Player Matchup

Kuzenbo
Kuzenbo
Churrosity
Kuzenbo
Level 128
God Stats
2W - 3L
1,676 SR
Queue Stats
209W - 166L
1,575 Elo+
Party 2
Chang'e
Chang'e
Logicisstupid
Chang'e
Level 143
God Stats
3W - 2L
1,587 SR
Queue Stats
89W - 47L
1,714 Elo+
Party 2
Rama
Rama
whitey148
Rama
Level 147
God Stats
2W - 3L
1,454 SR
Queue Stats
162W - 173L
1,648 Elo+
Party 2
Team Averages
Level 139
1,573 SR
1,646 Elo+

VS

Team Averages
Level 109
1,574 SR
1,619 Elo+
Hachiman
Hachiman
AZ_NIGHTWOLF_NJ
Hachiman
Level 120
God Stats
8W - 5L
1,464 SR
Queue Stats
293W - 232L
1,559 Elo+
Party 1
Merlin
Merlin
SharkKing4421
Merlin
Level 104
God Stats
6W - 5L
1,760 SR
Queue Stats
310W - 238L
1,566 Elo+
Party 1
Achilles
Achilles
dscumtious
Achilles
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Churrosity
Kuzenbo
16
1 / 2 / 8
14,095
671
10,577
25,462
34,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
18
7 / 4 / 3
13,881
661
18,297
18,583
8,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
17
2 / 4 / 6
12,951
617
6,353
17,319
5,287
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
2 / 3 / 8
13,162
627
16,058
11,455
4,175
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
4 / 3 / 5
13,629
649
18,341
12,954
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
dscumtious
Achilles
16
4 / 4 / 6
13,252
631
10,753
18,696
23,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
10
Kills
10
10
Deaths
10
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
3
8
2
L
Kuzenbo
Churrosity
Kuzenbo
1
2
8
2.5
L
Chang'e
7
4
3
2.13
W
4
3
5
2.17
W
Achilles
dscumtious
Achilles
4
4
6
1.75
L
Rama
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,227
Damage
45,152
61,364
Taken
43,105
48,313
Mitigated
32,716
27,046
Healing
6,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
16,058
7,558
0
2,071
11,455
4,175
2,162
9,356
2,099
0
80,468
L
Kuzenbo
Churrosity
Kuzenbo
10,577
2,286
0
7,153
25,462
34,684
86
5,749
19,065
36,197
0
L
Chang'e
18,297
180
6,323
10,901
18,583
8,342
502
4,150
13,775
79,276
0
W
18,341
777
156
1,589
12,954
4,900
860
9,159
3,795
86,226
0
W
Achilles
dscumtious
Achilles
10,753
2,343
0
2,673
18,696
23,641
736
10,459
8,237
0
26,210
L
Rama
6,353
5,253
0
2,669
17,319
5,287
2,880
7,456
8,987
0
83,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,927
Gold Earned
40,043
252
Minions Killed
261
0
Camps Cleared
0
1,105,915
Distance Traveled
1,023,356
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,162
627
111
5
0
333,570
1
L
Kuzenbo
14,095
671
33
2
0
392,970
4
L
Chang'e
13,881
661
106
5
0
379,199
0
W
Merlin
13,629
649
116
6
0
320,057
0
W
Achilles
13,252
631
34
2
0
369,729
5
L
Rama
12,951
617
113
5
0
333,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role