Player Matchup

Cthulhu
Cthulhu
ElxTa
Cthulhu
Level 95
God Stats
8W - 5L
1,682 SR
Queue Stats
85W - 100L
1,486 Elo+
Party 2
Khepri
Khepri
TimmyTwoStep11
Khepri
Level 107
God Stats
6W - 4L
1,612 SR
Queue Stats
65W - 53L
1,600 Elo+
Party 2
Skadi
Skadi
jonko97
Skadi
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 80L
1,668 Elo+
Solo
Tiamat
Tiamat
snowbearNL
Tiamat
Level 146
God Stats
38W - 33L
1,575 SR
Queue Stats
453W - 462L
1,543 Elo+
Solo
Hun Batz
Hun Batz
soldado0203
Hun Batz
Level 89
God Stats
5W - 3L
2,008 SR
Queue Stats
157W - 135L
1,661 Elo+
Solo
Team Averages
Level 119
1,676 SR
1,592 Elo+

VS

Team Averages
Level 117
1,659 SR
1,645 Elo+
Thanatos
Thanatos
Iuxzy
Thanatos
Level 116
God Stats
0W - 1L
1,757 SR
Queue Stats
40W - 25L
1,782 Elo+
Solo
Neith
Neith
PsyonicG
Neith
Level 140
God Stats
7W - 5L
1,594 SR
Queue Stats
140W - 130L
1,654 Elo+
Party 1
Horus
Horus
Worlic
Horus
Level 86
God Stats
15W - 10L
1,728 SR
Queue Stats
301W - 300L
1,580 Elo+
Solo
King Arthur
King Arthur
wolf536
King Arthur
Level 119
God Stats
7W - 7L
1,382 SR
Queue Stats
83W - 69L
1,650 Elo+
Party 1
Kukulkan
Kukulkan
xahmedx
Kukulkan
Level 124
God Stats
1W - 2L
1,837 SR
Queue Stats
117W - 118L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElxTa
Cthulhu
5
0 / 1 / 0
3,005
601
527
1,512
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

4
0 / 1 / 0
2,973
595
775
2,173
834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Skadi
jonko97
Skadi
5
0 / 0 / 0
3,121
624
1,613
1,156
206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
snowbearNL
Tiamat
6
0 / 2 / 0
3,338
668
1,111
2,408
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Hun Batz
soldado0203
Hun Batz
6
1 / 0 / 0
3,556
711
1,207
2,611
611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Iuxzy
Thanatos
3
1 / 0 / 1
3,106
621
1,078
1,512
295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
PsyonicG
Neith
5
1 / 1 / 0
3,353
671
1,491
2,345
550
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
Worlic
Horus
5
0 / 0 / 1
3,362
672
722
2,831
816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
wolf536
King Arthur
7
1 / 0 / 0
3,729
746
1,057
2,673
1,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
xahmedx
Kukulkan
4
1 / 0 / 0
3,359
672
433
496
105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
4
4
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ElxTa
Cthulhu
0
1
0
0
L
Thanatos
Iuxzy
Thanatos
1
0
1
1.5
L
Neith
PsyonicG
Neith
1
1
0
1
W
0
1
0
0
L
Horus
Worlic
Horus
0
0
1
0.5
W
Skadi
jonko97
Skadi
0
0
0
0
W
Tiamat
snowbearNL
Tiamat
0
2
0
0
W
Hun Batz
soldado0203
Hun Batz
1
0
0
1
L
King Arthur
wolf536
King Arthur
1
0
0
1
L
Kukulkan
xahmedx
Kukulkan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,233
Damage
4,781
9,860
Taken
9,857
3,147
Mitigated
2,997
3,437
Healing
5,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ElxTa
Cthulhu
527
36
0
190
1,512
578
0
241
1,239
8,388
0
L
Thanatos
Iuxzy
Thanatos
1,078
420
0
1,152
1,512
295
0
180
1,214
0
5,489
L
Neith
PsyonicG
Neith
1,491
878
0
1,027
2,345
550
0
513
1,832
0
17,291
W
775
78
0
504
2,173
834
0
0
2,173
5,009
0
L
Horus
Worlic
Horus
722
424
135
1,538
2,831
816
0
262
2,569
0
6,453
W
Skadi
jonko97
Skadi
1,613
444
0
743
1,156
206
0
0
1,156
0
15,082
W
Tiamat
snowbearNL
Tiamat
1,111
99
0
618
2,408
918
0
0
2,267
13,149
0
W
Hun Batz
soldado0203
Hun Batz
1,207
530
0
1,382
2,611
611
0
126
2,451
0
13,403
L
King Arthur
wolf536
King Arthur
1,057
112
0
1,359
2,673
1,231
0
1,111
1,562
0
14,152
L
Kukulkan
xahmedx
Kukulkan
433
87
0
142
496
105
0
157
267
7,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,993
Gold Earned
16,909
118
Minions Killed
112
0
Camps Cleared
0
465,116
Distance Traveled
396,598
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,005
601
13
3
0
98,632
1
L
Thanatos
3,106
621
17
3
0
62,902
1
L
Neith
3,353
671
34
7
0
80,750
0
W
Khepri
2,973
595
4
1
0
86,844
2
L
Horus
3,362
672
11
2
0
102,046
0
W
Skadi
3,121
624
39
8
0
91,270
0
W
Tiamat
3,338
668
26
5
0
75,876
1
W
Hun Batz
3,556
711
36
7
0
112,494
0
L
King Arthur
3,729
746
32
6
0
98,912
0
L
Kukulkan
3,359
672
18
4
0
51,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role