Player Matchup

Olorun
Olorun
JuiceMcDaniels
Olorun
Level 96
God Stats
147W - 103L
1,664 SR
Queue Stats
676W - 605L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
Mdonlan05
Cthulhu
Level 84
God Stats
8W - 4L
1,422 SR
Queue Stats
460W - 421L
1,504 Elo+
Party 3
Khepri
Khepri
Super-Rio26
Khepri
Level 124
God Stats
404W - 348L
1,645 SR
Queue Stats
727W - 666L
1,555 Elo+
Party 1
Pele
Pele
cwhite1888
Pele
Level 84
God Stats
22W - 24L
1,525 SR
Queue Stats
401W - 389L
1,506 Elo+
Party 3
Anubis
Anubis
disclosure98
Anubis
Level 111
God Stats
8W - 4L
1,761 SR
Queue Stats
694W - 646L
1,505 Elo+
Solo
Team Averages
Level 100
1,603 SR
1,527 Elo+

VS

Team Averages
Level 104
1,455 SR
1,402 Elo+
Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Andrew DCz
Danzaburou
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,413 Elo+
Party 2
Tiamat
Tiamat
GladCheetah61
Tiamat
Level 106
God Stats
0W - 3L
1,274 SR
Queue Stats
8W - 12L
1,471 Elo+
Party 2
Mercury
Mercury
Livinglegend720
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,101 Elo+
Party 2
Ymir
Ymir
TC_Sergiof345
Ymir
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 116L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,956
497
6,726
2,770
911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Mdonlan05
Cthulhu
14
0 / 1 / 0
7,817
558
3,459
8,105
7,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Khepri
12
1 / 0 / 3
7,438
531
4,233
4,275
2,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 0 / 0
8,260
590
2,868
7,904
2,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
14
3 / 2 / 0
8,241
589
6,106
7,682
3,921
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 1 / 0
7,515
537
6,164
8,301
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
Andrew DCz
Danzaburou
4
0 / 1 / 0
4,502
322
1,254
2,915
718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 0
6,431
459
5,792
6,695
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 1
5,790
414
1,150
5,330
1,395
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 4 / 0
5,817
416
2,926
12,685
4,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
9
Kills
3
3
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
1
0
2
L
Danzaburou
Andrew DCz
Danzaburou
0
1
0
0
L
1
3
0
0.33
W
3
0
1
3.5
L
0
0
1
0.5
W
Cthulhu
Mdonlan05
Cthulhu
0
1
0
0
W
Khepri
1
0
3
2.5
L
0
4
0
0
W
2
0
0
2
W
Anubis
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,392
Damage
17,286
30,736
Taken
35,926
17,260
Mitigated
12,226
17,138
Healing
14,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,164
5,731
0
5,093
8,301
2,717
980
4,374
3,927
0
42,751
L
Danzaburou
Andrew DCz
Danzaburou
1,254
540
0
1,192
2,915
718
0
1,649
1,266
0
8,043
L
5,792
208
171
1,932
6,695
3,152
0
4,856
1,839
34,550
0
W
6,726
3,061
519
2,001
2,770
911
2,160
891
1,879
45,947
0
L
1,150
293
0
2,976
5,330
1,395
0
876
4,454
0
24,338
W
Cthulhu
Mdonlan05
Cthulhu
3,459
607
0
3,966
8,105
7,046
4
0
8,105
45,000
0
W
Khepri
4,233
547
99
1,684
4,275
2,726
520
1,884
2,337
22,730
0
L
2,926
417
162
2,905
12,685
4,244
0
8,769
3,916
30,223
0
W
2,868
430
0
4,308
7,904
2,656
34
1,217
6,625
0
59,457
W
Anubis
6,106
602
0
4,561
7,682
3,921
328
4,076
3,072
47,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,712
Gold Earned
30,055
440
Minions Killed
308
0
Camps Cleared
0
1,247,650
Distance Traveled
1,017,008
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,515
537
107
8
0
220,420
2
L
Danzaburou
4,502
322
12
1
0
94,432
0
L
Tiamat
6,431
459
81
6
0
250,989
1
W
Olorun
6,956
497
92
7
0
205,763
3
L
Mercury
5,790
414
54
4
0
225,854
2
W
Cthulhu
7,817
558
99
7
0
269,871
0
W
Khepri
7,438
531
45
3
0
210,560
3
L
Ymir
5,817
416
54
4
0
225,313
1
W
Pele
8,260
590
115
8
0
328,562
0
W
Anubis
8,241
589
89
6
0
232,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role