Player Matchup

Neith
Neith
AlexiaaJordan
Neith
Level 28
God Stats
108W - 105L
1,515 SR
Queue Stats
391W - 365L
1,411 Elo+
Party 3
Chaac
Chaac
GoToTheKingsman
Chaac
Level 16
God Stats
2W - 4L
1,333 SR
Queue Stats
95W - 95L
1,401 Elo+
Solo
Olorun
Olorun
Parmet1008
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,188 Elo+
Solo
Arachne
Arachne
potapkin_pik
Arachne
Level 8
God Stats
0W - 1L
1,327 SR
Queue Stats
2W - 9L
1,188 Elo+
Solo
Sobek
Sobek
tender37
Sobek
Level 28
God Stats
19W - 25L
1,392 SR
Queue Stats
370W - 339L
1,419 Elo+
Party 3
Team Averages
Level 16
1,413 SR
1,321 Elo+

VS

Team Averages
Level 21
1,458 SR
1,381 Elo+
Tiamat
Tiamat
Cryo Demon20
Tiamat
Level 45
God Stats
11W - 14L
1,223 SR
Queue Stats
398W - 453L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
FunkyStatue
Cthulhu
Level 10
God Stats
12W - 12L
1,602 SR
Queue Stats
31W - 33L
1,551 Elo+
Party 1
Nemesis
Nemesis
Nazzzusx
Nemesis
Level 19
God Stats
5W - 3L
1,500 SR
Queue Stats
106W - 105L
1,296 Elo+
Party 2
Bakasura
Bakasura
Playerman702
Bakasura
Level 16
God Stats
11W - 4L
1,552 SR
Queue Stats
40W - 42L
1,332 Elo+
Party 2
Anubis
Anubis
Seigan
Anubis
Level 15
God Stats
95W - 115L
1,413 SR
Queue Stats
473W - 603L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 4
9,894
521
10,493
8,357
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 7 / 3
8,481
446
8,467
22,790
11,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
Parmet1008
Olorun
13
3 / 6 / 0
8,145
429
6,373
12,365
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
potapkin_pik
Arachne
6
0 / 4 / 1
5,796
305
0
5,467
1,415
Sobek
tender37
Sobek
15
6 / 2 / 2
9,210
485
6,270
13,570
9,485
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
4 / 4 / 2
9,723
512
7,844
12,370
8,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
FunkyStatue
Cthulhu
16
6 / 4 / 3
10,338
544
16,382
19,043
23,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Nazzzusx
Nemesis
13
2 / 4 / 1
8,514
448
4,727
10,102
3,734
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Playerman702
Bakasura
14
4 / 4 / 4
9,246
487
7,014
12,267
4,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
Seigan
Anubis
15
3 / 2 / 1
9,796
516
8,010
9,560
4,501
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
17
Kills
19
19
Deaths
18
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
6
0
4
8
W
Tiamat
4
4
2
1.25
W
Cthulhu
FunkyStatue
Cthulhu
6
4
3
1.88
L
2
7
3
0.5
W
Nemesis
Nazzzusx
Nemesis
2
4
1
0.63
L
Olorun
Parmet1008
Olorun
3
6
0
0.5
W
Bakasura
Playerman702
Bakasura
4
4
4
1.5
W
Anubis
Seigan
Anubis
3
2
1
1.75
L
Arachne
potapkin_pik
Arachne
0
4
1
0.13
L
Sobek
tender37
Sobek
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,603
Damage
43,977
62,549
Taken
63,342
28,920
Mitigated
45,083
26,573
Healing
17,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,493
6,113
0
4,151
8,357
2,784
257
6,090
1,901
0
44,973
W
Tiamat
7,844
1,181
174
5,106
12,370
8,287
1,289
1,632
10,738
53,464
0
W
Cthulhu
FunkyStatue
Cthulhu
16,382
583
586
6,381
19,043
23,948
435
1,072
17,971
49,110
0
L
8,467
4,999
195
11,836
22,790
11,579
0
11,578
9,991
0
50,683
W
Nemesis
Nazzzusx
Nemesis
4,727
2,243
0
488
10,102
3,734
2,911
3,538
6,564
0
25,157
L
Olorun
Parmet1008
Olorun
6,373
2,577
204
4,451
12,365
3,657
1,669
6,506
5,390
37,734
0
W
Bakasura
Playerman702
Bakasura
7,014
4,727
0
2,236
12,267
4,613
2,621
1,699
10,568
0
42,827
W
Anubis
Seigan
Anubis
8,010
773
0
2,158
9,560
4,501
525
4,702
4,858
65,550
0
L
Arachne
potapkin_pik
Arachne
0
0
0
101
5,467
1,415
0
1,315
3,901
0
2,965
L
Sobek
tender37
Sobek
6,270
752
108
5,527
13,570
9,485
865
5,148
8,282
32,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
47,617
298
Minions Killed
414
0
Camps Cleared
0
1,483,870
Distance Traveled
1,664,797
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,894
521
76
4
0
321,317
1
W
Tiamat
9,723
512
98
5
0
335,856
3
W
Cthulhu
10,338
544
90
5
0
319,390
0
L
Chaac
8,481
446
94
5
0
324,700
0
W
Nemesis
8,514
448
47
2
0
365,833
1
L
Olorun
8,145
429
56
3
0
242,103
1
W
Bakasura
9,246
487
82
4
0
361,282
5
W
Anubis
9,796
516
97
5
0
282,436
1
L
Arachne
5,796
305
3
0
0
262,725
0
L
Sobek
9,210
485
69
4
0
333,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role