Player Matchup

Neith
Neith
Dominater0123
Neith
Level 16
God Stats
3W - 4L
1,633 SR
Queue Stats
16W - 16L
1,487 Elo+
Party 1
Ymir
Ymir
Hailaux
Ymir
Level 103
God Stats
1W - 2L
1,727 SR
Queue Stats
691W - 685L
1,492 Elo+
Party 1
Arachne
Arachne
Raulg906
Arachne
Level 27
God Stats
11W - 13L
1,449 SR
Queue Stats
62W - 87L
1,482 Elo+
Solo
Guan Yu
Guan Yu
SneeringPunk
Guan Yu
Level 13
God Stats
3W - 1L
1,484 SR
Queue Stats
5W - 1L
1,612 Elo+
Party 1
Ra
Ra
TenkoMC
Ra
Level 3
God Stats
3W - 1L
1,796 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Team Averages
Level 32
1,618 SR
1,515 Elo+

VS

Team Averages
Level 35
1,543 SR
1,494 Elo+
Tiamat
Tiamat
OGG Rolling Pin
Tiamat
Level 101
God Stats
12W - 22L
1,609 SR
Queue Stats
334W - 376L
1,578 Elo+
Party 2
Thanatos
Thanatos
TheDonutLad
Thanatos
Level 33
God Stats
2W - 1L
1,849 SR
Queue Stats
75W - 62L
1,548 Elo+
Party 2
Neith
Neith
TrialToaster565
Neith
Level 22
God Stats
44W - 68L
1,549 SR
Queue Stats
340W - 385L
1,609 Elo+
Party 2
Nike
Nike
bigyiddiegothgf
Nike
Level 18
God Stats
0W - 5L
1,500 SR
Queue Stats
256W - 326L
1,645 Elo+
Party 2
Bellona
Bellona
maginays
Bellona
Level 3
God Stats
0W - 3L
1,208 SR
Queue Stats
3W - 12L
1,090 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 7
7,059
471
4,949
6,084
2,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
Hailaux
Ymir
14
8 / 4 / 4
8,865
591
11,036
11,005
7,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
Raulg906
Arachne
14
9 / 4 / 4
9,141
609
9,949
11,245
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
SneeringPunk
Guan Yu
15
3 / 1 / 0
8,547
570
5,934
12,420
11,622
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
4 / 6 / 7
8,574
572
7,621
8,425
2,460
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 6
7,439
496
8,045
10,809
8,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
TheDonutLad
Thanatos
14
7 / 4 / 4
8,529
569
6,579
13,142
5,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 5 / 3
6,638
443
4,150
10,348
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 3 / 0
6,668
445
6,975
10,624
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
maginays
Bellona
8
3 / 8 / 2
6,098
407
3,297
12,204
7,873
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
25
Kills
18
19
Deaths
25
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
4
7
1.13
W
Ymir
Hailaux
Ymir
8
4
4
2.5
L
5
5
6
1.6
W
Arachne
Raulg906
Arachne
9
4
4
2.75
W
Guan Yu
SneeringPunk
Guan Yu
3
1
0
3
W
4
6
7
1.25
L
Thanatos
TheDonutLad
Thanatos
7
4
4
2.25
L
2
5
3
0.7
L
1
3
0
0.33
L
Bellona
maginays
Bellona
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,489
Damage
29,046
49,179
Taken
57,127
27,996
Mitigated
29,519
15,582
Healing
14,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,949
1,102
0
877
6,084
2,730
870
715
5,325
0
25,186
W
Ymir
Hailaux
Ymir
11,036
2,784
0
1,393
11,005
7,199
0
2,138
8,707
48,868
3,216
L
8,045
424
0
2,022
10,809
8,232
255
2,787
7,788
31,154
0
W
Arachne
Raulg906
Arachne
9,949
8,251
780
4,221
11,245
3,985
827
2,334
8,692
0
44,427
W
Guan Yu
SneeringPunk
Guan Yu
5,934
1,624
0
5,897
12,420
11,622
896
0
11,770
0
51,619
W
7,621
948
388
2,026
8,425
2,460
1,009
2,217
5,965
44,065
0
L
Thanatos
TheDonutLad
Thanatos
6,579
1,649
0
9,413
13,142
5,019
0
2,804
10,301
0
53,515
L
4,150
1,310
0
2,183
10,348
3,233
374
3,007
7,258
0
28,815
L
6,975
2,068
0
580
10,624
5,162
488
329
9,816
0
37,172
L
Bellona
maginays
Bellona
3,297
1,020
0
390
12,204
7,873
23
8,601
3,256
0
13,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,186
Gold Earned
35,372
399
Minions Killed
292
0
Camps Cleared
0
1,304,817
Distance Traveled
1,319,710
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,059
471
45
3
0
255,848
0
W
Ymir
8,865
591
97
6
0
277,420
0
L
Tiamat
7,439
496
59
4
0
261,769
0
W
Arachne
9,141
609
71
5
0
295,922
0
W
Guan Yu
8,547
570
103
7
0
263,747
3
W
Ra
8,574
572
83
6
0
211,880
1
L
Thanatos
8,529
569
86
6
0
274,998
2
L
Neith
6,638
443
56
4
0
262,122
4
L
Nike
6,668
445
70
5
0
288,075
0
L
Bellona
6,098
407
21
1
0
232,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role