Player Matchup

Thor
Thor
BrockSamson1717
Thor
Level 28
God Stats
6W - 9L
1,492 SR
Queue Stats
129W - 147L
1,346 Elo+
Solo
Fenrir
Fenrir
ByKing-s
Fenrir
Level 9
God Stats
8W - 7L
1,571 SR
Queue Stats
26W - 38L
1,261 Elo+
Party 2
Sun Wukong
Sun Wukong
BySkyy-z
Sun Wukong
Level 14
God Stats
8W - 3L
1,500 SR
Queue Stats
15W - 40L
900 Elo+
Party 2
Yemoja
Yemoja
amit_kumr06
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Solo
Sol
Sol
jusd1
Sol
Level 29
God Stats
1W - 2L
1,295 SR
Queue Stats
12W - 30L
1,259 Elo+
Solo
Team Averages
Level 17
1,471 SR
1,296 Elo+

VS

Team Averages
Level 22
1,389 SR
1,389 Elo+
Loki
Loki
FlashOfTheLeaf
Loki
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
510W - 516L
1,484 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KHM Cozmo
Cu Chulainn
Level 12
God Stats
9W - 4L
1,220 SR
Queue Stats
25W - 23L
1,328 Elo+
Party 3
Awilix
Awilix
YoungSmok3y69
Awilix
Level 7
God Stats
10W - 20L
1,196 SR
Queue Stats
52W - 66L
1,304 Elo+
Party 3
Geb
Geb
bluejuju012
Geb
Level 56
God Stats
28W - 28L
1,526 SR
Queue Stats
360W - 377L
1,440 Elo+
Party 1
Chernobog
Chernobog
everstale
Chernobog
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 27L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,772
361
4,887
10,710
3,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
ByKing-s
Fenrir
11
4 / 6 / 0
7,515
470
5,067
10,137
4,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
BySkyy-z
Sun Wukong
9
3 / 7 / 0
6,710
419
5,755
14,037
6,458
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
7
0 / 8 / 2
5,416
339
358
8,407
2,795
Sol
jusd1
Sol
12
2 / 5 / 4
7,160
448
8,387
13,017
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 6
8,461
529
8,173
9,607
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
KHM Cozmo
Cu Chulainn
14
4 / 2 / 3
8,422
526
8,490
7,610
5,762
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
13 / 3 / 4
9,400
588
12,075
10,731
4,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
3 / 1 / 9
8,685
543
4,334
8,972
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
everstale
Chernobog
13
4 / 4 / 6
7,921
495
6,553
10,050
3,541
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
10
Kills
30
31
Deaths
12
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Fenrir
ByKing-s
Fenrir
4
6
0
0.67
L
Sun Wukong
BySkyy-z
Sun Wukong
3
7
0
0.43
W
6
2
6
4.5
W
Cu Chulainn
KHM Cozmo
Cu Chulainn
4
2
3
2.75
W
13
3
4
5
L
Yemoja
0
8
2
0.13
W
3
1
9
7.5
W
Chernobog
everstale
Chernobog
4
4
6
1.75
L
Sol
jusd1
Sol
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,454
Damage
39,625
56,308
Taken
46,970
20,109
Mitigated
23,832
9,480
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,887
1,425
0
1,977
10,710
3,092
0
618
10,092
0
27,142
L
Fenrir
ByKing-s
Fenrir
5,067
896
0
267
10,137
4,377
0
1,515
8,622
0
29,570
L
Sun Wukong
BySkyy-z
Sun Wukong
5,755
2,397
0
1,225
14,037
6,458
0
951
13,086
0
20,074
W
8,173
2,846
402
4,253
9,607
3,243
1,344
1,378
8,229
0
38,396
W
Cu Chulainn
KHM Cozmo
Cu Chulainn
8,490
1,304
0
0
7,610
5,762
457
0
7,610
5,895
36,555
W
12,075
5,198
414
1,663
10,731
4,919
216
1,080
9,651
0
41,666
L
Yemoja
358
358
500
0
8,407
2,795
23
1,306
7,101
3,451
0
W
4,334
1,412
0
1,844
8,972
6,367
1,513
1,049
7,923
28,215
0
W
Chernobog
everstale
Chernobog
6,553
4,544
0
3,280
10,050
3,541
1,684
5,238
4,812
0
35,100
L
Sol
jusd1
Sol
8,387
2,571
0
5,511
13,017
3,387
1,211
787
12,230
38,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,573
Gold Earned
42,889
191
Minions Killed
296
0
Camps Cleared
0
1,204,138
Distance Traveled
1,576,114
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,772
361
39
2
0
264,420
0
L
Fenrir
7,515
470
69
4
0
298,523
0
L
Sun Wukong
6,710
419
21
1
0
194,738
0
W
Loki
8,461
529
63
4
0
320,628
0
W
Cu Chulainn
8,422
526
69
4
0
305,563
0
W
Awilix
9,400
588
64
4
0
348,195
0
L
Yemoja
5,416
339
5
0
0
198,780
0
W
Geb
8,685
543
40
3
0
364,080
2
W
Chernobog
7,921
495
60
4
0
237,648
0
L
Sol
7,160
448
57
4
0
247,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role