Player Matchup

Osiris
Osiris
ATRAIN0789
Osiris
Level 63
God Stats
9W - 6L
1,572 SR
Queue Stats
355W - 441L
1,320 Elo+
Solo
Danzaburou
Danzaburou
AikiShinobi
Danzaburou
Level 80
God Stats
15W - 17L
1,438 SR
Queue Stats
148W - 156L
1,441 Elo+
Solo
Geb
Geb
Madgert420
Geb
Level 119
God Stats
2W - 0L
1,514 SR
Queue Stats
7W - 12L
1,308 Elo+
Solo
Tiamat
Tiamat
ZeroDoesThingz
Tiamat
Level 108
God Stats
10W - 6L
1,643 SR
Queue Stats
206W - 229L
1,428 Elo+
Solo
Tsukuyomi
Tsukuyomi
lRein9
Tsukuyomi
Level 127
God Stats
4W - 3L
1,323 SR
Queue Stats
273W - 273L
1,565 Elo+
Solo
Team Averages
Level 99
1,498 SR
1,412 Elo+

VS

Team Averages
Level 63
1,524 SR
1,369 Elo+
Persephone
Persephone
Bernardo_Lion
Persephone
Level 52
God Stats
24W - 27L
1,480 SR
Queue Stats
121W - 159L
1,324 Elo+
Solo
Cerberus
Cerberus
CJ_DREAMVILLE
Cerberus
Level 88
God Stats
4W - 1L
1,412 SR
Queue Stats
49W - 49L
1,416 Elo+
Solo
Aphrodite
Aphrodite
Gabrielpiol5
Aphrodite
Level 54
God Stats
16W - 18L
1,548 SR
Queue Stats
197W - 235L
1,345 Elo+
Solo
Hun Batz
Hun Batz
POTATOKing3939
Hun Batz
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 68L
1,200 Elo+
Solo
Guan Yu
Guan Yu
edennihy
Guan Yu
Level 68
God Stats
12W - 14L
1,682 SR
Queue Stats
380W - 351L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ATRAIN0789
Osiris
20
5 / 6 / 10
14,103
522
15,310
20,416
20,733
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
AikiShinobi
Danzaburou
20
8 / 5 / 6
14,884
551
11,849
20,759
6,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
2 / 5 / 14
12,615
467
10,727
23,866
21,337
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

20
4 / 4 / 15
14,678
544
25,622
12,172
10,377
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
lRein9
Tsukuyomi
20
16 / 4 / 8
16,408
608
42,840
26,944
11,688
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Bernardo_Lion
Persephone
17
0 / 10 / 3
10,933
405
12,325
18,170
5,585
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
CJ_DREAMVILLE
Cerberus
17
3 / 5 / 9
11,267
417
18,247
32,722
38,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
Gabrielpiol5
Aphrodite
20
13 / 8 / 5
13,642
505
22,462
33,918
15,613
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
17
5 / 8 / 11
11,745
435
9,814
23,930
10,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
edennihy
Guan Yu
20
3 / 4 / 6
13,353
495
6,439
22,144
29,415
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
58
35
Kills
24
24
Deaths
35
53
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Osiris
ATRAIN0789
Osiris
5
6
10
1.67
W
Danzaburou
AikiShinobi
Danzaburou
8
5
6
2.2
L
Persephone
Bernardo_Lion
Persephone
0
10
3
0.15
L
Cerberus
CJ_DREAMVILLE
Cerberus
3
5
9
1.5
L
Aphrodite
Gabrielpiol5
Aphrodite
13
8
5
1.94
W
2
5
14
1.8
L
Hun Batz
5
8
11
1.31
W
4
4
15
2.88
L
Guan Yu
edennihy
Guan Yu
3
4
6
1.5
W
Tsukuyomi
lRein9
Tsukuyomi
16
4
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,348
Damage
69,287
104,157
Taken
130,884
70,688
Mitigated
99,203
40,674
Healing
54,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
ATRAIN0789
Osiris
15,310
5,886
0
2,377
20,416
20,733
3,476
7,563
12,581
0
95,190
W
Danzaburou
AikiShinobi
Danzaburou
11,849
4,505
1,188
9,994
20,759
6,553
4,581
13,192
7,517
0
79,266
L
Persephone
Bernardo_Lion
Persephone
12,325
2,294
0
2,814
18,170
5,585
62
6,378
11,533
63,166
0
L
Cerberus
CJ_DREAMVILLE
Cerberus
18,247
1,389
174
6,406
32,722
38,362
290
8,189
24,323
52,808
0
L
Aphrodite
Gabrielpiol5
Aphrodite
22,462
3,885
12,259
20,351
33,918
15,613
654
11,616
21,460
92,099
0
W
10,727
1,214
807
5,429
23,866
21,337
888
12,577
11,264
34,264
0
L
Hun Batz
9,814
3,523
0
3,665
23,930
10,228
0
4,764
18,978
0
59,400
W
25,622
2,172
660
4,577
12,172
10,377
3,151
6,681
5,471
90,924
0
L
Guan Yu
edennihy
Guan Yu
6,439
187
2,095
7,106
22,144
29,415
0
4,165
17,377
0
78,608
W
Tsukuyomi
lRein9
Tsukuyomi
42,840
11,203
0
15,642
26,944
11,688
1,132
13,021
13,873
0
139,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,688
Gold Earned
60,940
633
Minions Killed
652
0
Camps Cleared
0
2,462,851
Distance Traveled
2,149,776
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,103
522
141
5
0
437,210
0
W
Danzaburou
14,884
551
133
5
0
469,350
1
L
Persephone
10,933
405
127
5
0
395,685
4
L
Cerberus
11,267
417
89
3
0
468,308
2
L
Aphrodite
13,642
505
173
6
0
385,996
3
W
Geb
12,615
467
51
2
0
460,738
2
L
Hun Batz
11,745
435
92
3
0
431,006
1
W
Tiamat
14,678
544
156
6
0
485,693
6
L
Guan Yu
13,353
495
171
6
0
468,781
5
W
Tsukuyomi
16,408
608
152
6
0
609,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role