Player Matchup

Chaac
Chaac
AlexAce93
Chaac
Level 159
God Stats
11W - 8L
1,620 SR
Queue Stats
176W - 184L
1,580 Elo+
Party 2
Ullr
Ullr
LegendZDude
Ullr
Level 133
God Stats
0W - 3L
1,328 SR
Queue Stats
22W - 26L
1,626 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Rev Vein
Tsukuyomi
Level 125
God Stats
7W - 3L
2,004 SR
Queue Stats
33W - 36L
1,673 Elo+
Party 4
The Morrigan
The Morrigan
Vialentine
The Morrigan
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
blakeyo11
Ymir
Level 110
God Stats
4W - 5L
1,470 SR
Queue Stats
150W - 131L
1,642 Elo+
Solo
Team Averages
Level 133
1,584 SR
1,604 Elo+

VS

Team Averages
Level 128
1,511 SR
1,552 Elo+
Arachne
Arachne
Atheenador
Arachne
Level 123
God Stats
23W - 9L
1,300 SR
Queue Stats
679W - 596L
1,537 Elo+
Party 1
Raijin
Raijin
DivineLancelot
Raijin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
EMTWoofer
Mulan
Level 125
God Stats
14W - 13L
1,638 SR
Queue Stats
215W - 167L
1,582 Elo+
Party 3
Neith
Neith
FourseamJ
Neith
Level 120
God Stats
3W - 6L
1,399 SR
Queue Stats
299W - 265L
1,596 Elo+
Party 3
Ymir
Ymir
Reloáds
Ymir
Level 146
God Stats
3W - 1L
1,716 SR
Queue Stats
126W - 138L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AlexAce93
Chaac
17
0 / 6 / 1
10,901
496
10,220
26,601
34,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 4 / 2
10,859
494
7,609
16,817
6,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Tsukuyomi
Rev Vein
Tsukuyomi
16
7 / 6 / 4
10,814
492
13,972
16,025
6,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+75
Health

The Morrigan
Vialentine
The Morrigan
17
5 / 9 / 5
11,101
505
10,797
10,722
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ymir
14
3 / 2 / 7
10,012
455
6,017
14,364
12,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Atheenador
Arachne
20
10 / 2 / 9
12,828
583
12,136
17,507
8,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 7 / 8
11,889
540
10,544
12,820
8,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
EMTWoofer
Mulan
16
4 / 4 / 10
10,558
480
10,180
16,250
13,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Neith
FourseamJ
Neith
20
2 / 4 / 4
12,534
570
7,439
10,942
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
20
5 / 1 / 1
13,078
594
17,884
17,177
16,467
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
59
18
Kills
27
27
Deaths
18
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chaac
AlexAce93
Chaac
0
6
1
0.08
W
Arachne
Atheenador
Arachne
10
2
9
7.25
W
6
7
8
1.43
W
Mulan
EMTWoofer
Mulan
4
4
10
2.25
W
Neith
FourseamJ
Neith
2
4
4
1
L
3
4
2
1
W
Ymir
5
1
1
5.5
L
Tsukuyomi
Rev Vein
Tsukuyomi
7
6
4
1.5
L
The Morrigan
Vialentine
The Morrigan
5
9
5
0.83
L
Ymir
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,615
Damage
58,183
84,529
Taken
74,696
64,020
Mitigated
51,489
22,665
Healing
20,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AlexAce93
Chaac
10,220
2,549
0
14,838
26,601
34,304
238
16,684
9,892
0
86,201
W
Arachne
Atheenador
Arachne
12,136
8,732
0
4,297
17,507
8,514
0
2,821
14,586
0
86,755
W
10,544
802
0
2,073
12,820
8,290
346
3,670
9,150
80,319
0
W
Mulan
EMTWoofer
Mulan
10,180
1,181
0
2,885
16,250
13,549
266
3,855
12,374
344
36,286
W
Neith
FourseamJ
Neith
7,439
2,716
0
1,812
10,942
4,669
2,326
1,897
9,045
0
105,929
L
7,609
2,286
0
1,402
16,817
6,345
618
643
15,962
0
79,054
W
Ymir
17,884
6,828
0
9,526
17,177
16,467
0
0
16,449
97,418
0
L
Tsukuyomi
Rev Vein
Tsukuyomi
13,972
2,221
0
3,598
16,025
6,839
0
4,158
11,573
0
67,540
L
The Morrigan
Vialentine
The Morrigan
10,797
1,967
0
1,212
10,722
4,014
1,317
2,844
7,259
68,117
5,051
L
Ymir
6,017
1,484
0
1,615
14,364
12,518
0
3,529
10,416
25,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,687
Gold Earned
60,887
570
Minions Killed
677
0
Camps Cleared
0
1,942,477
Distance Traveled
2,030,636
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,901
496
162
7
0
392,612
4
W
Arachne
12,828
583
108
5
0
490,164
6
W
Raijin
11,889
540
147
7
0
367,396
2
W
Mulan
10,558
480
54
2
0
422,900
6
W
Neith
12,534
570
194
9
0
375,896
7
L
Ullr
10,859
494
146
7
0
352,062
9
W
Ymir
13,078
594
174
8
0
374,280
6
L
Tsukuyomi
10,814
492
98
4
0
444,389
4
L
The Morrigan
11,101
505
130
6
0
350,818
4
L
Ymir
10,012
455
34
2
0
402,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role