Player Matchup

The Morrigan
The Morrigan
Diamond III
AimBlue
The Morrigan
Diamond III
Level 160
God Stats
6W - 3L
1,929 SR
Queue Stats
71W - 62L
2,325 MMR
Solo
Ao Kuang
Ao Kuang
Grandmaster
Dzoni
Ao Kuang
Grandmaster
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 6L
1,500 MMR
Solo
Apollo
Apollo
Diamond II
FIGHTXME
Apollo
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Septagon
Sun Wukong
Diamond III
Level 160
God Stats
10W - 6L
1,686 SR
Queue Stats
58W - 41L
2,399 MMR
Solo
Horus
Horus
Diamond V
Vivexs
Horus
Diamond V
Level 137
God Stats
6W - 9L
1,513 SR
Queue Stats
194W - 181L
2,269 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,626 SR
1,999 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,592 SR
1,868 MMR
Chiron
Chiron
Masters
GunTTeRR
Chiron
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Masters
InstantKarmä
Guan Yu
Masters
Level 102
God Stats
3W - 2L
1,739 SR
Queue Stats
162W - 145L
2,616 MMR
Solo
Hercules
Hercules
Diamond V
Wiizar
Hercules
Diamond V
Level 160
God Stats
1W - 1L
1,719 SR
Queue Stats
23W - 30L
2,223 MMR
Solo
Nu Wa
Nu Wa
Masters
emilitoo
Nu Wa
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Masters
ÐrivenByHatred
Fenrir
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AimBlue
The Morrigan
17
2 / 3 / 12
10,123
562
10,900
8,662
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Dzoni
Ao Kuang
20
13 / 3 / 4
11,805
656
15,419
19,210
9,614
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+25
Magical Power
+10
Hp 5
+10%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +15 HP5 and +10 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Telkhines Ring

Telkhines Ring

+100
Magical Power
+25%
Attack Speed

PASSIVE - Your Basic Attacks deal bonus damage of 10 + 15% of your Magical Power. This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Apollo
FIGHTXME
Apollo
17
3 / 1 / 9
10,508
584
11,173
14,937
7,244
Death's Toll

Death's Toll

+15
Physical Power
+25
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+10
Physical Power
+5%
Attack Speed

Sun Wukong
Septagon
Sun Wukong
17
1 / 1 / 12
10,415
579
10,665
13,503
9,187
Bluestone Pendant

Bluestone Pendant

+10
Physical Power
+20
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Ancile

Ancile

+60
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Horus
Vivexs
Horus
15
3 / 0 / 18
10,136
563
7,214
15,900
15,945
Sentinel's Gift

Sentinel's Gift

+7
Physical Protection
+7
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ScyllaSetDanzaburouAphroditeChang'e

VS

Bans
YemojaSobekGebCupidPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
GunTTeRR
Chiron
16
1 / 3 / 4
9,413
523
11,460
13,423
5,704
Leather Cowl

Leather Cowl

+15
Physical Power
+10%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 66 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
17
1 / 3 / 2
10,169
565
5,612
16,842
14,515
Bluestone Pendant

Bluestone Pendant

+10
Physical Power
+20
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+35
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth

Shield of Regrowth

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain +30% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.

Hercules
Wiizar
Hercules
13
1 / 7 / 1
7,975
443
5,825
17,863
13,974
Sentinel's Gift

Sentinel's Gift

+7
Physical Protection
+7
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Nu Wa
emilitoo
Nu Wa
16
1 / 3 / 1
9,480
527
11,013
9,024
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Tiny Trinket

Tiny Trinket

+20
Magical Power
+6%
Magical Lifesteal

13
4 / 6 / 2
8,578
477
6,422
16,615
8,326
Bumba's Dagger

Bumba's Dagger

+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +20 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Enchanted Buckler

Enchanted Buckler

+10
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
18
22
Kills
8
8
Deaths
22
55
Assists
10
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
AimBlue
The Morrigan
2
3
12
2.67
W
Ao Kuang
Dzoni
Ao Kuang
13
3
4
5
W
Apollo
FIGHTXME
Apollo
3
1
9
7.5
L
Chiron
GunTTeRR
Chiron
1
3
4
1
L
Guan Yu
1
3
2
0.67
W
Sun Wukong
Septagon
Sun Wukong
1
1
12
7
W
Horus
Vivexs
Horus
3
0
18
12
L
Hercules
Wiizar
Hercules
1
7
1
0.21
L
Nu Wa
emilitoo
Nu Wa
1
3
1
0.5
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,371
Damage
40,332
72,212
Taken
73,767
45,936
Mitigated
45,779
32,832
Healing
19,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
AimBlue
The Morrigan
10,900
2,402
0
1,411
8,662
3,946
891
1,309
7,275
78,850
1,422
W
Ao Kuang
Dzoni
Ao Kuang
15,419
3,383
0
7,782
19,210
9,614
2,190
3,012
16,050
97,040
0
W
Apollo
FIGHTXME
Apollo
11,173
6,794
0
6,188
14,937
7,244
2,765
4,251
10,312
0
92,593
L
Chiron
GunTTeRR
Chiron
11,460
6,348
624
5,007
13,423
5,704
0
6,058
7,189
0
89,023
L
Guan Yu
5,612
602
434
5,858
16,842
14,515
0
2,661
14,085
0
67,996
W
Sun Wukong
Septagon
Sun Wukong
10,665
2,452
0
5,141
13,503
9,187
1,058
1,220
12,165
0
76,799
W
Horus
Vivexs
Horus
7,214
2,771
4,628
7,682
15,900
15,945
717
2,213
13,507
0
22,961
L
Hercules
Wiizar
Hercules
5,825
1,260
0
3,209
17,863
13,974
0
5,337
12,380
0
19,665
L
Nu Wa
emilitoo
Nu Wa
11,013
1,579
0
1,144
9,024
3,260
2,808
3,504
5,494
75,248
0
L
6,422
1,661
0
3,705
16,615
8,326
0
6,969
9,536
0
42,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,987
Gold Earned
45,615
633
Minions Killed
569
0
Camps Cleared
0
1,852,682
Distance Traveled
1,690,113
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,123
562
143
8
0
327,782
8
W
Ao Kuang
11,805
656
132
7
0
389,769
6
W
Apollo
10,508
584
167
9
0
341,907
5
L
Chiron
9,413
523
157
9
0
337,863
9
L
Guan Yu
10,169
565
151
8
0
337,269
4
W
Sun Wukong
10,415
579
166
9
0
398,611
7
W
Horus
10,136
563
25
1
0
394,613
4
L
Hercules
7,975
443
27
2
0
358,202
8
L
Nu Wa
9,480
527
147
8
0
293,098
6
L
Fenrir
8,578
477
87
5
0
363,681
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role