Player Matchup

Hercules
Hercules
FuelledByRamen_
Hercules
Level 92
God Stats
7W - 9L
1,398 SR
Queue Stats
193W - 227L
1,457 Elo+
Party 2
Cernunnos
Cernunnos
Spaide
Cernunnos
Level 96
God Stats
2W - 5L
1,413 SR
Queue Stats
20W - 33L
1,441 Elo+
Solo
Tiamat
Tiamat
Stayin_Frosty32
Tiamat
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
12W - 18L
1,249 Elo+
Solo
Cthulhu
Cthulhu
god2881
Cthulhu
Level 14
God Stats
3W - 4L
1,458 SR
Queue Stats
9W - 25L
1,305 Elo+
Party 2
Thoth
Thoth
你的死相超乎你的想象
Thoth
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 67
1,454 SR
1,391 Elo+

VS

Team Averages
Level 89
1,448 SR
1,363 Elo+
Merlin
Merlin
Balor-The-Pup
Merlin
Level 127
God Stats
3W - 2L
1,498 SR
Queue Stats
98W - 119L
1,409 Elo+
Solo
Xbalanque
Xbalanque
Basil852
Xbalanque
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
360W - 464L
1,429 Elo+
Party 1
Ares
Ares
Bigbaenus
Ares
Level 5
God Stats
23W - 23L
1,080 SR
Queue Stats
85W - 118L
1,090 Elo+
Solo
Pele
Pele
Thomsdsheep
Pele
Level 159
God Stats
11W - 8L
1,518 SR
Queue Stats
1,059W - 1,234L
1,466 Elo+
Solo
Ao Kuang
Ao Kuang
khajli
Ao Kuang
Level 88
God Stats
22W - 25L
1,643 SR
Queue Stats
339W - 490L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
1 / 2 / 0
6,349
577
5,717
7,691
4,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cernunnos
Spaide
Cernunnos
9
0 / 0 / 0
5,010
455
2,051
3,269
849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 5 / 0
5,128
466
2,455
7,592
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
god2881
Cthulhu
9
1 / 2 / 0
5,489
499
3,796
7,255
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 2 / 0
6,555
596
3,344
6,285
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,124
648
2,957
4,245
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Basil852
Xbalanque
10
2 / 2 / 1
5,809
528
4,589
5,843
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
10
0 / 0 / 3
5,816
529
1,278
4,819
2,942
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 1 / 1
6,985
635
3,940
6,944
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
khajli
Ao Kuang
11
2 / 2 / 0
6,589
599
5,743
11,681
3,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
5
Kills
11
11
Deaths
5
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Xbalanque
Basil852
Xbalanque
2
2
1
1.25
W
Ares
0
0
3
1.5
L
Hercules
1
2
0
0.5
L
Cernunnos
Spaide
Cernunnos
0
0
0
0
L
0
5
0
0
W
5
1
1
5.5
L
Cthulhu
god2881
Cthulhu
1
2
0
0.5
W
Ao Kuang
khajli
Ao Kuang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,363
Damage
18,507
32,092
Taken
33,532
13,317
Mitigated
12,710
13,760
Healing
15,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,957
93
0
980
4,245
1,392
0
2,073
1,984
42,821
0
W
Xbalanque
Basil852
Xbalanque
4,589
2,704
0
2,217
5,843
2,323
468
3,302
2,497
0
35,958
W
Ares
1,278
126
0
1,780
4,819
2,942
112
1,376
3,429
13,116
0
L
Hercules
5,717
1,744
0
3,708
7,691
4,733
0
5,324
2,367
0
33,055
L
Cernunnos
Spaide
Cernunnos
2,051
694
0
2,148
3,269
849
772
192
3,077
0
27,731
L
2,455
232
0
3,024
7,592
3,217
129
2,737
4,635
19,438
0
W
3,940
858
0
3,578
6,944
2,179
0
2,203
4,685
0
39,406
L
Cthulhu
god2881
Cthulhu
3,796
107
0
2,582
7,255
2,812
258
1,086
6,169
17,499
0
W
Ao Kuang
khajli
Ao Kuang
5,743
1,695
0
7,356
11,681
3,874
43
339
10,942
34,106
0
L
3,344
98
0
2,298
6,285
1,706
0
419
5,866
42,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,531
Gold Earned
32,323
296
Minions Killed
328
0
Camps Cleared
0
1,009,923
Distance Traveled
1,082,435
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,124
648
87
8
0
199,454
2
W
Xbalanque
5,809
528
81
7
0
190,177
3
W
Ares
5,816
529
15
1
0
223,718
3
L
Hercules
6,349
577
74
7
0
205,136
2
L
Cernunnos
5,010
455
53
5
0
195,290
3
L
Tiamat
5,128
466
54
5
0
191,899
2
W
Pele
6,985
635
68
6
0
279,266
2
L
Cthulhu
5,489
499
29
3
0
200,792
0
W
Ao Kuang
6,589
599
77
7
0
189,820
0
L
Thoth
6,555
596
86
8
0
216,806
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role