Player Matchup

Tiamat
Tiamat
AquaReign
Tiamat
Level 51
God Stats
1W - 2L
1,155 SR
Queue Stats
31W - 27L
1,442 Elo+
Party 1
Mulan
Mulan
Havok XVIII
Mulan
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 36L
1,511 Elo+
Party 1
Neith
Neith
fortuna_ar
Neith
Level 44
God Stats
8W - 12L
1,521 SR
Queue Stats
18W - 21L
1,341 Elo+
Party 1
Team Averages
Level 72
1,392 SR
1,432 Elo+

VS

Team Averages
Level 13
1,589 SR
1,726 Elo+
Artemis
Artemis
JReflekz
Artemis
Level 14
God Stats
2W - 0L
1,768 SR
Queue Stats
2W - 0L
1,726 Elo+
Party 2
Osiris
Osiris
KingMacballa
Osiris
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,726 Elo+
Party 2
Tiamat
Tiamat
NotS4V4G3
Tiamat
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AquaReign
Tiamat
10
1 / 2 / 4
8,067
672
3,336
7,466
3,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 4 / 2
8,398
700
4,289
11,858
7,659
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
12
2 / 5 / 2
8,032
669
5,416
10,157
3,478
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JReflekz
Artemis
13
3 / 2 / 4
8,786
732
6,098
5,989
1,952
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
12
3 / 3 / 6
9,254
771
8,859
7,478
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
NotS4V4G3
Tiamat
14
5 / 1 / 5
9,514
793
9,294
6,979
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
11
11
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AquaReign
Tiamat
1
2
4
1.5
L
3
4
2
1
W
Artemis
JReflekz
Artemis
3
2
4
2.5
W
Osiris
3
3
6
2
W
Tiamat
NotS4V4G3
Tiamat
5
1
5
7.5
L
Neith
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,041
Damage
24,251
29,481
Taken
20,446
14,953
Mitigated
12,653
7,555
Healing
6,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AquaReign
Tiamat
3,336
475
270
1,864
7,466
3,816
0
2,651
4,695
14,866
0
L
4,289
693
1,140
1,912
11,858
7,659
0
3,032
8,560
0
18,898
W
Artemis
JReflekz
Artemis
6,098
3,448
0
1,888
5,989
1,952
686
1,302
4,579
0
21,968
W
Osiris
8,859
4,404
0
394
7,478
5,333
1,290
1,178
6,198
0
49,492
W
Tiamat
NotS4V4G3
Tiamat
9,294
1,079
0
3,976
6,979
5,368
387
1,133
5,733
40,976
0
L
Neith
5,416
2,095
11
2,358
10,157
3,478
0
3,031
6,872
0
30,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,497
Gold Earned
27,554
130
Minions Killed
169
0
Camps Cleared
0
637,718
Distance Traveled
708,955
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,067
672
21
2
0
226,504
1
L
Mulan
8,398
700
34
3
0
202,517
1
W
Artemis
8,786
732
43
4
0
217,484
2
W
Osiris
9,254
771
55
5
0
240,999
3
W
Tiamat
9,514
793
71
6
0
250,472
3
L
Neith
8,032
669
75
6
0
208,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role