Player Matchup

Sobek
Sobek
Adachi
Sobek
Level 144
God Stats
1W - 0L
1,318 SR
Queue Stats
21W - 22L
1,458 Elo+
Party 2
Fenrir
Fenrir
Hamtaboy
Fenrir
Level 123
God Stats
2W - 0L
1,715 SR
Queue Stats
93W - 107L
1,549 Elo+
Solo
Osiris
Osiris
PickledHeart
Osiris
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,458 Elo+
Party 2
Artemis
Artemis
TheviiDs
Artemis
Level 138
God Stats
5W - 7L
1,224 SR
Queue Stats
270W - 255L
1,585 Elo+
Solo
Zeus
Zeus
astro0489
Zeus
Level 129
God Stats
6W - 2L
1,696 SR
Queue Stats
281W - 327L
1,529 Elo+
Solo
Team Averages
Level 132
1,491 SR
1,516 Elo+

VS

Team Averages
Level 127
1,416 SR
1,605 Elo+
Anhur
Anhur
Dat_OneBlack_Guy
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 46L
1,623 Elo+
Solo
Scylla
Scylla
Ruar
Scylla
Level 137
God Stats
9W - 17L
1,500 SR
Queue Stats
955W - 991L
1,579 Elo+
Solo
Fafnir
Fafnir
The1TrueJoestar
Fafnir
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
52W - 63L
1,561 Elo+
Party 1
Sun Wukong
Sun Wukong
Weapon852
Sun Wukong
Level 149
God Stats
0W - 2L
1,296 SR
Queue Stats
10W - 13L
1,542 Elo+
Party 1
Cupid
Cupid
thedukeofcards
Cupid
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 87L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Adachi
Sobek
19
2 / 5 / 13
13,110
728
7,825
26,585
30,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Hamtaboy
Fenrir
20
7 / 2 / 13
12,740
708
10,157
18,593
18,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
20
4 / 3 / 15
13,827
768
19,283
21,249
22,135
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Artemis
TheviiDs
Artemis
20
3 / 4 / 10
12,112
673
20,220
14,952
7,549
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
20
5 / 3 / 12
12,899
717
31,689
11,209
5,106
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 8
12,530
696
17,726
16,365
9,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Scylla
Ruar
Scylla
20
5 / 2 / 7
12,282
682
28,381
19,847
10,393
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 5 / 11
11,671
648
9,779
23,073
33,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Weapon852
Sun Wukong
17
1 / 5 / 14
10,951
608
11,346
23,553
31,391
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
3 / 4 / 11
12,067
670
14,008
17,433
9,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
68
21
Kills
17
17
Deaths
21
63
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sobek
Adachi
Sobek
2
5
13
1.7
L
8
5
8
2.4
W
Fenrir
Hamtaboy
Fenrir
7
2
13
6.75
W
Osiris
4
3
15
3.83
L
Scylla
Ruar
Scylla
5
2
7
4.25
L
0
5
11
1.1
W
Artemis
TheviiDs
Artemis
3
4
10
2
L
Sun Wukong
Weapon852
Sun Wukong
1
5
14
1.6
W
Zeus
5
3
12
3.67
L
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,174
Damage
81,240
92,588
Taken
100,271
83,815
Mitigated
93,220
32,982
Healing
45,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Adachi
Sobek
7,825
622
2,857
8,177
26,585
30,859
368
11,283
14,686
20,617
0
L
17,726
7,508
3,004
3,817
16,365
9,167
1,304
6,711
9,554
0
29,921
W
Fenrir
Hamtaboy
Fenrir
10,157
2,425
3,008
4,504
18,593
18,166
1,733
8,881
9,422
0
16,487
W
Osiris
19,283
2,110
3,139
2,532
21,249
22,135
893
9,632
11,301
8,657
25,869
L
Scylla
Ruar
Scylla
28,381
676
1,953
6,194
19,847
10,393
1,132
7,578
12,144
51,170
0
L
9,779
3,054
3,918
5,772
23,073
33,003
489
9,937
13,111
17,726
0
W
Artemis
TheviiDs
Artemis
20,220
8,948
351
2,460
14,952
7,549
804
3,286
11,518
0
57,320
L
Sun Wukong
Weapon852
Sun Wukong
11,346
1,186
2,699
4,084
23,553
31,391
196
10,981
12,397
0
19,427
W
Zeus
31,689
1,409
4,212
1,742
11,209
5,106
2,132
3,548
7,501
52,838
0
L
14,008
8,070
8,070
5,662
17,433
9,266
2,885
7,938
9,445
0
42,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,688
Gold Earned
59,501
191
Minions Killed
171
0
Camps Cleared
0
1,504,985
Distance Traveled
1,560,787
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,110
728
14
1
0
313,510
2
L
Anhur
12,530
696
32
2
0
298,919
3
W
Fenrir
12,740
708
24
1
0
281,331
4
W
Osiris
13,827
768
27
2
0
364,493
2
L
Scylla
12,282
682
53
3
0
295,904
0
L
Fafnir
11,671
648
11
1
0
294,011
0
W
Artemis
12,112
673
72
4
0
258,454
6
L
Sun Wukong
10,951
608
14
1
0
343,572
0
W
Zeus
12,899
717
54
3
0
287,197
2
L
Cupid
12,067
670
61
3
0
328,381
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role