Player Matchup

Ganesha
Ganesha
Gold IV
XFaintMemoriesX
Ganesha
Gold IV
Level 128
God Stats
16W - 10L
1,700 SR
Queue Stats
438W - 445L
1,369 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Yeahbutseriously
Heimdallr
Gold IV
Level 149
God Stats
17W - 26L
1,451 SR
Queue Stats
884W - 906L
1,363 MMR
Solo
Awilix
Awilix
Silver III
alex_vaque_100
Awilix
Silver III
Level 67
God Stats
9W - 4L
1,744 SR
Queue Stats
19W - 16L
1,371 MMR
Party 1
Raijin
Raijin
Bronze III
concvha
Raijin
Bronze III
Level 63
God Stats
1W - 1L
1,417 SR
Queue Stats
49W - 54L
1,364 MMR
Solo
Chaac
Chaac
Bronze III
manu-pb18
Chaac
Bronze III
Level 43
God Stats
2W - 8L
1,428 SR
Queue Stats
70W - 77L
1,353 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,548 SR
1,364 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,546 SR
1,364 MMR
Cthulhu
Cthulhu
Silver III
Chris Stewart22
Cthulhu
Silver III
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 37L
1,363 MMR
Solo
Apollo
Apollo
Gold IV
GODinez92
Apollo
Gold IV
Level 125
God Stats
18W - 10L
1,437 SR
Queue Stats
159W - 159L
1,376 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Jarl_JLord
Tsukuyomi
Silver I
Level 79
God Stats
16W - 9L
1,551 SR
Queue Stats
202W - 194L
1,296 MMR
Party 2
He Bo
He Bo
Silver I
M40A3 Jayy
He Bo
Silver I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 155L
1,437 MMR
Party 2
Set
Set
Gold II
cheirinbonzin
Set
Gold II
Level 160
God Stats
4W - 3L
1,740 SR
Queue Stats
137W - 146L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 3
11,072
426
12,701
29,571
26,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
20
3 / 10 / 4
12,798
492
11,371
23,652
10,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
4 / 8 / 7
11,529
443
17,324
23,523
14,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
concvha
Raijin
17
0 / 9 / 2
11,305
435
9,059
20,444
8,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
manu-pb18
Chaac
17
4 / 9 / 1
11,885
457
12,386
30,868
32,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AphroditeDanzaburouArachneCu ChulainnKumbhakarna

VS

Bans
Nu WaCupidScyllaJanusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 17
13,581
522
21,518
23,385
24,246
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
GODinez92
Apollo
20
13 / 1 / 3
15,090
580
19,518
25,760
10,592
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Jarl_JLord
Tsukuyomi
20
6 / 3 / 14
14,919
574
17,472
17,093
7,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

He Bo
20
8 / 3 / 10
17,345
667
18,652
15,179
8,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 3 / 13
15,010
577
23,107
28,673
25,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
100
11
Kills
43
43
Deaths
13
17
Assists
57
Player
Kills
Deaths
Assists
KDA
W
8
3
17
5.5
W
Apollo
GODinez92
Apollo
13
1
3
14.5
W
Tsukuyomi
Jarl_JLord
Tsukuyomi
6
3
14
4.33
W
He Bo
8
3
10
4.33
L
0
7
3
0.21
L
Heimdallr
3
10
4
0.5
L
4
8
7
0.94
W
8
3
13
4.83
L
Raijin
concvha
Raijin
0
9
2
0.11
L
Chaac
manu-pb18
Chaac
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,841
Damage
100,267
128,058
Taken
110,090
92,647
Mitigated
76,217
29,574
Healing
48,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,518
1,779
3,094
6,556
23,385
24,246
785
4,769
18,558
58,080
0
W
Apollo
GODinez92
Apollo
19,518
11,903
0
16,826
25,760
10,592
7,726
3,882
21,747
0
131,538
W
Tsukuyomi
Jarl_JLord
Tsukuyomi
17,472
5,113
0
1,202
17,093
7,530
258
4,295
12,643
0
110,033
W
He Bo
18,652
1,286
0
8,505
15,179
8,262
3,754
4,431
10,458
140,635
0
L
12,701
1,023
0
7,268
29,571
26,201
157
8,194
21,377
59,026
0
L
Heimdallr
11,371
5,072
0
5,783
23,652
10,652
956
5,825
17,827
0
89,492
L
17,324
7,868
0
4,211
23,523
14,998
42
8,633
14,890
0
82,538
W
23,107
10,681
0
12,147
28,673
25,587
3,549
3,687
24,924
0
89,965
L
Raijin
concvha
Raijin
9,059
1,240
0
4,302
20,444
8,642
2,492
7,352
13,092
75,008
0
L
Chaac
manu-pb18
Chaac
12,386
4,201
0
8,010
30,868
32,154
662
10,166
20,702
0
56,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,589
Gold Earned
75,945
582
Minions Killed
714
0
Camps Cleared
0
2,315,852
Distance Traveled
2,639,607
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,581
522
51
2
0
533,879
1
W
Apollo
15,090
580
138
5
0
502,330
5
W
Tsukuyomi
14,919
574
156
6
0
573,674
3
W
He Bo
17,345
667
239
9
0
488,031
10
L
Ganesha
11,072
426
61
2
0
509,838
10
L
Heimdallr
12,798
492
153
6
0
450,071
3
L
Awilix
11,529
443
112
4
0
498,757
0
W
Set
15,010
577
130
5
0
541,693
1
L
Raijin
11,305
435
152
6
0
397,855
11
L
Chaac
11,885
457
104
4
0
459,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role