Player Matchup

Tiamat
Tiamat
CRzombie
Tiamat
Level 65
God Stats
20W - 22L
1,534 SR
Queue Stats
437W - 482L
1,436 Elo+
Party 1
Artemis
Artemis
CamaradaSolano
Artemis
Level 106
God Stats
14W - 16L
1,589 SR
Queue Stats
497W - 544L
1,452 Elo+
Party 1
Ares
Ares
EspadaTercera
Ares
Level 148
God Stats
4W - 6L
1,479 SR
Queue Stats
165W - 165L
1,547 Elo+
Solo
Fenrir
Fenrir
RB3ndz
Fenrir
Level 91
God Stats
0W - 6L
1,123 SR
Queue Stats
266W - 226L
1,559 Elo+
Solo
Heimdallr
Heimdallr
fattyfro
Heimdallr
Level 108
God Stats
6W - 8L
1,534 SR
Queue Stats
218W - 214L
1,543 Elo+
Solo
Team Averages
Level 104
1,452 SR
1,507 Elo+

VS

Team Averages
Level 70
1,588 SR
1,438 Elo+
Zeus
Zeus
AriKirin69
Zeus
Level 57
God Stats
11W - 17L
1,423 SR
Queue Stats
276W - 315L
1,446 Elo+
Party 2
Artemis
Artemis
HomarRunsU
Artemis
Level 89
God Stats
35W - 23L
1,771 SR
Queue Stats
576W - 625L
1,420 Elo+
Party 2
Bellona
Bellona
NefariousJoker
Bellona
Level 49
God Stats
3W - 2L
1,830 SR
Queue Stats
660W - 640L
1,497 Elo+
Solo
Fenrir
Fenrir
Resarc
Fenrir
Level 81
God Stats
9W - 7L
1,419 SR
Queue Stats
130W - 139L
1,381 Elo+
Party 2
Fafnir
Fafnir
jcamargo1406
Fafnir
Level 72
God Stats
2W - 3L
1,500 SR
Queue Stats
144W - 150L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CRzombie
Tiamat
16
3 / 4 / 3
9,430
524
7,519
11,410
8,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 3
8,060
448
8,110
8,727
3,197
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
2 / 2 / 3
7,788
433
5,082
9,021
3,815
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Fenrir
RB3ndz
Fenrir
15
7 / 4 / 2
9,282
516
6,822
14,626
6,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
fattyfro
Heimdallr
15
2 / 6 / 4
9,043
502
12,237
17,173
7,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
9,402
522
11,467
7,687
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
HomarRunsU
Artemis
14
0 / 5 / 7
7,831
435
7,412
10,458
3,685
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 5 / 5
9,984
555
12,702
16,331
13,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Resarc
Fenrir
18
10 / 2 / 4
10,765
598
8,993
11,243
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fafnir
13
2 / 2 / 4
8,772
487
5,558
12,495
10,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
16
Kills
19
19
Deaths
16
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
Tiamat
CRzombie
Tiamat
3
4
3
1.13
L
2
3
3
1.17
L
2
2
3
1.75
W
Artemis
HomarRunsU
Artemis
0
5
7
0.7
W
3
5
5
1.1
L
Fenrir
RB3ndz
Fenrir
7
4
2
2
W
Fenrir
Resarc
Fenrir
10
2
4
6
L
Heimdallr
fattyfro
Heimdallr
2
6
4
0.67
W
Fafnir
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,770
Damage
46,132
60,957
Taken
58,214
28,628
Mitigated
35,904
13,226
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,467
1,080
0
1,372
7,687
2,639
480
3,421
4,012
59,300
0
L
Tiamat
CRzombie
Tiamat
7,519
226
0
2,078
11,410
8,325
672
6,628
4,392
51,724
0
L
8,110
3,406
0
2,583
8,727
3,197
0
2,012
6,715
0
48,324
L
5,082
212
0
1,228
9,021
3,815
0
2,378
6,643
18,270
0
W
Artemis
HomarRunsU
Artemis
7,412
2,709
0
4,166
10,458
3,685
0
2,222
8,230
0
45,633
W
12,702
4,211
0
5,499
16,331
13,066
273
934
15,325
0
67,658
L
Fenrir
RB3ndz
Fenrir
6,822
1,528
0
1,175
14,626
6,289
0
3,591
10,857
0
50,049
W
Fenrir
Resarc
Fenrir
8,993
1,782
0
1,295
11,243
5,826
32
2,091
9,004
0
70,377
L
Heimdallr
fattyfro
Heimdallr
12,237
4,525
0
6,162
17,173
7,002
1,118
1,764
15,325
0
54,536
W
Fafnir
5,558
1,707
0
3,294
12,495
10,688
174
3,443
9,042
23,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,603
Gold Earned
46,754
409
Minions Killed
480
0
Camps Cleared
0
1,490,151
Distance Traveled
1,747,553
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,402
522
111
6
0
330,671
2
L
Tiamat
9,430
524
127
7
0
340,252
1
L
Artemis
8,060
448
97
5
0
298,560
6
L
Ares
7,788
433
15
1
0
254,069
5
W
Artemis
7,831
435
83
5
0
262,628
3
W
Bellona
9,984
555
134
7
0
468,521
2
L
Fenrir
9,282
516
78
4
0
329,142
4
W
Fenrir
10,765
598
121
7
0
374,141
2
L
Heimdallr
9,043
502
92
5
0
268,128
5
W
Fafnir
8,772
487
31
2
0
311,592
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role