Player Matchup

King Arthur
King Arthur
DefectElemental
King Arthur
Level 8
God Stats
9W - 13L
1,393 SR
Queue Stats
146W - 135L
1,505 Elo+
Party 3
Bastet
Bastet
Deus ex Dragon
Bastet
Level 122
God Stats
6W - 7L
1,745 SR
Queue Stats
276W - 268L
1,424 Elo+
Party 3
Raijin
Raijin
LeonelZamora
Raijin
Level 29
God Stats
3W - 6L
1,576 SR
Queue Stats
193W - 196L
1,515 Elo+
Party 1
Hachiman
Hachiman
Stappy774
Hachiman
Level 100
God Stats
7W - 6L
1,595 SR
Queue Stats
104W - 82L
1,589 Elo+
Party 1
Nu Wa
Nu Wa
Vescoci
Nu Wa
Level 96
God Stats
50W - 30L
1,493 SR
Queue Stats
322W - 306L
1,456 Elo+
Party 3
Team Averages
Level 71
1,560 SR
1,498 Elo+

VS

Team Averages
Level 53
1,490 SR
1,544 Elo+
Tiamat
Tiamat
UR_worstSNIPEmre
Tiamat
Level 44
God Stats
1W - 1L
1,272 SR
Queue Stats
10W - 13L
1,365 Elo+
Solo
Hades
Hades
iLUVturboBOOST
Hades
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 27L
1,701 Elo+
Party 2
Sobek
Sobek
shadradoo
Sobek
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,528 Elo+
Party 2
Hel
Hel
wylo44
Hel
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,439 Elo+
Party 2
Neith
Neith
xZ A L lD I lNx
Neith
Level 14
God Stats
5W - 3L
1,679 SR
Queue Stats
15W - 9L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DefectElemental
King Arthur
17
3 / 6 / 4
10,718
974
8,583
24,446
24,720
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
4 / 7 / 3
11,010
1,001
11,120
15,460
5,827
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
15
0 / 3 / 1
9,333
848
3,946
8,294
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Stappy774
Hachiman
16
1 / 4 / 4
10,413
947
13,428
12,348
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Vescoci
Nu Wa
17
1 / 5 / 5
10,526
957
15,134
13,436
5,083
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

136

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 16
10,836
985
14,485
11,770
7,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
12 / 1 / 12
13,714
1,247
31,198
16,434
9,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
shadradoo
Sobek
18
1 / 0 / 21
11,083
1,008
8,184
12,106
13,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
wylo44
Hel
18
9 / 2 / 9
12,347
1,122
13,754
10,201
4,205
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 2 / 8
10,136
921
3,262
5,664
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
91
9
Kills
25
25
Deaths
9
17
Assists
66
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DefectElemental
King Arthur
3
6
4
0.83
L
4
7
3
0.79
L
Raijin
0
3
1
0.17
L
Hachiman
Stappy774
Hachiman
1
4
4
0.75
W
2
4
16
2.5
L
Nu Wa
Vescoci
Nu Wa
1
5
5
0.7
W
12
1
12
18
W
Sobek
shadradoo
Sobek
1
0
21
11.5
W
Hel
wylo44
Hel
9
2
9
6.75
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,211
Damage
70,883
73,984
Taken
56,175
42,164
Mitigated
36,442
5,604
Healing
23,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DefectElemental
King Arthur
8,583
971
0
1,713
24,446
24,720
0
20,536
3,341
0
17,872
L
11,120
3,777
147
771
15,460
5,827
0
14,356
954
0
25,256
L
Raijin
3,946
1,110
0
0
8,294
2,693
0
8,045
165
27,641
0
L
Hachiman
Stappy774
Hachiman
13,428
5,643
0
1,139
12,348
3,841
0
10,824
1,250
0
35,567
W
14,485
1,292
142
1,649
11,770
7,192
0
3,142
8,628
23,996
0
L
Nu Wa
Vescoci
Nu Wa
15,134
3,463
927
907
13,436
5,083
0
12,611
653
40,224
0
W
31,198
2,430
855
5,562
16,434
9,417
0
5,072
11,362
61,323
0
W
Sobek
shadradoo
Sobek
8,184
477
0
2,126
12,106
13,714
0
6,373
5,733
17,409
0
W
Hel
wylo44
Hel
13,754
192
7,305
4,971
10,201
4,205
0
2,561
7,640
38,619
0
W
3,262
1,260
0
1,060
5,664
1,914
0
1,932
3,732
0
25,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,000
Gold Earned
58,116
200
Minions Killed
247
6
Camps Cleared
5
959,523
Distance Traveled
1,150,148
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,718
974
19
2
0
222,672
0
L
Bastet
11,010
1,001
23
2
3
208,029
0
L
Raijin
9,333
848
63
6
0
152,281
0
L
Hachiman
10,413
947
52
5
0
192,887
0
W
Tiamat
10,836
985
21
2
1
220,501
0
L
Nu Wa
10,526
957
43
4
3
183,654
0
W
Hades
13,714
1,247
100
9
1
221,914
1
W
Sobek
11,083
1,008
5
0
1
254,676
0
W
Hel
12,347
1,122
71
6
2
236,373
1
W
Neith
10,136
921
50
5
0
216,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role