Player Matchup

Serqet
Serqet
Bronze I
CANCEL THAT 666
Serqet
Bronze I
Level 87
God Stats
4W - 7L
1,495 SR
Queue Stats
166W - 175L
532 MMR
Solo
Danzaburou
Danzaburou
Bronze I
SimpleSwisher
Danzaburou
Bronze I
Level 106
God Stats
8W - 4L
1,876 SR
Queue Stats
117W - 131L
725 MMR
Solo
Ravana
Ravana
Silver IV
bbio2028
Ravana
Silver IV
Level 89
God Stats
12W - 13L
1,409 SR
Queue Stats
532W - 562L
485 MMR
Solo
Chaac
Chaac
Silver V
iKryopt
Chaac
Silver V
Level 89
God Stats
21W - 29L
1,437 SR
Queue Stats
125W - 150L
720 MMR
Solo
Ra
Ra
Silver V
saawnii
Ra
Silver V
Level 65
God Stats
1W - 3L
1,538 SR
Queue Stats
130W - 156L
688 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 87
1,551 SR
630 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,421 SR
631 MMR
Bellona
Bellona
Silver IV
KBL Helfo
Bellona
Silver IV
Level 111
God Stats
6W - 6L
1,632 SR
Queue Stats
47W - 42L
1,184 MMR
Solo
Achilles
Achilles
Silver V
TyIerDurden666
Achilles
Silver V
Level 81
God Stats
122W - 102L
1,464 SR
Queue Stats
889W - 900L
670 MMR
Solo
Fafnir
Fafnir
Silver V
dajtheboss
Fafnir
Silver V
Level 66
God Stats
3W - 4L
1,279 SR
Queue Stats
291W - 303L
630 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver V
deusferr
Ah Muzen Cab
Silver V
Level 125
God Stats
7W - 5L
1,342 SR
Queue Stats
383W - 419L
462 MMR
Solo
Izanami
Izanami
Bronze I
frenzezone
Izanami
Bronze I
Level 70
God Stats
18W - 16L
1,386 SR
Queue Stats
47W - 66L
211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 0
15,476
469
2,942
17,400
8,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
SimpleSwisher
Danzaburou
20
7 / 5 / 4
17,987
545
25,336
30,885
14,655
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
bbio2028
Ravana
20
2 / 8 / 7
15,220
461
12,401
21,116
11,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chaac
iKryopt
Chaac
20
7 / 8 / 8
17,324
525
26,607
48,897
35,863
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
7 / 7 / 6
17,032
516
16,152
26,253
14,425
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
NemesisZeusCu ChulainnPersephoneCthulhu

VS

Bans
AphroditeArachneNu WaHun BatzThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KBL Helfo
Bellona
20
1 / 6 / 7
18,648
565
21,037
43,629
42,844
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
20
20 / 5 / 3
21,468
651
39,204
27,187
20,485
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
dajtheboss
Fafnir
20
1 / 2 / 15
17,738
538
9,733
25,801
38,635
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
deusferr
Ah Muzen Cab
20
2 / 8 / 4
15,736
477
15,667
23,566
10,139
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
frenzezone
Izanami
20
6 / 5 / 7
18,471
560
10,812
18,822
8,685
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
66
25
Kills
30
30
Deaths
26
25
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Bellona
KBL Helfo
Bellona
1
6
7
0.75
L
Danzaburou
SimpleSwisher
Danzaburou
7
5
4
1.8
W
Achilles
20
5
3
4.3
L
Ravana
bbio2028
Ravana
2
8
7
0.69
W
Fafnir
dajtheboss
Fafnir
1
2
15
4.25
W
Ah Muzen Cab
deusferr
Ah Muzen Cab
2
8
4
0.5
W
Izanami
frenzezone
Izanami
6
5
7
1.9
L
Chaac
iKryopt
Chaac
7
8
8
1.38
L
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,438
Damage
96,453
144,551
Taken
139,005
85,088
Mitigated
120,788
53,412
Healing
50,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,942
643
0
3,503
17,400
8,681
0
713
16,687
0
143,309
W
Bellona
KBL Helfo
Bellona
21,037
9,788
0
25,054
43,629
42,844
3,589
6,960
35,031
0
164,844
L
Danzaburou
SimpleSwisher
Danzaburou
25,336
14,973
0
15,969
30,885
14,655
4,911
2,079
28,806
0
153,989
W
Achilles
39,204
23,158
0
3,552
27,187
20,485
1,795
3,894
22,951
0
206,207
L
Ravana
bbio2028
Ravana
12,401
3,062
0
5,373
21,116
11,464
1,038
2,292
18,824
0
95,474
W
Fafnir
dajtheboss
Fafnir
9,733
3,353
0
8,154
25,801
38,635
1,779
5,319
20,296
45,217
0
W
Ah Muzen Cab
deusferr
Ah Muzen Cab
15,667
6,870
0
6,319
23,566
10,139
3,303
1,874
21,035
0
86,195
W
Izanami
frenzezone
Izanami
10,812
8,445
0
7,528
18,822
8,685
9,629
5,932
12,890
0
106,627
L
Chaac
iKryopt
Chaac
26,607
7,902
0
16,759
48,897
35,863
1,982
4,590
44,307
0
121,631
L
16,152
529
2,062
9,746
26,253
14,425
0
2,744
23,509
104,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,039
Gold Earned
92,061
892
Minions Killed
838
0
Camps Cleared
0
2,770,604
Distance Traveled
2,984,002
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
15,476
469
170
5
0
512,459
0
W
Bellona
18,648
565
250
8
0
607,686
1
L
Danzaburou
17,987
545
214
6
0
578,175
1
W
Achilles
21,468
651
183
6
0
667,980
6
L
Ravana
15,220
461
135
4
0
569,352
1
W
Fafnir
17,738
538
58
2
0
665,382
3
W
Ah Muzen Cab
15,736
477
142
4
0
495,079
2
W
Izanami
18,471
560
205
6
0
547,875
0
L
Chaac
17,324
525
178
5
0
499,999
1
L
Ra
17,032
516
195
6
0
610,619
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role