Player Matchup

Tyr
Tyr
Diamond IV
MrGarcia
Tyr
Diamond IV
Level 160
God Stats
26W - 22L
1,748 SR
Queue Stats
355W - 340L
2,104 MMR
Solo
Olorun
Olorun
Masters
PandaCat
Olorun
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Masters
Snoopy
Heimdallr
Masters
Level 160
God Stats
30W - 34L
1,756 SR
Queue Stats
648W - 521L
2,875 MMR
Party 2
Sobek
Sobek
Masters
StrongestWarGod
Sobek
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Masters
reirg
Ravana
Masters
Level 160
God Stats
6W - 5L
1,712 SR
Queue Stats
376W - 331L
2,477 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,643 SR
2,091 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 151
1,619 SR
2,266 MMR
Anhur
Anhur
Masters
ImVerse
Anhur
Masters
Level 160
God Stats
27W - 26L
1,673 SR
Queue Stats
693W - 660L
2,317 MMR
Solo
Thoth
Thoth
Platinum I
Moralityy
Thoth
Platinum I
Level 154
God Stats
3W - 1L
1,588 SR
Queue Stats
76W - 68L
2,070 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Snaddy
Sun Wukong
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Masters
SoloOrTroll
Nemesis
Masters
Level 160
God Stats
7W - 3L
1,500 SR
Queue Stats
439W - 361L
2,757 MMR
Party 1
Ares
Ares
Masters
UnshakenMental
Ares
Masters
Level 121
God Stats
5W - 2L
1,833 SR
Queue Stats
165W - 140L
2,685 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,400
493
5,267
14,902
8,212
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
PandaCat
Olorun
13
2 / 5 / 0
7,744
516
7,870
12,161
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Heimdallr
Snoopy
Heimdallr
15
0 / 3 / 0
8,122
541
6,915
10,982
4,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 6 / 2
6,667
444
3,590
13,263
10,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ravana
reirg
Ravana
13
2 / 5 / 1
7,573
505
5,629
10,819
4,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SetScyllaGuan YuJanusApollo

VS

Bans
DanzaburouYemojaCupidYmirHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ImVerse
Anhur
16
1 / 0 / 3
8,944
596
6,156
9,375
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Thoth
Moralityy
Thoth
13
0 / 5 / 11
7,546
503
6,982
8,142
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Snaddy
Sun Wukong
16
3 / 0 / 5
9,282
619
10,995
12,185
6,721
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
SoloOrTroll
Nemesis
17
10 / 0 / 9
10,003
667
11,088
9,308
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
10 / 0 / 7
9,478
632
11,963
10,549
9,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
5
Kills
24
24
Deaths
5
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anhur
ImVerse
Anhur
1
0
3
2.5
W
Thoth
Moralityy
Thoth
0
5
11
1.1
L
0
5
0
0
L
Olorun
PandaCat
Olorun
2
5
0
0.4
W
Sun Wukong
Snaddy
Sun Wukong
3
0
5
5.5
L
Heimdallr
Snoopy
Heimdallr
0
3
0
0
W
Nemesis
SoloOrTroll
Nemesis
10
0
9
14.5
L
1
6
2
0.33
W
10
0
7
13.5
L
Ravana
reirg
Ravana
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,271
Damage
47,184
62,127
Taken
49,559
31,937
Mitigated
26,546
18,509
Healing
18,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
ImVerse
Anhur
6,156
3,599
0
4,801
9,375
3,623
0
266
9,109
0
73,124
W
Thoth
Moralityy
Thoth
6,982
814
0
1,474
8,142
2,491
1,108
2,926
5,216
46,635
0
L
5,267
310
0
5,060
14,902
8,212
0
3,281
11,621
0
48,156
L
Olorun
PandaCat
Olorun
7,870
4,613
288
4,211
12,161
4,498
0
4,980
7,181
64,259
0
W
Sun Wukong
Snaddy
Sun Wukong
10,995
2,670
0
6,276
12,185
6,721
309
1,344
10,841
0
74,149
L
Heimdallr
Snoopy
Heimdallr
6,915
4,554
0
5,185
10,982
4,347
291
1,410
9,572
0
71,638
W
Nemesis
SoloOrTroll
Nemesis
11,088
5,761
0
1,793
9,308
4,267
0
3,296
6,012
0
72,395
L
3,590
559
0
2,834
13,263
10,381
0
6,249
7,014
14,627
0
W
11,963
1,041
0
4,493
10,549
9,444
43
3,628
6,921
28,602
0
L
Ravana
reirg
Ravana
5,629
1,247
0
931
10,819
4,499
0
3,025
7,794
0
57,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,506
Gold Earned
45,253
489
Minions Killed
532
0
Camps Cleared
0
1,433,675
Distance Traveled
1,602,009
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,944
596
148
10
0
283,322
3
W
Thoth
7,546
503
86
6
0
277,301
2
L
Tyr
7,400
493
108
7
0
300,380
4
L
Olorun
7,744
516
122
8
0
272,487
6
W
Sun Wukong
9,282
619
155
10
0
333,887
4
L
Heimdallr
8,122
541
131
9
0
254,917
3
W
Nemesis
10,003
667
116
8
0
360,443
1
L
Sobek
6,667
444
18
1
0
312,422
5
W
Ares
9,478
632
27
2
0
347,056
7
L
Ravana
7,573
505
110
7
0
293,469
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role