 6
7,210
601
7,991
9,631
2,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
9
Kills
16
17
Deaths
9
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
King Arthur
GroundTree261
King Arthur
3
4
6
1.5
W
Merlin
IBrivido
Merlin
3
2
2
2
L
1
3
0
0.33
L
The Morrigan
L05BR0T3R5
The Morrigan
3
5
3
0.9
L
0
2
0
0
L
Cerberus
The12thGalaxy
Cerberus
0
5
6
0.6
L
Tiamat
Viratist
Tiamat
5
2
0
2.5
W
3
0
1
3.5
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,337
Damage
27,856
42,110
Taken
38,522
14,863
Mitigated
13,718
13,289
Healing
15,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,696
1,743
0
6,314
9,018
2,630
0
763
8,211
0
30,882
W
King Arthur
GroundTree261
King Arthur
5,819
654
0
1,628
9,473
3,635
0
6,107
3,263
0
24,640
W
Merlin
IBrivido
Merlin
5,575
244
0
584
5,551
1,837
801
3,795
1,498
42,084
0
L
3,821
730
0
1,774
7,590
2,113
0
686
6,750
0
25,570
L
The Morrigan
L05BR0T3R5
The Morrigan
6,137
1,645
0
2,813
8,627
2,237
31
246
8,348
37,288
0
L
212
95
0
1,356
7,098
2,222
0
0
6,873
0
20,891
L
Cerberus
The12thGalaxy
Cerberus
5,487
623
564
3,848
11,259
4,423
0
1,026
10,095
22,425
0
L
Tiamat
Viratist
Tiamat
5,680
703
0
2,934
7,536
3,868
0
3,123
4,044
29,942
0
W
5,775
938
0
1,730
4,849
3,264
621
982
3,827
0
36,859
W
7,991
3,359
381
4,373
9,631
2,352
0
5,128
4,419
0
41,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,751
Gold Earned
34,682
280
Minions Killed
343
0
Camps Cleared
0
1,176,429
Distance Traveled
1,167,764
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,724
560
71
6
0
227,664
0
W
King Arthur
6,282
524
34
3
0
249,615
3
W
Merlin
7,276
606
96
8
0
217,813
1
L
Pele
5,684
474
63
5
0
269,133
1
L
The Morrigan
6,661
555
69
6
0
197,280
1
L
Fenrir
5,248
437
47
4
0
235,605
0
L
Cerberus
6,140
512
38
3
0
237,170
1
L
Tiamat
7,018
585
63
5
0
237,241
2
W
Chaac
7,190
599
71
6
0
248,999
0
W
Chiron
7,210
601
71
6
0
223,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role