Player Matchup

Chaac
Chaac
Crona
Chaac
Level 160
God Stats
15W - 16L
1,450 SR
Queue Stats
700W - 757L
1,484 Elo+
Party 1
Tiamat
Tiamat
Hyperioz
Tiamat
Level 146
God Stats
18W - 12L
1,505 SR
Queue Stats
115W - 105L
1,550 Elo+
Party 1
Artemis
Artemis
KSutto
Artemis
Level 33
God Stats
4W - 2L
1,418 SR
Queue Stats
79W - 86L
1,401 Elo+
Party 1
Geb
Geb
Thrace101
Geb
Level 149
God Stats
1W - 1L
1,125 SR
Queue Stats
228W - 238L
1,501 Elo+
Party 1
Ra
Ra
Æonlock
Ra
Level 145
God Stats
9W - 2L
1,772 SR
Queue Stats
114W - 86L
1,619 Elo+
Party 1
Team Averages
Level 127
1,454 SR
1,511 Elo+

VS

Team Averages
Level 67
1,427 SR
1,439 Elo+
Xing Tian
Xing Tian
Arronex
Xing Tian
Level 49
God Stats
8W - 10L
1,500 SR
Queue Stats
411W - 478L
1,593 Elo+
Solo
Sun Wukong
Sun Wukong
Diamondo1015
Sun Wukong
Level 3
God Stats
0W - 3L
1,166 SR
Queue Stats
0W - 4L
1,237 Elo+
Party 2
Skadi
Skadi
JETblaze
Skadi
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
441W - 445L
1,467 Elo+
Solo
Kukulkan
Kukulkan
OhNoMyBones
Kukulkan
Level 3
God Stats
0W - 3L
1,277 SR
Queue Stats
0W - 3L
1,344 Elo+
Party 2
Arachne
Arachne
Ðylel
Arachne
Level 118
God Stats
1W - 2L
1,695 SR
Queue Stats
264W - 285L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Crona
Chaac
15
2 / 1 / 8
8,523
609
8,405
9,375
6,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
Hyperioz
Tiamat
14
4 / 1 / 3
8,782
627
4,283
3,812
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
KSutto
Artemis
11
2 / 3 / 0
6,642
474
4,295
7,900
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 3 / 7
7,007
501
3,142
11,244
4,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 1 / 2
8,538
610
6,490
6,521
4,757
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Arronex
Xing Tian
10
1 / 4 / 7
6,437
460
5,948
13,284
9,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Diamondo1015
Sun Wukong
12
0 / 2 / 1
6,081
434
1,380
5,962
2,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Skadi
JETblaze
Skadi
12
4 / 3 / 2
7,241
517
8,151
9,225
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
OhNoMyBones
Kukulkan
11
0 / 1 / 0
6,417
458
461
4,872
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Ðylel
Arachne
12
4 / 3 / 3
7,117
508
7,572
9,903
5,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
13
Kills
9
9
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Arronex
Xing Tian
1
4
7
1.13
W
Chaac
Crona
Chaac
2
1
8
6
L
Sun Wukong
Diamondo1015
Sun Wukong
0
2
1
0.25
W
Tiamat
Hyperioz
Tiamat
4
1
3
5.5
L
Skadi
JETblaze
Skadi
4
3
2
1.67
W
Artemis
KSutto
Artemis
2
3
0
0.67
L
Kukulkan
OhNoMyBones
Kukulkan
0
1
0
0
W
1
3
7
1.5
W
4
1
2
5
L
Arachne
Ðylel
Arachne
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,615
Damage
23,512
38,852
Taken
43,246
20,334
Mitigated
22,402
10,385
Healing
8,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Arronex
Xing Tian
5,948
1,745
0
2,607
13,284
9,703
0
3,491
9,751
15,423
0
W
Chaac
Crona
Chaac
8,405
2,540
0
2,445
9,375
6,259
0
1,648
7,727
0
68,476
L
Sun Wukong
Diamondo1015
Sun Wukong
1,380
261
0
687
5,962
2,601
284
2,580
3,382
0
29,393
W
Tiamat
Hyperioz
Tiamat
4,283
196
0
1,215
3,812
2,375
328
816
2,996
45,080
0
L
Skadi
JETblaze
Skadi
8,151
3,912
0
3,397
9,225
2,941
713
2,617
6,534
0
43,908
W
Artemis
KSutto
Artemis
4,295
2,090
0
2,947
7,900
2,016
986
1,121
6,779
0
33,539
L
Kukulkan
OhNoMyBones
Kukulkan
461
230
0
0
4,872
1,572
292
883
3,903
32,925
0
W
3,142
937
0
1,672
11,244
4,927
0
2,615
8,629
17,646
0
W
6,490
513
91
2,015
6,521
4,757
1,351
209
6,312
55,797
0
L
Arachne
Ðylel
Arachne
7,572
4,103
0
2,159
9,903
5,585
0
3,982
5,761
0
36,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,492
Gold Earned
33,293
448
Minions Killed
263
0
Camps Cleared
0
1,278,880
Distance Traveled
1,325,649
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,437
460
13
1
0
275,662
2
W
Chaac
8,523
609
130
9
0
307,487
0
L
Sun Wukong
6,081
434
47
3
0
292,205
0
W
Tiamat
8,782
627
117
8
0
216,073
0
L
Skadi
7,241
517
74
5
0
249,114
5
W
Artemis
6,642
474
56
4
0
235,973
1
L
Kukulkan
6,417
458
73
5
0
237,657
0
W
Geb
7,007
501
24
2
0
271,618
3
W
Ra
8,538
610
121
9
0
247,729
1
L
Arachne
7,117
508
56
4
0
271,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role