Player Matchup

Anubis
Anubis
Masters
InstantKarmä
Anubis
Masters
Level 102
God Stats
7W - 7L
1,561 SR
Queue Stats
138W - 127L
2,570 MMR
Solo
Fenrir
Fenrir
Masters
Rapio
Fenrir
Masters
Level 160
God Stats
2W - 2L
1,877 SR
Queue Stats
51W - 33L
2,620 MMR
Solo
Guan Yu
Guan Yu
Masters
Ropiper69
Guan Yu
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
emilitoo
Heimdallr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Masters
ÐrivenByHatred
Artio
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 112
1,588 SR
1,938 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,513 SR
2,385 MMR
Hercules
Hercules
Diamond III
AimBlue
Hercules
Diamond III
Level 160
God Stats
3W - 3L
1,536 SR
Queue Stats
71W - 62L
2,371 MMR
Solo
Janus
Janus
Diamond II
BlackPh03nix
Janus
Diamond II
Level 160
God Stats
4W - 6L
1,557 SR
Queue Stats
124W - 99L
2,393 MMR
Solo
Nemesis
Nemesis
Grandmaster
Dzoni
Nemesis
Grandmaster
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 6L
3,344 MMR
Solo
Cernunnos
Cernunnos
Diamond II
FIGHTXME
Cernunnos
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond V
Vivexs
Sobek
Diamond V
Level 137
God Stats
8W - 8L
1,474 SR
Queue Stats
187W - 172L
2,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 2
11,861
593
5,419
7,915
4,674
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Physical Protection
+75
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Fenrir
Rapio
Fenrir
19
5 / 0 / 7
12,168
608
10,922
11,008
6,791
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+25
Magical Power
+10
Hp 5
+10%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +15 HP5 and +10 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+30
Physical Power
+45
Critical Strike Chance

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Guan Yu
Ropiper69
Guan Yu
20
5 / 0 / 4
13,024
651
12,964
15,394
23,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 20% for 6s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Heimdallr
emilitoo
Heimdallr
20
2 / 1 / 6
13,032
652
13,596
15,102
7,505
Death's Toll

Death's Toll

+15
Physical Power
+25
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 6
9,722
486
4,329
9,903
6,587
War Flag

War Flag

+10
Physical Power
+20
Magical Power
+100
Health
+10
Mp 5

PASSIVE - Getting an assist for a minion or jungle monster dying restores 6 Health and 6 Mana to all allies within 55 units of you and provides allies 1% Movement Speed and 2% Attack Speed for 10s. This effect stacks up to 10 times. Can be upgraded at level 17.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Stone of Binding

Stone of Binding

+30
Magical Power
+30
Magical Protection
+30
Physical Protection
+10
Mp 5

PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
Chang'eScyllaAphroditeDanzaburouSet

VS

Bans
Ao KuangPersephoneCupidThe MorriganJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AimBlue
Hercules
15
0 / 5 / 0
8,951
448
5,749
20,480
16,014
Bluestone Pendant

Bluestone Pendant

+10
Physical Power
+20
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
0 / 0 / 1
9,439
472
3,930
5,380
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Magic Focus

Magic Focus

+25
Magical Power

Nemesis
Dzoni
Nemesis
18
2 / 3 / 0
9,990
500
6,643
11,247
4,735
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+25
Magical Power
+10
Hp 5
+10%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +15 HP5 and +10 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Cernunnos
FIGHTXME
Cernunnos
15
0 / 4 / 1
8,792
440
6,003
13,780
4,166
Death's Toll

Death's Toll

+15
Physical Power
+25
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
Vivexs
Sobek
13
0 / 4 / 2
7,963
398
3,848
13,271
8,689
Sentinel's Gift

Sentinel's Gift

+7
Physical Protection
+7
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
2
2
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
AimBlue
Hercules
0
5
0
0
L
0
0
1
0.5
L
Nemesis
Dzoni
Nemesis
2
3
0
0.67
L
Cernunnos
FIGHTXME
Cernunnos
0
4
1
0.13
W
1
0
2
2
W
Fenrir
Rapio
Fenrir
5
0
7
8.5
W
Guan Yu
Ropiper69
Guan Yu
5
0
4
7
L
Sobek
Vivexs
Sobek
0
4
2
0.25
W
Heimdallr
emilitoo
Heimdallr
2
1
6
5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,230
Damage
26,173
59,322
Taken
64,158
48,658
Mitigated
35,225
34,837
Healing
20,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AimBlue
Hercules
5,749
2,411
0
8,383
20,480
16,014
0
1,746
18,272
0
58,698
L
3,930
276
0
1,317
5,380
1,621
0
1,298
4,082
93,104
0
L
Nemesis
Dzoni
Nemesis
6,643
3,800
0
1,538
11,247
4,735
0
3,799
7,448
0
78,682
L
Cernunnos
FIGHTXME
Cernunnos
6,003
2,423
0
4,689
13,780
4,166
0
1,260
12,520
0
67,158
W
5,419
687
0
5,028
7,915
4,674
1,019
2,578
5,235
94,147
0
W
Fenrir
Rapio
Fenrir
10,922
6,833
0
3,182
11,008
6,791
1,843
615
10,393
0
99,651
W
Guan Yu
Ropiper69
Guan Yu
12,964
2,716
2,480
10,352
15,394
23,101
1,849
582
14,812
0
84,874
L
Sobek
Vivexs
Sobek
3,848
152
0
4,115
13,271
8,689
0
1,645
11,626
20,895
0
W
Heimdallr
emilitoo
Heimdallr
13,596
8,190
0
8,632
15,102
7,505
4,468
3,301
11,795
0
125,179
W
4,329
713
808
4,355
9,903
6,587
546
1,600
8,261
29,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,807
Gold Earned
45,135
721
Minions Killed
663
0
Camps Cleared
0
2,096,456
Distance Traveled
2,021,449
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,951
448
140
7
0
378,700
7
L
Janus
9,439
472
227
11
0
424,487
7
L
Nemesis
9,990
500
148
7
0
431,522
3
L
Cernunnos
8,792
440
122
6
0
359,705
4
W
Anubis
11,861
593
180
9
0
375,692
8
W
Fenrir
12,168
608
127
6
0
463,942
4
W
Guan Yu
13,024
651
170
9
0
436,462
4
L
Sobek
7,963
398
26
1
0
427,035
6
W
Heimdallr
13,032
652
205
10
0
374,146
9
W
Artio
9,722
486
39
2
0
446,214
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role