Player Matchup

Nemesis
Nemesis
Ahkuma
Nemesis
Level 20
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
Hiroski
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,696 Elo+
Party 1
Izanami
Izanami
ImRonzo
Izanami
Level 29
God Stats
14W - 6L
1,730 SR
Queue Stats
26W - 17L
1,615 Elo+
Party 1
Baron Samedi
Baron Samedi
Techneis
Baron Samedi
Level 40
God Stats
1W - 2L
1,718 SR
Queue Stats
4W - 4L
1,636 Elo+
Party 1
Ares
Ares
yomar429
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,192 Elo+
Solo
Team Averages
Level 19
1,642 SR
1,528 Elo+

VS

Team Averages
Level 45
1,410 SR
1,351 Elo+
Neith
Neith
Charmandermini
Neith
Level 15
God Stats
16W - 36L
1,239 SR
Queue Stats
16W - 39L
1,201 Elo+
Party 2
Erlang Shen
Erlang Shen
Grumpz69
Erlang Shen
Level 135
God Stats
20W - 12L
1,518 SR
Queue Stats
799W - 754L
1,412 Elo+
Party 2
Athena
Athena
WhiteRiceOnRice
Athena
Level 23
God Stats
129W - 124L
1,353 SR
Queue Stats
212W - 225L
1,366 Elo+
Party 2
Anubis
Anubis
dutchman1781
Anubis
Level 33
God Stats
52W - 56L
1,411 SR
Queue Stats
827W - 808L
1,396 Elo+
Party 2
The Morrigan
The Morrigan
hawkeyetrev
The Morrigan
Level 17
God Stats
27W - 29L
1,526 SR
Queue Stats
129W - 131L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ahkuma
Nemesis
12
4 / 3 / 3
6,945
496
4,949
6,798
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
11
0 / 5 / 4
6,681
477
2,729
10,017
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
ImRonzo
Izanami
13
4 / 4 / 2
7,981
570
6,212
9,793
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Techneis
Baron Samedi
13
5 / 2 / 4
7,613
544
6,302
7,115
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
5
0 / 8 / 0
4,944
353
277
9,173
3,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
7,675
548
2,329
3,227
965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Grumpz69
Erlang Shen
14
8 / 2 / 1
8,447
603
7,443
8,291
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 4 / 8
7,823
559
3,091
10,461
8,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
13
2 / 3 / 1
7,652
547
4,400
6,559
3,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
hawkeyetrev
The Morrigan
14
4 / 3 / 0
8,209
586
5,400
6,839
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
13
Kills
21
22
Deaths
13
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ahkuma
Nemesis
4
3
3
1.83
W
4
1
3
5.5
W
Erlang Shen
Grumpz69
Erlang Shen
8
2
1
4.25
L
Tyr
0
5
4
0.4
L
Izanami
ImRonzo
Izanami
4
4
2
1.25
L
Baron Samedi
Techneis
Baron Samedi
5
2
4
3.5
W
3
4
8
1.75
W
Anubis
2
3
1
0.83
W
The Morrigan
hawkeyetrev
The Morrigan
4
3
0
1.33
L
Ares
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,469
Damage
22,663
42,896
Taken
35,377
13,834
Mitigated
19,931
11,888
Healing
9,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ahkuma
Nemesis
4,949
1,799
0
1,848
6,798
1,809
0
2,569
4,187
0
19,374
W
2,329
966
0
1,354
3,227
965
88
809
2,380
0
32,900
W
Erlang Shen
Grumpz69
Erlang Shen
7,443
4,729
0
1,406
8,291
4,810
142
940
7,306
0
59,140
L
Tyr
2,729
1,132
0
3,362
10,017
3,838
0
1,093
8,924
0
35,702
L
Izanami
ImRonzo
Izanami
6,212
3,996
0
3,212
9,793
2,483
2,661
3,943
5,774
0
43,670
L
Baron Samedi
Techneis
Baron Samedi
6,302
299
742
2,522
7,115
2,467
0
3,634
3,357
38,143
0
W
3,091
954
0
1,900
10,461
8,281
191
2,445
7,777
12,631
0
W
Anubis
4,400
369
0
2,748
6,559
3,323
537
662
5,813
33,103
0
W
The Morrigan
hawkeyetrev
The Morrigan
5,400
1,313
59
2,340
6,839
2,552
106
1,173
5,522
50,602
0
L
Ares
277
277
0
202
9,173
3,237
0
1,336
7,763
8,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,164
Gold Earned
39,806
282
Minions Killed
380
0
Camps Cleared
0
1,343,963
Distance Traveled
1,269,383
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,945
496
40
3
0
301,132
1
W
Neith
7,675
548
78
6
0
200,801
5
W
Erlang Shen
8,447
603
102
7
0
304,518
2
L
Tyr
6,681
477
67
5
0
276,457
0
L
Izanami
7,981
570
95
7
0
252,079
2
L
Baron Samedi
7,613
544
70
5
0
278,567
0
W
Athena
7,823
559
22
2
0
292,568
4
W
Anubis
7,652
547
80
6
0
217,966
4
W
The Morrigan
8,209
586
98
7
0
253,530
5
L
Ares
4,944
353
10
1
0
235,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role