Player Matchup

Xing Tian
Xing Tian
Dab God Guts
Xing Tian
Level 109
God Stats
0W - 1L
1,402 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Bastet
Bastet
Hoyabembee
Bastet
Level 104
God Stats
0W - 1L
1,277 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ganesha
Ganesha
Ooowee Its ME
Ganesha
Level 64
God Stats
0W - 1L
1,706 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Tiamat
Tiamat
UmbralChill
Tiamat
Level 104
God Stats
0W - 1L
1,376 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Team Averages
Level 95
1,440 SR
1,500 Elo+

VS

Team Averages
Level 117
1,712 SR
1,637 Elo+
Neith
Neith
Quinncidental
Neith
Level 118
God Stats
4W - 2L
1,749 SR
Queue Stats
89W - 73L
1,678 Elo+
Party 2
Baron Samedi
Baron Samedi
Ratbaby
Baron Samedi
Level 119
God Stats
1W - 0L
1,722 SR
Queue Stats
61W - 53L
1,678 Elo+
Party 2
Hercules
Hercules
Tarkorotsu
Hercules
Level 103
God Stats
11W - 10L
1,776 SR
Queue Stats
169W - 138L
1,655 Elo+
Party 1
Ymir
Ymir
ThatPeterGuy
Ymir
Level 127
God Stats
13W - 7L
1,600 SR
Queue Stats
126W - 115L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dab God Guts
Xing Tian
14
0 / 5 / 8
9,811
654
6,443
16,054
14,741
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Hoyabembee
Bastet
18
9 / 5 / 3
12,408
827
10,427
15,695
7,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
15
1 / 5 / 7
10,379
692
8,315
13,822
16,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
16
4 / 4 / 4
10,545
703
13,265
12,833
7,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 5 / 4
12,967
864
18,378
11,699
4,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Ratbaby
Baron Samedi
15
0 / 5 / 13
10,375
692
7,588
11,308
7,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
Tarkorotsu
Hercules
16
1 / 1 / 14
10,839
723
9,335
14,099
13,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
6 / 3 / 9
11,944
796
14,466
13,768
8,857
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
59
14
Kills
19
19
Deaths
14
22
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Dab God Guts
Xing Tian
0
5
8
0.8
L
Bastet
Hoyabembee
Bastet
9
5
3
2.1
L
Ganesha
1
5
7
0.9
W
12
5
4
2.8
W
Baron Samedi
Ratbaby
Baron Samedi
0
5
13
1.3
W
Hercules
Tarkorotsu
Hercules
1
1
14
8
W
6
3
9
3.5
L
Tiamat
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,450
Damage
49,767
58,404
Taken
50,874
46,011
Mitigated
34,136
8,373
Healing
15,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Dab God Guts
Xing Tian
6,443
69
458
2,288
16,054
14,741
178
6,429
9,270
18,699
0
L
Bastet
Hoyabembee
Bastet
10,427
2,999
0
1,649
15,695
7,193
309
5,102
10,285
0
42,737
L
Ganesha
8,315
123
391
1,494
13,822
16,598
415
4,747
8,621
26,288
0
W
18,378
10,142
0
1,569
11,699
4,529
3,500
6,412
5,135
0
47,767
W
Baron Samedi
Ratbaby
Baron Samedi
7,588
347
2,059
2,836
11,308
7,077
712
6,746
4,454
29,230
0
W
Hercules
Tarkorotsu
Hercules
9,335
1,811
0
6,812
14,099
13,673
663
7,867
5,790
0
24,320
W
14,466
3,164
0
2,619
13,768
8,857
312
6,503
6,922
42,530
0
L
Tiamat
13,265
511
0
2,093
12,833
7,479
550
5,809
6,827
33,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,143
Gold Earned
46,125
183
Minions Killed
212
10
Camps Cleared
11
1,037,335
Distance Traveled
1,101,660
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,811
654
30
2
3
269,535
1
L
Bastet
12,408
827
72
5
6
278,202
0
L
Ganesha
10,379
692
23
2
0
252,298
0
W
Neith
12,967
864
75
5
2
243,677
2
W
Baron Samedi
10,375
692
56
4
1
258,658
5
W
Hercules
10,839
723
30
2
3
312,091
0
W
Ymir
11,944
796
51
3
5
287,234
0
L
Tiamat
10,545
703
58
4
1
237,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role