Player Matchup

Tiamat
Tiamat
TaR Legion
Tiamat
Level 56
God Stats
13W - 7L
1,426 SR
Queue Stats
24W - 16L
1,397 Elo+
Party 2
Achilles
Achilles
Tar Tonic
Achilles
Level 61
God Stats
5W - 1L
1,738 SR
Queue Stats
32W - 28L
1,347 Elo+
Party 2
Nemesis
Nemesis
TwoInchTank
Nemesis
Level 15
God Stats
7W - 2L
1,456 SR
Queue Stats
11W - 17L
1,263 Elo+
Party 2
Team Averages
Level 44
1,540 SR
1,336 Elo+

VS

Team Averages
Level 37
1,450 SR
1,278 Elo+
Bacchus
Bacchus
Gooby5300
Bacchus
Level 25
God Stats
14W - 13L
1,480 SR
Queue Stats
60W - 84L
1,258 Elo+
Party 1
Fenrir
Fenrir
Habyb123
Fenrir
Level 26
God Stats
23W - 36L
1,369 SR
Queue Stats
197W - 269L
1,263 Elo+
Solo
Discordia
Discordia
RealistMuffin
Discordia
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 112L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
TaR Legion
Tiamat
16
3 / 3 / 8
12,032
668
9,363
10,914
8,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Tar Tonic
Achilles
17
13 / 5 / 3
13,547
753
19,017
19,237
14,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
TwoInchTank
Nemesis
15
2 / 6 / 11
11,664
648
8,964
13,779
6,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gooby5300
Bacchus
15
4 / 5 / 8
12,250
681
8,334
13,393
16,296
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Habyb123
Fenrir
16
7 / 5 / 4
12,460
692
15,526
18,319
6,598
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
RealistMuffin
Discordia
14
3 / 8 / 10
11,796
655
10,603
13,054
3,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
36
18
Kills
14
14
Deaths
18
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Gooby5300
Bacchus
4
5
8
1.6
L
Fenrir
Habyb123
Fenrir
7
5
4
1.8
L
Discordia
RealistMuffin
Discordia
3
8
10
1
W
Tiamat
TaR Legion
Tiamat
3
3
8
2.33
W
Achilles
Tar Tonic
Achilles
13
5
3
2.9
W
Nemesis
TwoInchTank
Nemesis
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,344
Damage
34,463
43,930
Taken
44,766
29,181
Mitigated
26,787
6,321
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Gooby5300
Bacchus
8,334
822
0
1,056
13,393
16,296
179
2,517
10,243
25,531
0
L
Fenrir
Habyb123
Fenrir
15,526
3,191
0
2,002
18,319
6,598
0
2,456
15,433
0
48,630
L
Discordia
RealistMuffin
Discordia
10,603
953
246
1,670
13,054
3,893
672
3,599
8,973
37,931
0
W
Tiamat
TaR Legion
Tiamat
9,363
892
771
2,054
10,914
8,235
331
5,319
5,595
62,273
0
W
Achilles
Tar Tonic
Achilles
19,017
7,960
704
1,897
19,237
14,446
0
8,516
10,721
0
48,353
W
Nemesis
TwoInchTank
Nemesis
8,964
3,995
135
760
13,779
6,500
407
5,177
8,602
0
27,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,243
Gold Earned
36,506
174
Minions Killed
146
0
Camps Cleared
0
964,830
Distance Traveled
855,567
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,250
681
30
2
0
309,385
1
L
Fenrir
12,460
692
59
3
0
328,501
2
L
Discordia
11,796
655
57
3
0
217,681
0
W
Tiamat
12,032
668
106
6
0
300,737
1
W
Achilles
13,547
753
31
2
0
319,384
2
W
Nemesis
11,664
648
37
2
0
344,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role