Player Matchup

Apollo
Apollo
Platinum IV
HIV2U
Apollo
Platinum IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Silver I
Noxiouss
Raijin
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Platinum II
Sentani
Cupid
Platinum II
Level 159
God Stats
16W - 6L
1,966 SR
Queue Stats
238W - 218L
1,937 MMR
Solo
Yemoja
Yemoja
Platinum IV
arnettobrien
Yemoja
Platinum IV
Level 128
God Stats
2W - 8L
1,339 SR
Queue Stats
322W - 300L
1,964 MMR
Solo
Guan Yu
Guan Yu
Gold I
atomic1310
Guan Yu
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,561 SR
1,680 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,685 SR
1,881 MMR
Cerberus
Cerberus
Platinum V
AlexMad33
Cerberus
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
KomboBreaker
Janus
Platinum V
Level 60
God Stats
8W - 6L
1,771 SR
Queue Stats
79W - 62L
2,021 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
Smiga
Sylvanus
Platinum IV
Level 159
God Stats
10W - 11L
1,625 SR
Queue Stats
413W - 411L
1,970 MMR
Solo
Bakasura
Bakasura
Platinum I
ZuLu149
Bakasura
Platinum I
Level 158
God Stats
3W - 2L
1,905 SR
Queue Stats
117W - 111L
1,948 MMR
Solo
Artemis
Artemis
Platinum II
agrisvsgaming
Artemis
Platinum II
Level 149
God Stats
11W - 3L
1,624 SR
Queue Stats
406W - 412L
1,966 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
HIV2U
Apollo
17
3 / 3 / 3
10,329
544
7,163
11,122
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
Noxiouss
Raijin
12
1 / 7 / 0
7,739
407
6,765
12,365
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cupid
Sentani
Cupid
16
2 / 3 / 3
9,775
514
9,958
8,759
2,453
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Yemoja
10
0 / 8 / 2
7,243
381
2,257
16,240
6,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
atomic1310
Guan Yu
15
2 / 5 / 2
9,746
513
8,730
16,722
16,453
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
The MorriganAo KuangChang'ePersephoneScylla

VS

Bans
SetSobekNemesisKhepriFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlexMad33
Cerberus
18
3 / 3 / 4
11,044
581
6,339
15,887
14,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
8 / 1 / 8
11,509
606
12,773
8,945
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Smiga
Sylvanus
16
3 / 1 / 13
10,666
561
7,849
17,784
17,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bakasura
ZuLu149
Bakasura
19
6 / 3 / 7
12,079
636
13,369
15,047
7,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artemis
20
6 / 0 / 2
12,675
667
9,429
8,650
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
8
Kills
26
26
Deaths
8
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlexMad33
Cerberus
3
3
4
1.67
L
Apollo
HIV2U
Apollo
3
3
3
1.5
W
8
1
8
12
L
Raijin
Noxiouss
Raijin
1
7
0
0.14
L
Cupid
Sentani
Cupid
2
3
3
1.17
W
Sylvanus
Smiga
Sylvanus
3
1
13
9.5
W
Bakasura
ZuLu149
Bakasura
6
3
7
3.17
W
Artemis
6
0
2
7
L
Yemoja
0
8
2
0.13
L
Guan Yu
atomic1310
Guan Yu
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,873
Damage
49,759
65,208
Taken
66,313
33,512
Mitigated
48,403
16,272
Healing
35,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlexMad33
Cerberus
6,339
997
0
7,763
15,887
14,988
1,515
1,701
14,138
59,914
0
L
Apollo
HIV2U
Apollo
7,163
5,531
0
40
11,122
4,130
144
1,288
8,554
0
78,147
W
12,773
676
12
3,539
8,945
3,448
2,084
3,146
5,623
79,207
0
L
Raijin
Noxiouss
Raijin
6,765
494
0
699
12,365
3,588
196
7,772
3,808
49,813
0
L
Cupid
Sentani
Cupid
9,958
4,985
145
2,835
8,759
2,453
830
1,461
6,948
0
75,309
W
Sylvanus
Smiga
Sylvanus
7,849
2,190
4,154
9,657
17,784
17,619
898
3,453
14,095
24,054
0
W
Bakasura
ZuLu149
Bakasura
13,369
8,836
0
4,269
15,047
7,477
1,276
2,327
12,642
0
92,145
W
Artemis
9,429
5,189
0
5,702
8,650
4,871
5,023
387
8,231
0
97,117
L
Yemoja
2,257
866
2,628
3,713
16,240
6,888
0
7,128
8,116
10,524
0
L
Guan Yu
atomic1310
Guan Yu
8,730
2,309
191
6,021
16,722
16,453
0
8,987
6,781
0
59,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,832
Gold Earned
57,973
551
Minions Killed
679
0
Camps Cleared
0
1,832,424
Distance Traveled
1,826,620
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,044
581
163
9
0
326,656
3
L
Apollo
10,329
544
150
8
0
431,539
3
W
Janus
11,509
606
154
8
0
415,447
5
L
Raijin
7,739
407
120
6
0
330,287
5
L
Cupid
9,775
514
145
8
0
362,779
1
W
Sylvanus
10,666
561
26
1
0
341,536
9
W
Bakasura
12,079
636
166
9
0
401,098
8
W
Artemis
12,675
667
170
9
0
341,883
3
L
Yemoja
7,243
381
11
1
0
347,427
0
L
Guan Yu
9,746
513
125
7
0
360,392
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role