Player Matchup

Apollo
Apollo
Gold IV
BluePeter
Apollo
Gold IV
Level 121
God Stats
21W - 18L
1,664 SR
Queue Stats
117W - 128L
1,427 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver II
Dzejkobster
Kumbhakarna
Silver II
Level 110
God Stats
0W - 1L
1,722 SR
Queue Stats
52W - 67L
1,100 MMR
Party 2
King Arthur
King Arthur
Bronze IV
lelouchiwa6201
King Arthur
Bronze IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
stormkael
Mercury
Silver II
Level 156
God Stats
8W - 8L
1,480 SR
Queue Stats
310W - 299L
1,302 MMR
Solo
Chronos
Chronos
Silver IV
自古枪兵幸运亿
Chronos
Silver IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,304 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,573 SR
1,327 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,580 SR
1,310 MMR
Sun Wukong
Sun Wukong
Gold V
ItzDawrash
Sun Wukong
Gold V
Level 109
God Stats
93W - 59L
1,694 SR
Queue Stats
367W - 378L
1,166 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
MasterSENTRY
Kuzenbo
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Silver II
TwoFramez
Danzaburou
Silver II
Level 123
God Stats
4W - 6L
1,591 SR
Queue Stats
51W - 58L
1,268 MMR
Solo
Scylla
Scylla
Gold V
noobalak
Scylla
Gold V
Level 160
God Stats
16W - 12L
1,620 SR
Queue Stats
195W - 200L
1,340 MMR
Party 3
Ao Kuang
Ao Kuang
Gold V
varelakratos
Ao Kuang
Gold V
Level 106
God Stats
39W - 40L
1,494 SR
Queue Stats
248W - 250L
1,277 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BluePeter
Apollo
16
2 / 5 / 1
9,958
498
6,338
16,465
6,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Dzejkobster
Kumbhakarna
12
0 / 8 / 2
7,977
399
5,078
17,910
12,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
lelouchiwa6201
King Arthur
13
1 / 6 / 1
8,481
424
9,303
17,190
17,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
stormkael
Mercury
15
1 / 4 / 1
8,973
449
8,076
17,178
6,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 10 / 1
9,409
470
6,203
22,792
8,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Nu WaNemesisSetJanusCu Chulainn

VS

Bans
The MorriganCthulhuTsukuyomiAgniZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ItzDawrash
Sun Wukong
20
4 / 1 / 10
13,797
690
17,628
22,332
18,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
MasterSENTRY
Kuzenbo
16
3 / 0 / 15
11,356
568
7,248
15,340
20,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
TwoFramez
Danzaburou
19
6 / 1 / 6
13,720
686
13,496
10,364
4,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
noobalak
Scylla
18
10 / 2 / 7
12,073
604
17,337
11,439
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
varelakratos
Ao Kuang
18
8 / 2 / 11
12,030
602
13,368
18,294
7,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
80
6
Kills
31
33
Deaths
6
6
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Apollo
BluePeter
Apollo
2
5
1
0.5
L
Kumbhakarna
Dzejkobster
Kumbhakarna
0
8
2
0.13
W
Sun Wukong
ItzDawrash
Sun Wukong
4
1
10
9
W
Kuzenbo
MasterSENTRY
Kuzenbo
3
0
15
10.5
W
Danzaburou
TwoFramez
Danzaburou
6
1
6
9
L
King Arthur
lelouchiwa6201
King Arthur
1
6
1
0.25
W
Scylla
noobalak
Scylla
10
2
7
6.75
L
Mercury
stormkael
Mercury
1
4
1
0.38
W
Ao Kuang
varelakratos
Ao Kuang
8
2
11
6.75
L
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,998
Damage
69,077
91,535
Taken
77,769
51,077
Mitigated
55,346
13,412
Healing
37,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BluePeter
Apollo
6,338
3,534
0
5,277
16,465
6,475
1,374
5,907
10,558
0
68,645
L
Kumbhakarna
Dzejkobster
Kumbhakarna
5,078
282
0
2,322
17,910
12,218
0
7,250
10,660
20,808
0
W
Sun Wukong
ItzDawrash
Sun Wukong
17,628
3,831
0
12,298
22,332
18,149
86
2,462
19,395
0
106,185
W
Kuzenbo
MasterSENTRY
Kuzenbo
7,248
2,898
0
5,360
15,340
20,275
526
2,616
12,661
22,682
0
W
Danzaburou
TwoFramez
Danzaburou
13,496
7,736
0
7,087
10,364
4,338
4,888
1,067
8,602
0
111,969
L
King Arthur
lelouchiwa6201
King Arthur
9,303
1,254
0
613
17,190
17,192
0
5,748
11,442
0
53,671
W
Scylla
noobalak
Scylla
17,337
2,280
0
5,130
11,439
4,881
1,692
3,655
7,784
80,427
0
L
Mercury
stormkael
Mercury
8,076
2,920
0
420
17,178
6,424
0
7,033
10,145
0
75,267
W
Ao Kuang
varelakratos
Ao Kuang
13,368
4,862
0
7,680
18,294
7,703
2,453
5,752
12,492
94,493
0
L
6,203
1,950
0
4,780
22,792
8,768
2,339
12,476
10,316
56,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,798
Gold Earned
62,976
482
Minions Killed
631
0
Camps Cleared
0
1,771,140
Distance Traveled
1,993,905
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,958
498
142
7
0
318,198
9
L
Kumbhakarna
7,977
399
17
1
0
358,684
5
W
Sun Wukong
13,797
690
206
10
0
417,046
6
W
Kuzenbo
11,356
568
18
1
0
396,279
6
W
Danzaburou
13,720
686
180
9
0
371,549
9
L
King Arthur
8,481
424
96
5
0
334,868
7
W
Scylla
12,073
604
123
6
0
397,486
4
L
Mercury
8,973
449
116
6
0
413,852
2
W
Ao Kuang
12,030
602
104
5
0
411,545
4
L
Chronos
9,409
470
111
6
0
345,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role