Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Kill_JOY-303
Set
Level 72
God Stats
20W - 10L
1,663 SR
Queue Stats
530W - 483L
1,554 Elo+
Solo
Izanami
Izanami
PRG Archon
Izanami
Level 136
God Stats
10W - 6L
1,682 SR
Queue Stats
148W - 151L
1,565 Elo+
Solo
Horus
Horus
x18x2xwildx
Horus
Level 157
God Stats
8W - 7L
1,500 SR
Queue Stats
1,095W - 1,017L
1,568 Elo+
Solo
Team Averages
Level 109
1,569 SR
1,538 Elo+

VS

Team Averages
Level 107
1,650 SR
1,482 Elo+
Eset
Eset
 
Eset
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DSC Hawk
Cthulhu
Level 67
God Stats
4W - 1L
1,806 SR
Queue Stats
15W - 17L
1,479 Elo+
Party 1
Xbalanque
Xbalanque
Prolific Wicked
Xbalanque
Level 129
God Stats
27W - 20L
1,631 SR
Queue Stats
174W - 202L
1,501 Elo+
Party 1
Arachne
Arachne
Psychic Nemesis
Arachne
Level 86
God Stats
4W - 0L
1,824 SR
Queue Stats
15W - 30L
1,386 Elo+
Party 1
Bellona
Bellona
S0CIALlSM
Bellona
Level 106
God Stats
22W - 22L
1,490 SR
Queue Stats
811W - 734L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
3
0 / 0 / 0
2,896
579
409
1,709
701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Tiamat
 
Tiamat
3
0 / 2 / 1
2,678
536
436
1,634
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 0 / 0
3,886
777
1,522
3,103
1,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
PRG Archon
Izanami
4
1 / 2 / 0
3,072
614
1,173
2,617
588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

4
0 / 1 / 0
2,925
585
1,495
2,676
867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
4
1 / 0 / 3
3,482
696
1,825
1,530
293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
DSC Hawk
Cthulhu
4
2 / 0 / 1
3,403
681
1,289
3,030
1,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
Prolific Wicked
Xbalanque
4
0 / 1 / 2
2,979
596
1,299
2,237
374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
2 / 0 / 0
3,470
694
727
1,990
1,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
S0CIALlSM
Bellona
6
0 / 1 / 0
3,490
698
667
3,045
1,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
5
5
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
0
0
0
L
Tiamat
 
Tiamat
0
2
1
0.25
W
Eset
 
Eset
1
0
3
2.5
W
Cthulhu
DSC Hawk
Cthulhu
2
0
1
2.5
L
1
0
0
1
L
Izanami
PRG Archon
Izanami
1
2
0
0.5
W
Xbalanque
Prolific Wicked
Xbalanque
0
1
2
1
W
2
0
0
2
W
Bellona
S0CIALlSM
Bellona
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,035
Damage
5,807
11,739
Taken
11,832
4,116
Mitigated
3,935
4,967
Healing
3,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
409
186
0
876
1,709
701
0
386
1,291
5,907
0
L
Tiamat
 
Tiamat
436
0
0
310
1,634
477
0
567
1,006
2,564
0
W
Eset
 
Eset
1,825
112
0
743
1,530
293
106
125
1,361
8,348
0
W
Cthulhu
DSC Hawk
Cthulhu
1,289
216
0
1,108
3,030
1,053
0
369
2,615
5,840
0
L
1,522
270
0
1,726
3,103
1,483
0
0
3,103
0
16,702
L
Izanami
PRG Archon
Izanami
1,173
1,035
0
670
2,617
588
0
975
1,476
0
9,519
W
Xbalanque
Prolific Wicked
Xbalanque
1,299
735
0
331
2,237
374
213
44
2,153
0
9,984
W
727
378
0
362
1,990
1,089
0
177
1,813
0
11,353
W
Bellona
S0CIALlSM
Bellona
667
274
0
1,250
3,045
1,126
0
0
2,870
0
11,396
L
1,495
826
216
1,169
2,676
867
0
839
1,749
0
3,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,457
Gold Earned
16,824
100
Minions Killed
95
0
Camps Cleared
0
381,568
Distance Traveled
468,330
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
2,896
579
21
4
0
72,652
1
L
Tiamat
2,678
536
3
1
0
58,522
0
W
Eset
3,482
696
19
4
0
97,876
1
W
Cthulhu
3,403
681
9
2
0
97,638
3
L
Set
3,886
777
47
9
0
76,562
0
L
Izanami
3,072
614
22
4
0
73,733
0
W
Xbalanque
2,979
596
17
3
0
78,250
0
W
Arachne
3,470
694
27
5
0
108,464
2
W
Bellona
3,490
698
23
5
0
86,102
0
L
Horus
2,925
585
7
1
0
100,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role