Player Matchup

Cerberus
Cerberus
Brad Wright 59
Cerberus
Level 18
God Stats
0W - 1L
1,382 SR
Queue Stats
3W - 3L
1,545 Elo+
Party 2
Sylvanus
Sylvanus
THEREALANDREW01
Sylvanus
Level 43
God Stats
0W - 3L
1,174 SR
Queue Stats
5W - 9L
1,393 Elo+
Party 2
Artemis
Artemis
TheRealGangst3r
Artemis
Level 105
God Stats
0W - 3L
1,224 SR
Queue Stats
18W - 18L
1,385 Elo+
Party 2
Bakasura
Bakasura
Trumpsgreat2020
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
saucedmartin69
Apollo
Level 26
God Stats
1W - 1L
1,601 SR
Queue Stats
8W - 17L
1,091 Elo+
Party 2
Team Averages
Level 42
1,376 SR
1,383 Elo+

VS

Team Averages
Level 92
1,454 SR
1,547 Elo+
Cupid
Cupid
Bowiechan69
Cupid
Level 76
God Stats
2W - 0L
1,665 SR
Queue Stats
2W - 2L
1,712 Elo+
Party 1
Anubis
Anubis
Chrissr19788
Anubis
Level 141
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 10L
1,522 Elo+
Solo
Zhong Kui
Zhong Kui
DoggoKingCrimson
Zhong Kui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
RythmicEssence
Tiamat
Level 54
God Stats
1W - 0L
1,157 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
ViperaMuerta
Bellona
Level 60
God Stats
1W - 1L
1,448 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 8 / 0
6,212
621
3,453
15,752
9,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
13
2 / 4 / 1
7,890
789
4,207
8,830
4,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 2 / 1
8,590
859
8,631
9,118
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
10
0 / 6 / 0
5,818
582
323
9,047
2,942
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 5 / 2
6,718
672
2,434
9,414
3,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 7
9,270
927
9,703
6,391
2,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
15
3 / 0 / 11
8,659
866
7,115
2,594
1,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
15
7 / 2 / 10
9,738
974
12,434
12,779
10,731
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 11
8,949
895
9,069
6,371
5,230
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bellona
ViperaMuerta
Bellona
13
4 / 2 / 8
8,199
820
4,534
9,022
7,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
6
Kills
25
25
Deaths
6
4
Assists
47
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
Cerberus
0
8
0
0
W
Anubis
3
0
11
8.5
W
Zhong Kui
7
2
10
6
W
5
1
11
10.5
L
Sylvanus
2
4
1
0.63
L
4
2
1
2.25
L
Bakasura
0
6
0
0
W
Bellona
ViperaMuerta
Bellona
4
2
8
4
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,048
Damage
42,855
52,161
Taken
37,157
23,782
Mitigated
26,586
8,544
Healing
13,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,703
4,877
931
1,916
6,391
2,368
1,560
1,902
4,489
0
27,185
L
Cerberus
3,453
137
564
3,512
15,752
9,458
0
9,739
6,013
13,466
0
W
Anubis
7,115
0
106
661
2,594
1,179
599
106
2,488
25,841
0
W
Zhong Kui
12,434
530
0
4,165
12,779
10,731
1,234
3,205
9,574
30,531
0
W
9,069
383
1,340
3,372
6,371
5,230
426
1,469
4,902
28,150
0
L
Sylvanus
4,207
1,947
918
1,023
8,830
4,436
0
4,801
4,029
10,889
891
L
8,631
2,054
0
1,743
9,118
3,453
0
4,671
4,447
0
25,033
L
Bakasura
323
193
0
328
9,047
2,942
0
5,108
3,939
0
4,445
W
Bellona
ViperaMuerta
Bellona
4,534
1,675
775
693
9,022
7,078
1,853
1,095
7,927
0
17,337
L
2,434
1,749
0
456
9,414
3,493
0
4,556
4,858
0
15,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,228
Gold Earned
44,815
151
Minions Killed
208
5
Camps Cleared
7
758,445
Distance Traveled
936,364
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,270
927
43
4
2
184,636
1
L
Cerberus
6,212
621
43
4
0
161,812
0
W
Anubis
8,659
866
47
5
1
188,701
0
W
Zhong Kui
9,738
974
49
5
3
178,228
2
W
Tiamat
8,949
895
45
5
0
190,810
0
L
Sylvanus
7,890
789
21
2
0
124,450
0
L
Artemis
8,590
859
38
4
3
158,402
0
L
Bakasura
5,818
582
17
2
1
137,993
0
W
Bellona
8,199
820
24
2
1
193,989
0
L
Apollo
6,718
672
32
3
1
175,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role