Player Matchup

Ares
Ares
Arcaider
Ares
Level 160
God Stats
2W - 1L
1,284 SR
Queue Stats
136W - 134L
1,649 Elo+
Party 2
Medusa
Medusa
FerGon59
Medusa
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
402W - 382L
1,659 Elo+
Party 2
Tiamat
Tiamat
IanMills
Tiamat
Level 159
God Stats
2W - 3L
1,714 SR
Queue Stats
126W - 139L
1,596 Elo+
Party 2
Nu Wa
Nu Wa
MiniCarp135
Nu Wa
Level 120
God Stats
4W - 4L
1,729 SR
Queue Stats
94W - 94L
1,625 Elo+
Party 2
Tsukuyomi
Tsukuyomi
orda125
Tsukuyomi
Level 152
God Stats
2W - 1L
1,185 SR
Queue Stats
90W - 97L
1,592 Elo+
Party 2
Team Averages
Level 149
1,483 SR
1,624 Elo+

VS

Team Averages
Level 146
1,451 SR
1,607 Elo+
Amaterasu
Amaterasu
AlexAce93
Amaterasu
Level 159
God Stats
6W - 4L
1,227 SR
Queue Stats
176W - 184L
1,568 Elo+
Solo
Agni
Agni
Havîc
Agni
Level 149
God Stats
7W - 2L
1,263 SR
Queue Stats
369W - 256L
1,724 Elo+
Party 1
Da Ji
Da Ji
JingWei
Da Ji
Level 122
God Stats
11W - 12L
1,670 SR
Queue Stats
243W - 167L
1,606 Elo+
Solo
Apollo
Apollo
NykoMaster
Apollo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Smexeh
Cerberus
Level 158
God Stats
9W - 11L
1,595 SR
Queue Stats
453W - 414L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
5 / 2 / 2
7,087
545
4,957
8,425
3,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Medusa
FerGon59
Medusa
13
2 / 0 / 5
7,453
573
5,606
7,041
1,990
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
IanMills
Tiamat
13
1 / 1 / 3
7,616
586
3,953
5,641
6,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
0 / 3 / 2
6,477
498
2,252
5,688
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
orda125
Tsukuyomi
13
5 / 1 / 4
7,717
594
6,986
8,554
3,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AlexAce93
Amaterasu
12
0 / 3 / 1
6,901
531
2,600
10,080
8,338
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
Havîc
Agni
13
3 / 1 / 1
7,355
566
4,321
3,928
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Da Ji
JingWei
Da Ji
13
3 / 2 / 1
7,470
575
4,408
9,224
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
NykoMaster
Apollo
11
1 / 4 / 0
6,753
519
4,587
9,963
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Smexeh
Cerberus
6
0 / 3 / 1
4,941
380
1,915
5,962
2,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
13
Kills
7
7
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AlexAce93
Amaterasu
0
3
1
0.17
W
Ares
5
2
2
3
W
Medusa
FerGon59
Medusa
2
0
5
4.5
L
Agni
Havîc
Agni
3
1
1
3.5
W
Tiamat
IanMills
Tiamat
1
1
3
2.5
L
Da Ji
JingWei
Da Ji
3
2
1
1.75
W
0
3
2
0.33
L
Apollo
NykoMaster
Apollo
1
4
0
0.25
L
Cerberus
Smexeh
Cerberus
0
3
1
0.17
W
Tsukuyomi
orda125
Tsukuyomi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,754
Damage
17,831
35,349
Taken
39,157
17,720
Mitigated
18,258
13,483
Healing
14,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AlexAce93
Amaterasu
2,600
2,089
0
4,381
10,080
8,338
0
4,265
5,815
0
38,303
W
Ares
4,957
431
0
2,349
8,425
3,600
188
1,688
6,677
18,114
0
W
Medusa
FerGon59
Medusa
5,606
2,458
0
3,617
7,041
1,990
0
941
6,100
0
46,033
L
Agni
Havîc
Agni
4,321
250
0
469
3,928
1,287
0
1,233
2,695
50,437
0
W
Tiamat
IanMills
Tiamat
3,953
1,042
0
3,052
5,641
6,626
205
0
5,641
38,391
0
L
Da Ji
JingWei
Da Ji
4,408
1,717
0
4,634
9,224
3,460
0
1,241
7,983
0
46,533
W
2,252
431
0
494
5,688
1,709
850
2,681
2,795
43,598
0
L
Apollo
NykoMaster
Apollo
4,587
4,024
0
2,926
9,963
2,949
0
2,074
7,889
0
46,050
L
Cerberus
Smexeh
Cerberus
1,915
269
0
2,434
5,962
2,224
0
2,349
3,613
7,663
0
W
Tsukuyomi
orda125
Tsukuyomi
6,986
1,923
0
3,971
8,554
3,795
71
566
7,900
0
45,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,350
Gold Earned
33,420
385
Minions Killed
401
0
Camps Cleared
0
1,270,958
Distance Traveled
1,149,013
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,901
531
97
7
0
230,315
4
W
Ares
7,087
545
21
2
0
251,604
6
W
Medusa
7,453
573
94
7
0
257,076
5
L
Agni
7,355
566
110
8
0
261,440
3
W
Tiamat
7,616
586
89
7
0
229,025
3
L
Da Ji
7,470
575
86
7
0
275,811
7
W
Nu Wa
6,477
498
91
7
0
235,335
6
L
Apollo
6,753
519
88
7
0
216,307
4
L
Cerberus
4,941
380
20
2
0
165,140
1
W
Tsukuyomi
7,717
594
90
7
0
297,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role