Player Matchup

Thanatos
Thanatos
Saltphin
Thanatos
Level 79
God Stats
1W - 1L
1,343 SR
Queue Stats
100W - 95L
1,591 Elo+
Party 1
Tiamat
Tiamat
Sanjí
Tiamat
Level 160
God Stats
27W - 18L
1,528 SR
Queue Stats
397W - 272L
1,650 Elo+
Solo
Izanami
Izanami
financialpanther
Izanami
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
thaGlow
Ymir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,661 Elo+
Party 1
Apollo
Apollo
ÁrianaGrande
Apollo
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 120
1,474 SR
1,580 Elo+

VS

Team Averages
Level 129
1,532 SR
1,645 Elo+
Eset
Eset
Blastboy
Eset
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 97L
1,777 Elo+
Party 2
Izanami
Izanami
CLAVARIA
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Jaly
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
ReggiesVeggies
Kuzenbo
Level 81
God Stats
2W - 2L
1,379 SR
Queue Stats
44W - 32L
1,559 Elo+
Solo
Erlang Shen
Erlang Shen
TheJetHawk
Erlang Shen
Level 160
God Stats
4W - 2L
1,782 SR
Queue Stats
468W - 110L
1,890 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Saltphin
Thanatos
13
7 / 1 / 5
8,059
672
5,088
6,357
2,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
Sanjí
Tiamat
12
5 / 2 / 4
7,475
623
8,851
5,926
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 1 / 5
7,797
650
8,392
7,093
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Ymir
thaGlow
Ymir
11
3 / 2 / 10
7,227
602
5,364
9,016
5,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 1 / 7
8,383
699
10,532
8,163
3,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
2 / 6 / 3
7,128
594
5,148
7,504
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
CLAVARIA
Izanami
10
3 / 3 / 1
6,818
568
3,993
6,989
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Fenrir
Jaly
Fenrir
10
2 / 5 / 1
6,224
519
4,027
10,551
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 4 / 3
5,609
467
3,095
10,142
8,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Erlang Shen
TheJetHawk
Erlang Shen
11
0 / 5 / 3
6,300
525
5,169
12,875
6,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
23
Kills
7
7
Deaths
23
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Eset
2
6
3
0.58
L
Izanami
CLAVARIA
Izanami
3
3
1
1.17
L
Fenrir
Jaly
Fenrir
2
5
1
0.5
L
0
4
3
0.38
W
Thanatos
Saltphin
Thanatos
7
1
5
9.5
W
Tiamat
Sanjí
Tiamat
5
2
4
3.5
L
Erlang Shen
TheJetHawk
Erlang Shen
0
5
3
0.3
W
5
1
5
7.5
W
Ymir
thaGlow
Ymir
3
2
10
4
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,227
Damage
21,432
36,555
Taken
48,061
17,638
Mitigated
23,418
20,171
Healing
13,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
5,148
401
452
901
7,504
2,501
0
4,024
3,162
35,508
0
L
Izanami
CLAVARIA
Izanami
3,993
2,908
0
2,088
6,989
1,441
0
824
6,163
0
30,131
L
Fenrir
Jaly
Fenrir
4,027
2,026
0
3,356
10,551
4,572
0
3,861
6,538
0
24,705
L
3,095
1,496
0
828
10,142
8,847
0
4,511
5,519
11,634
0
W
Thanatos
Saltphin
Thanatos
5,088
1,240
0
6,476
6,357
2,078
1,346
1,210
5,041
0
45,545
W
Tiamat
Sanjí
Tiamat
8,851
1,389
0
2,282
5,926
3,600
849
2,643
3,069
39,294
0
L
Erlang Shen
TheJetHawk
Erlang Shen
5,169
2,678
0
6,107
12,875
6,057
0
399
12,464
0
34,650
W
8,392
5,201
0
3,113
7,093
3,273
2,376
735
6,352
0
52,247
W
Ymir
thaGlow
Ymir
5,364
1,294
0
2,843
9,016
5,281
433
2,875
6,095
21,131
0
W
10,532
7,158
0
5,457
8,163
3,406
676
364
7,755
0
50,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,941
Gold Earned
32,079
399
Minions Killed
298
0
Camps Cleared
0
1,128,256
Distance Traveled
1,132,889
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,128
594
89
7
0
234,921
4
L
Izanami
6,818
568
62
5
0
215,019
4
L
Fenrir
6,224
519
56
5
0
231,497
5
L
Kuzenbo
5,609
467
13
1
0
219,213
4
W
Thanatos
8,059
672
92
8
0
246,532
3
W
Tiamat
7,475
623
83
7
0
233,859
3
L
Erlang Shen
6,300
525
78
7
0
232,239
0
W
Izanami
7,797
650
108
9
0
216,430
1
W
Ymir
7,227
602
21
2
0
227,584
5
W
Apollo
8,383
699
95
8
0
203,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role