Player Matchup

Merlin
Merlin
Conbucter
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SHISHI_MATI14
Ymir
Level 7
God Stats
0W - 2L
1,294 SR
Queue Stats
3W - 5L
1,428 Elo+
Party 1
Thor
Thor
SoulGospel
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo
Cupid
Cupid
moonless-strap7
Cupid
Level 7
God Stats
0W - 3L
1,294 SR
Queue Stats
4W - 8L
1,026 Elo+
Party 1
Yemoja
Yemoja
nortixx_manobam
Yemoja
Level 18
God Stats
6W - 6L
1,544 SR
Queue Stats
16W - 19L
1,542 Elo+
Solo
Team Averages
Level 13
1,427 SR
1,350 Elo+

VS

Team Averages
Level 21
1,639 SR
1,484 Elo+
Freya
Freya
AstridDieDame
Freya
Level 9
God Stats
4W - 6L
1,319 SR
Queue Stats
22W - 22L
1,351 Elo+
Solo
Tiamat
Tiamat
C5-Atempora
Tiamat
Level 17
God Stats
23W - 10L
1,726 SR
Queue Stats
61W - 59L
1,393 Elo+
Solo
Danzaburou
Danzaburou
Gätto
Danzaburou
Level 22
God Stats
10W - 4L
2,058 SR
Queue Stats
413W - 319L
1,664 Elo+
Solo
Pele
Pele
Thulindoo
Pele
Level 29
God Stats
4W - 2L
1,595 SR
Queue Stats
19W - 19L
1,388 Elo+
Solo
Hel
Hel
jaykness
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Conbucter
Merlin
2
0 / 0 / 0
2,762
552
58
202
26
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

2
0 / 2 / 0
2,791
558
379
2,670
993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

4
0 / 3 / 0
2,908
582
350
2,815
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 1 / 0
2,945
589
164
1,331
240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

1
0 / 0 / 0
1,050
210
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,748
750
1,120
1,821
485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
7
3 / 0 / 0
4,264
853
1,928
1,561
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Gätto
Danzaburou
6
0 / 0 / 1
3,979
796
515
3,453
810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
6
0 / 0 / 1
3,681
736
1,054
1,928
703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
1 / 0 / 0
3,479
696
179
878
140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
6
6
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Tiamat
3
0
0
3
L
Merlin
Conbucter
Merlin
0
0
0
0
W
Danzaburou
Gätto
Danzaburou
0
0
1
0.5
L
0
2
0
0
L
0
3
0
0
W
Pele
0
0
1
0.5
W
1
0
0
1
L
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

951
Damage
4,796
7,018
Taken
9,641
2,028
Mitigated
2,705
526
Healing
4,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,120
351
0
1,130
1,821
485
703
361
1,420
8,027
0
W
Tiamat
1,928
349
0
382
1,561
567
330
0
1,561
11,080
0
L
Merlin
Conbucter
Merlin
58
0
0
130
202
26
0
0
202
1,952
0
W
Danzaburou
Gätto
Danzaburou
515
147
0
2,367
3,453
810
0
36
3,417
0
17,865
L
379
300
0
0
2,670
993
0
1,120
1,550
4,367
0
L
350
0
0
321
2,815
769
0
1,736
887
0
3,358
W
Pele
1,054
343
0
57
1,928
703
270
0
1,928
0
12,005
W
179
41
94
306
878
140
248
0
878
3,482
0
L
164
0
0
75
1,331
240
0
179
1,102
0
3,910
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,456
Gold Earned
19,151
31
Minions Killed
118
0
Camps Cleared
0
253,725
Distance Traveled
503,129
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
3,748
750
19
4
0
92,291
1
W
Tiamat
4,264
853
17
3
0
99,424
1
L
Merlin
2,762
552
6
1
0
25,182
1
W
Danzaburou
3,979
796
44
9
0
89,105
0
L
Ymir
2,791
558
7
1
0
90,226
0
L
Thor
2,908
582
6
1
0
97,704
2
W
Pele
3,681
736
24
5
0
125,322
0
W
Hel
3,479
696
14
3
0
96,987
0
L
Cupid
2,945
589
12
2
0
40,613
0
L
Yemoja
1,050
210
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role