Player Matchup

Achilles
Achilles
 
Achilles
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Velduur666
Danzaburou
Level 108
God Stats
16W - 14L
1,551 SR
Queue Stats
28W - 35L
1,418 Elo+
Party 2
Kukulkan
Kukulkan
Yhorgal
Kukulkan
Level 109
God Stats
2W - 2L
1,780 SR
Queue Stats
15W - 18L
1,599 Elo+
Party 2
Team Averages
Level 85
1,610 SR
1,506 Elo+

VS

Team Averages
Level 95
1,736 SR
1,448 Elo+
Baron Samedi
Baron Samedi
Lawkiller94
Baron Samedi
Level 105
God Stats
7W - 3L
1,769 SR
Queue Stats
117W - 94L
1,556 Elo+
Party 1
Odin
Odin
Overlord x93
Odin
Level 78
God Stats
1W - 0L
1,924 SR
Queue Stats
5W - 3L
1,421 Elo+
Party 1
Izanami
Izanami
diezirul
Izanami
Level 102
God Stats
14W - 11L
1,516 SR
Queue Stats
67W - 81L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
3 / 3 / 2
7,801
709
7,777
9,546
4,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
Velduur666
Danzaburou
11
3 / 4 / 3
8,434
767
7,583
9,149
3,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Yhorgal
Kukulkan
12
1 / 2 / 3
7,820
711
5,419
4,717
1,723
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lawkiller94
Baron Samedi
12
5 / 1 / 2
8,265
751
9,765
7,423
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 2 / 4
7,504
682
4,336
8,753
3,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Izanami
diezirul
Izanami
11
3 / 4 / 3
8,226
748
5,243
10,970
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
7
Kills
9
9
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
3
2
1.33
W
Baron Samedi
Lawkiller94
Baron Samedi
5
1
2
6
W
1
2
4
1.5
L
Danzaburou
Velduur666
Danzaburou
3
4
3
1.13
L
Kukulkan
Yhorgal
Kukulkan
1
2
3
1.25
W
Izanami
diezirul
Izanami
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,779
Damage
19,344
23,412
Taken
27,146
9,538
Mitigated
10,330
5,056
Healing
9,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,777
2,758
509
2,103
9,546
4,734
0
2,758
6,464
0
24,490
W
Baron Samedi
Lawkiller94
Baron Samedi
9,765
961
1,232
3,535
7,423
3,603
36
2,026
5,347
26,713
0
W
4,336
549
237
2,140
8,753
3,603
0
1,715
6,888
0
15,129
L
Danzaburou
Velduur666
Danzaburou
7,583
1,407
367
1,764
9,149
3,081
0
4,868
3,971
0
27,207
L
Kukulkan
Yhorgal
Kukulkan
5,419
369
0
313
4,717
1,723
0
1,507
3,076
34,606
0
W
Izanami
diezirul
Izanami
5,243
4,223
0
1,889
10,970
3,124
678
1,702
9,043
0
32,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,055
Gold Earned
23,995
143
Minions Killed
129
0
Camps Cleared
0
556,796
Distance Traveled
620,391
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,801
709
26
2
0
208,347
0
W
Baron Samedi
8,265
751
38
3
0
199,872
3
W
Odin
7,504
682
24
2
0
229,137
1
L
Danzaburou
8,434
767
47
4
0
189,288
0
L
Kukulkan
7,820
711
70
6
0
159,161
1
W
Izanami
8,226
748
67
6
0
191,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role