Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SoundedRegent
Kumbhakarna
Level 148
God Stats
5W - 5L
1,433 SR
Queue Stats
509W - 469L
1,594 Elo+
Party 1
Ravana
Ravana
ToxicSweeney
Ravana
Level 155
God Stats
5W - 3L
1,740 SR
Queue Stats
324W - 312L
1,717 Elo+
Solo
Chiron
Chiron
officialfusions
Chiron
Level 136
God Stats
15W - 5L
1,694 SR
Queue Stats
232W - 197L
1,587 Elo+
Party 1
Team Averages
Level 144
1,573 SR
1,580 Elo+

VS

Team Averages
Level 148
1,604 SR
1,608 Elo+
Sobek
Sobek
CrestaHC
Sobek
Level 155
God Stats
1W - 0L
1,785 SR
Queue Stats
26W - 18L
1,631 Elo+
Party 2
Ne Zha
Ne Zha
jpoyser
Ne Zha
Level 152
God Stats
2W - 2L
1,450 SR
Queue Stats
70W - 60L
1,567 Elo+
Solo
Erlang Shen
Erlang Shen
lDeniiS-S
Erlang Shen
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,634 Elo+
Party 2
Ra
Ra
tozy_jimenez
Ra
Level 147
God Stats
7W - 5L
1,526 SR
Queue Stats
136W - 140L
1,592 Elo+
Party 2
Neith
Neith
villaxoxo69_96
Neith
Level 148
God Stats
3W - 1L
1,761 SR
Queue Stats
54W - 49L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
5 / 6 / 1
8,391
524
13,525
12,599
10,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
 
Scylla
11
0 / 2 / 4
6,732
421
6,575
6,406
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
SoundedRegent
Kumbhakarna
12
2 / 4 / 3
7,623
476
6,302
16,541
9,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
14
2 / 5 / 3
7,943
496
8,182
10,976
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 2 / 0
8,749
547
10,441
14,851
5,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CrestaHC
Sobek
12
2 / 2 / 5
7,943
496
5,773
12,468
6,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
jpoyser
Ne Zha
16
8 / 1 / 3
9,504
594
8,154
11,484
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
lDeniiS-S
Erlang Shen
15
6 / 4 / 4
9,295
581
13,844
19,118
8,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 4
8,805
550
6,551
9,899
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 4 / 1
7,869
492
10,985
11,725
3,798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
14
Kills
19
19
Deaths
14
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
6
1
0.92
L
Scylla
 
Scylla
0
2
4
1
W
Sobek
CrestaHC
Sobek
2
2
5
2.25
L
Kumbhakarna
SoundedRegent
Kumbhakarna
2
4
3
0.88
L
Ravana
2
5
3
0.7
W
Ne Zha
jpoyser
Ne Zha
8
1
3
9.5
W
Erlang Shen
lDeniiS-S
Erlang Shen
6
4
4
2
L
5
2
0
2.5
W
2
3
4
1.33
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,025
Damage
45,307
61,373
Taken
64,694
32,586
Mitigated
28,654
22,191
Healing
26,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
13,525
2,824
0
3,975
12,599
10,736
467
658
11,925
43,905
0
L
Scylla
 
Scylla
6,575
132
0
1,879
6,406
1,917
0
1,853
4,419
32,417
0
W
Sobek
CrestaHC
Sobek
5,773
510
0
4,722
12,468
6,840
72
3,509
8,839
22,933
0
L
Kumbhakarna
SoundedRegent
Kumbhakarna
6,302
1,045
0
5,122
16,541
9,594
0
4,877
11,430
29,991
0
L
Ravana
8,182
2,991
0
2,623
10,976
4,917
0
2,679
8,206
0
55,330
W
Ne Zha
jpoyser
Ne Zha
8,154
2,809
0
4,398
11,484
5,856
0
4,596
6,650
0
57,444
W
Erlang Shen
lDeniiS-S
Erlang Shen
13,844
8,101
0
9,213
19,118
8,507
364
10,439
8,130
0
58,034
L
10,441
4,693
226
8,366
14,851
5,422
344
1,782
13,069
0
62,628
W
6,551
519
915
4,756
9,899
3,653
441
6,034
3,598
63,421
0
W
10,985
5,579
0
2,103
11,725
3,798
0
650
11,075
0
54,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,438
Gold Earned
43,416
417
Minions Killed
497
0
Camps Cleared
0
1,394,216
Distance Traveled
1,511,460
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,391
524
93
6
0
252,434
1
L
Scylla
6,732
421
83
5
0
268,765
2
W
Sobek
7,943
496
27
2
0
322,448
1
L
Kumbhakarna
7,623
476
38
2
0
291,046
5
L
Ravana
7,943
496
93
6
0
306,258
5
W
Ne Zha
9,504
594
123
8
0
319,495
3
W
Erlang Shen
9,295
581
121
8
0
301,616
0
L
Chiron
8,749
547
110
7
0
275,713
0
W
Ra
8,805
550
129
8
0
311,263
2
W
Neith
7,869
492
97
6
0
256,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role