Player Matchup

The Morrigan
The Morrigan
Gold I
Fαithless
The Morrigan
Gold I
Level 148
God Stats
1W - 3L
1,731 SR
Queue Stats
50W - 33L
1,961 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Heneetti
Cthulhu
Platinum V
Level 136
God Stats
2W - 2L
1,719 SR
Queue Stats
453W - 441L
1,497 MMR
Solo
Artemis
Artemis
Bronze III
PanKozak
Artemis
Bronze III
Level 101
God Stats
0W - 1L
1,641 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
mbmnb
Erlang Shen
Gold IV
Level 80
God Stats
1W - 4L
1,489 SR
Queue Stats
237W - 245L
1,632 MMR
Solo
Fenrir
Fenrir
Platinum V
xiaxue2018
Fenrir
Platinum V
Level 128
God Stats
25W - 22L
1,693 SR
Queue Stats
379W - 370L
1,734 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,655 SR
1,665 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,467 SR
1,656 MMR
Janus
Janus
Platinum V
Dingaling010
Janus
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
SakuraParad1se
Cerberus
Platinum V
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 61L
1,736 MMR
Party 1
Achilles
Achilles
Silver II
Strap
Achilles
Silver II
Level 146
God Stats
2W - 3L
1,368 SR
Queue Stats
82W - 81L
1,486 MMR
Solo
Ravana
Ravana
Gold V
ViviNefertari
Ravana
Gold V
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 66L
1,930 MMR
Party 1
Sol
Sol
Platinum IV
thedetonater
Sol
Platinum IV
Level 159
God Stats
20W - 16L
1,465 SR
Queue Stats
1,258W - 1,277L
1,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Fαithless
The Morrigan
16
4 / 5 / 2
9,890
549
7,974
8,422
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Heneetti
Cthulhu
10
2 / 8 / 3
7,455
414
9,026
14,655
9,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Artemis
PanKozak
Artemis
12
1 / 8 / 0
7,463
415
6,625
12,658
3,898
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
mbmnb
Erlang Shen
15
1 / 5 / 2
8,893
494
6,227
13,047
7,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
xiaxue2018
Fenrir
11
1 / 8 / 5
7,413
412
4,534
17,866
7,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
DanzaburouPersephoneSetChang'eTsukuyomi

VS

Bans
Ao KuangApolloCupidAnhurAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 12
11,177
621
9,233
9,246
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
17
8 / 3 / 8
10,936
608
8,838
16,953
14,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Strap
Achilles
18
3 / 1 / 3
11,226
624
3,300
8,572
7,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

20
10 / 1 / 5
12,587
699
11,741
9,249
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
7 / 1 / 10
11,813
656
16,911
19,333
7,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
72
9
Kills
34
34
Deaths
9
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
6
3
12
4
L
The Morrigan
Fαithless
The Morrigan
4
5
2
1
L
Cthulhu
Heneetti
Cthulhu
2
8
3
0.44
L
Artemis
PanKozak
Artemis
1
8
0
0.13
W
Cerberus
8
3
8
4
W
Achilles
Strap
Achilles
3
1
3
4.5
W
10
1
5
12.5
L
Erlang Shen
mbmnb
Erlang Shen
1
5
2
0.4
W
7
1
10
12
L
Fenrir
xiaxue2018
Fenrir
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,386
Damage
50,023
66,648
Taken
63,353
31,105
Mitigated
39,077
8,732
Healing
30,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,233
706
0
2,213
9,246
3,769
124
3,680
5,438
73,425
0
L
The Morrigan
Fαithless
The Morrigan
7,974
1,537
0
630
8,422
2,937
0
4,138
4,238
62,213
4,585
L
Cthulhu
Heneetti
Cthulhu
9,026
761
229
1,070
14,655
9,260
0
9,245
5,410
27,405
0
L
Artemis
PanKozak
Artemis
6,625
3,697
0
1,830
12,658
3,898
0
10,907
1,751
0
39,003
W
Cerberus
8,838
542
0
7,068
16,953
14,617
533
6,090
10,733
37,470
0
W
Achilles
Strap
Achilles
3,300
1,431
0
3,176
8,572
7,790
4,989
510
8,032
0
51,611
W
11,741
6,935
0
3,199
9,249
5,336
0
2,162
6,991
0
111,699
L
Erlang Shen
mbmnb
Erlang Shen
6,227
3,095
0
1,932
13,047
7,699
23
3,352
9,409
137
52,149
W
16,911
5,230
0
14,589
19,333
7,565
9,697
4,170
15,163
91,920
0
L
Fenrir
xiaxue2018
Fenrir
4,534
1,249
0
3,041
17,866
7,311
0
7,340
10,501
0
31,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,114
Gold Earned
57,739
399
Minions Killed
609
0
Camps Cleared
0
1,513,580
Distance Traveled
1,757,653
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,177
621
132
7
0
370,647
5
L
The Morrigan
9,890
549
131
7
0
306,051
11
L
Cthulhu
7,455
414
35
2
0
321,566
7
L
Artemis
7,463
415
69
4
0
260,977
0
W
Cerberus
10,936
608
54
3
0
356,659
3
W
Achilles
11,226
624
119
7
0
321,019
6
W
Ravana
12,587
699
165
9
0
412,658
1
L
Erlang Shen
8,893
494
101
6
0
307,364
0
W
Sol
11,813
656
139
8
0
296,670
5
L
Fenrir
7,413
412
63
4
0
317,622
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role