Player Matchup

Merlin
Merlin
Biiinx
Merlin
Level 29
God Stats
0W - 1L
1,834 SR
Queue Stats
4W - 6L
1,392 Elo+
Solo
Loki
Loki
C4Y0S
Loki
Level 25
God Stats
2W - 2L
1,672 SR
Queue Stats
148W - 180L
1,507 Elo+
Party 1
Artemis
Artemis
CocasODemolidor
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,701 Elo+
Solo
Bacchus
Bacchus
Naolealn
Bacchus
Level 27
God Stats
0W - 5L
1,108 SR
Queue Stats
42W - 53L
1,350 Elo+
Solo
Medusa
Medusa
TheLastDog1309
Medusa
Level 28
God Stats
25W - 20L
1,727 SR
Queue Stats
193W - 226L
1,487 Elo+
Party 1
Team Averages
Level 25
1,568 SR
1,487 Elo+

VS

Team Averages
Level 22
1,380 SR
1,472 Elo+
Hachiman
Hachiman
AhMeDoW
Hachiman
Level 23
God Stats
8W - 9L
1,363 SR
Queue Stats
32W - 32L
1,395 Elo+
Party 2
Nemesis
Nemesis
DRIPOLAR
Nemesis
Level 6
God Stats
1W - 0L
1,285 SR
Queue Stats
14W - 9L
1,685 Elo+
Solo
Tiamat
Tiamat
Kantabrum1992
Tiamat
Level 23
God Stats
3W - 4L
1,272 SR
Queue Stats
34W - 42L
1,455 Elo+
Solo
Da Ji
Da Ji
SaruXCl
Da Ji
Level 29
God Stats
19W - 13L
1,467 SR
Queue Stats
81W - 86L
1,439 Elo+
Party 2
Aphrodite
Aphrodite
scorpiascz
Aphrodite
Level 29
God Stats
33W - 27L
1,513 SR
Queue Stats
234W - 282L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Biiinx
Merlin
20
4 / 8 / 20
14,247
1,018
23,944
19,002
8,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Loki
C4Y0S
Loki
20
10 / 9 / 16
16,194
1,157
25,271
29,362
12,853
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 8 / 25
16,376
1,170
28,428
24,812
12,172
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Naolealn
Bacchus
20
3 / 10 / 23
14,239
1,017
18,004
26,738
20,887
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
12 / 8 / 19
15,776
1,127
27,147
25,173
11,361
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

12

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AhMeDoW
Hachiman
20
26 / 9 / 14
20,835
1,488
66,190
37,051
13,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
DRIPOLAR
Nemesis
20
12 / 8 / 23
17,599
1,257
25,509
33,439
17,630
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
0 / 5 / 9
11,845
846
3,841
11,343
6,010
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
SaruXCl
Da Ji
20
5 / 12 / 21
14,429
1,031
16,869
27,038
17,885
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Aphrodite
scorpiascz
Aphrodite
20
0 / 4 / 34
15,166
1,083
5,942
19,946
18,342
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
144
38
Kills
43
43
Deaths
38
103
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AhMeDoW
Hachiman
26
9
14
3.67
L
Merlin
Biiinx
Merlin
4
8
20
1.75
L
Loki
C4Y0S
Loki
10
9
16
2
L
9
8
25
2.69
W
Nemesis
DRIPOLAR
Nemesis
12
8
23
2.94
W
0
5
9
0.9
L
Bacchus
Naolealn
Bacchus
3
10
23
1.45
W
Da Ji
SaruXCl
Da Ji
5
12
21
1.29
L
12
8
19
2.69
W
Aphrodite
scorpiascz
Aphrodite
0
4
34
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,794
Damage
118,351
125,087
Taken
128,817
66,108
Mitigated
72,885
18,355
Healing
42,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AhMeDoW
Hachiman
66,190
56,323
0
18,739
37,051
13,018
0
12,577
24,078
0
117,279
L
Merlin
Biiinx
Merlin
23,944
857
1,035
2,314
19,002
8,835
0
1,262
17,710
53,257
0
L
Loki
C4Y0S
Loki
25,271
9,651
0
3,773
29,362
12,853
0
2,098
26,990
0
50,932
L
28,428
14,607
0
4,536
24,812
12,172
0
2,294
22,368
0
60,833
W
Nemesis
DRIPOLAR
Nemesis
25,509
10,410
0
4,729
33,439
17,630
0
9,233
23,880
0
52,850
W
3,841
362
0
816
11,343
6,010
0
4,522
6,592
18,050
0
L
Bacchus
Naolealn
Bacchus
18,004
1,124
0
1,071
26,738
20,887
0
3,592
23,028
34,471
0
W
Da Ji
SaruXCl
Da Ji
16,869
3,740
0
352
27,038
17,885
0
6,661
20,149
0
24,446
L
27,147
16,981
62
5,564
25,173
11,361
0
537
24,458
0
52,017
W
Aphrodite
scorpiascz
Aphrodite
5,942
702
9,187
8,944
19,946
18,342
0
7,508
12,170
27,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,832
Gold Earned
79,874
266
Minions Killed
272
11
Camps Cleared
7
1,223,511
Distance Traveled
1,203,025
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
20,835
1,488
117
8
1
218,976
0
L
Merlin
14,247
1,018
62
4
0
245,015
0
L
Loki
16,194
1,157
38
3
8
283,996
0
L
Artemis
16,376
1,170
73
5
1
214,717
0
W
Nemesis
17,599
1,257
45
3
4
314,081
2
W
Tiamat
11,845
846
33
2
0
157,475
0
L
Bacchus
14,239
1,017
40
3
2
265,957
0
W
Da Ji
14,429
1,031
23
2
2
259,775
0
L
Medusa
15,776
1,127
53
4
0
213,826
4
W
Aphrodite
15,166
1,083
54
4
0
252,718
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role