Player Matchup

Tiamat
Tiamat
EatMyAbsJimbo
Tiamat
Level 27
God Stats
2W - 5L
1,602 SR
Queue Stats
148W - 115L
1,629 Elo+
Party 1
Apollo
Apollo
NyamPomPom
Apollo
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 97L
1,642 Elo+
Party 1
Ravana
Ravana
SoggySlopper
Ravana
Level 17
God Stats
7W - 6L
1,728 SR
Queue Stats
359W - 384L
1,742 Elo+
Solo
Hercules
Hercules
SouichiBouichi
Hercules
Level 43
God Stats
0W - 2L
1,754 SR
Queue Stats
1W - 2L
1,801 Elo+
Party 2
Artemis
Artemis
whitewolf373
Artemis
Level 5
God Stats
2W - 1L
1,830 SR
Queue Stats
2W - 3L
1,801 Elo+
Party 2
Team Averages
Level 24
1,683 SR
1,723 Elo+

VS

Team Averages
Level 29
1,585 SR
1,633 Elo+
Thoth
Thoth
PelesDaddy
Thoth
Level 29
God Stats
13W - 9L
1,748 SR
Queue Stats
64W - 35L
1,730 Elo+
Party 4
Jing Wei
Jing Wei
PredChan
Jing Wei
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,480 Elo+
Party 3
Geb
Geb
Spacemang
Geb
Level 27
God Stats
6W - 4L
1,620 SR
Queue Stats
22W - 18L
1,561 Elo+
Solo
Ne Zha
Ne Zha
bananaconder
Ne Zha
Level 28
God Stats
3W - 3L
1,555 SR
Queue Stats
138W - 48L
1,857 Elo+
Party 4
Hercules
Hercules
maximillion567
Hercules
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
7,980
532
4,014
8,907
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
NyamPomPom
Apollo
16
4 / 4 / 0
9,241
616
10,979
11,248
6,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
12
2 / 4 / 2
7,241
483
2,611
8,878
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
11
2 / 1 / 3
7,230
482
3,610
9,926
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Artemis
whitewolf373
Artemis
10
0 / 5 / 5
6,358
424
6,212
12,154
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
4 / 1 / 7
9,623
642
10,322
4,272
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
PredChan
Jing Wei
13
1 / 3 / 4
7,571
505
6,236
8,558
2,633
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 6
6,997
466
5,237
10,912
7,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
16
12 / 3 / 5
9,859
657
11,735
12,076
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
13
1 / 1 / 0
7,087
472
2,121
9,585
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
11
Kills
19
19
Deaths
11
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
Apollo
NyamPomPom
Apollo
4
4
0
1
W
Thoth
4
1
7
7.5
W
Jing Wei
PredChan
Jing Wei
1
3
4
1
L
Ravana
2
4
2
0.75
L
Hercules
2
1
3
3.5
W
1
3
6
1.33
W
Ne Zha
12
3
5
4.83
W
Hercules
1
1
0
1
L
Artemis
whitewolf373
Artemis
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,426
Damage
35,651
51,113
Taken
45,403
21,634
Mitigated
22,696
16,098
Healing
14,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,014
593
0
1,968
8,907
4,778
0
2,707
6,200
40,952
0
L
Apollo
NyamPomPom
Apollo
10,979
7,393
0
3,100
11,248
6,117
603
1,933
9,117
0
61,756
W
Thoth
10,322
381
0
1,917
4,272
1,502
86
796
3,476
70,020
0
W
Jing Wei
PredChan
Jing Wei
6,236
4,701
0
2,202
8,558
2,633
925
965
7,593
0
45,241
L
Ravana
2,611
774
0
2,270
8,878
2,991
531
3,155
5,723
0
35,078
L
Hercules
3,610
885
310
3,359
9,926
4,502
108
4,366
5,560
0
11,162
W
5,237
757
0
1,292
10,912
7,197
29
527
10,385
18,350
0
W
Ne Zha
11,735
4,856
0
5,981
12,076
5,052
0
1,726
10,350
0
60,518
W
Hercules
2,121
553
0
2,747
9,585
6,312
818
0
9,585
0
24,820
L
Artemis
whitewolf373
Artemis
6,212
2,419
0
5,091
12,154
3,246
210
3,398
8,756
0
36,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,050
Gold Earned
41,137
344
Minions Killed
419
0
Camps Cleared
0
1,386,797
Distance Traveled
1,454,931
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,980
532
91
6
0
277,736
7
L
Apollo
9,241
616
114
8
0
267,813
3
W
Thoth
9,623
642
161
11
0
294,185
1
W
Jing Wei
7,571
505
75
5
0
279,882
2
L
Ravana
7,241
483
63
4
0
325,713
3
L
Hercules
7,230
482
21
1
0
288,697
0
W
Geb
6,997
466
25
2
0
288,569
1
W
Ne Zha
9,859
657
103
7
0
328,812
3
W
Hercules
7,087
472
55
4
0
263,483
0
L
Artemis
6,358
424
55
4
0
226,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role