Player Matchup

Tiamat
Tiamat
Atomicbomb248
Tiamat
Level 18
God Stats
18W - 11L
1,479 SR
Queue Stats
342W - 203L
1,803 Elo+
Party 1
Ares
Ares
DunnMega
Ares
Level 28
God Stats
8W - 3L
1,866 SR
Queue Stats
146W - 123L
1,628 Elo+
Solo
Hun Batz
Hun Batz
cam0u1
Hun Batz
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
386W - 227L
1,818 Elo+
Party 1
Neith
Neith
joshua2009
Neith
Level 18
God Stats
24W - 12L
1,937 SR
Queue Stats
171W - 169L
1,625 Elo+
Solo
Set
Set
oArrivederci
Set
Level 145
God Stats
7W - 1L
1,903 SR
Queue Stats
213W - 97L
1,793 Elo+
Party 1
Team Averages
Level 47
1,737 SR
1,733 Elo+

VS

Team Averages
Level 19
1,596 SR
1,611 Elo+
Erlang Shen
Erlang Shen
BabyMaqq
Erlang Shen
Level 28
God Stats
0W - 1L
1,840 SR
Queue Stats
94W - 55L
1,710 Elo+
Solo
Izanami
Izanami
BluR3000
Izanami
Level 4
God Stats
2W - 5L
1,500 SR
Queue Stats
3W - 6L
1,497 Elo+
Solo
Medusa
Medusa
CIarrke
Medusa
Level 17
God Stats
2W - 1L
1,783 SR
Queue Stats
8W - 19L
1,507 Elo+
Solo
Ganesha
Ganesha
LionTigerSnake
Ganesha
Level 17
God Stats
6W - 9L
1,589 SR
Queue Stats
23W - 23L
1,662 Elo+
Solo
Discordia
Discordia
NecasInTrouble
Discordia
Level 27
God Stats
1W - 1L
1,267 SR
Queue Stats
218W - 191L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 5
10,673
628
6,062
6,738
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
13
5 / 3 / 8
9,440
555
7,109
14,888
13,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
cam0u1
Hun Batz
18
6 / 1 / 2
11,080
652
6,785
10,834
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
19
8 / 2 / 4
12,083
711
13,126
10,151
3,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 8 / 3
9,519
560
6,155
13,552
6,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BabyMaqq
Erlang Shen
17
9 / 4 / 2
10,853
638
18,464
15,668
12,168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
BluR3000
Izanami
11
2 / 7 / 1
7,069
416
2,163
9,746
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
CIarrke
Medusa
10
3 / 3 / 2
7,455
439
4,759
9,596
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 5 / 4
7,863
463
4,093
12,161
6,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
NecasInTrouble
Discordia
15
1 / 3 / 2
8,824
519
5,626
7,692
2,727
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
22
Kills
15
15
Deaths
22
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Erlang Shen
BabyMaqq
Erlang Shen
9
4
2
2.5
L
Izanami
BluR3000
Izanami
2
7
1
0.36
L
Medusa
CIarrke
Medusa
3
3
2
1.33
W
Ares
5
3
8
3
L
0
5
4
0.4
L
Discordia
NecasInTrouble
Discordia
1
3
2
0.67
W
Hun Batz
cam0u1
Hun Batz
6
1
2
7
W
Neith
8
2
4
5
W
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,237
Damage
35,105
56,163
Taken
54,863
31,079
Mitigated
27,151
19,093
Healing
13,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,062
376
0
2,968
6,738
3,534
712
1,941
4,797
65,699
0
L
Erlang Shen
BabyMaqq
Erlang Shen
18,464
12,230
0
5,169
15,668
12,168
78
2,962
12,580
0
82,178
L
Izanami
BluR3000
Izanami
2,163
1,610
0
1,435
9,746
2,790
672
1,256
8,482
0
24,463
L
Medusa
CIarrke
Medusa
4,759
2,438
0
3,956
9,596
2,929
0
2,202
7,372
0
33,797
W
Ares
7,109
618
0
2,784
14,888
13,530
308
3,572
11,316
20,814
0
L
4,093
978
0
1,834
12,161
6,537
0
3,487
8,610
26,453
0
L
Discordia
NecasInTrouble
Discordia
5,626
162
0
750
7,692
2,727
0
2,776
4,648
66,155
0
W
Hun Batz
cam0u1
Hun Batz
6,785
2,651
0
4,378
10,834
3,609
0
1,080
9,754
0
82,395
W
Neith
13,126
7,255
0
6,361
10,151
3,891
1,828
2,842
7,309
0
105,804
W
6,155
3,123
0
2,602
13,552
6,515
3,458
284
13,268
0
55,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,795
Gold Earned
42,064
593
Minions Killed
441
0
Camps Cleared
0
1,667,235
Distance Traveled
1,498,776
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,673
628
145
9
0
349,825
0
L
Erlang Shen
10,853
638
150
9
0
349,524
7
L
Izanami
7,069
416
74
4
0
297,017
0
L
Medusa
7,455
439
48
3
0
239,016
4
W
Ares
9,440
555
17
1
0
296,601
5
L
Ganesha
7,863
463
26
2
0
306,893
7
L
Discordia
8,824
519
143
8
0
306,326
5
W
Hun Batz
11,080
652
148
9
0
376,658
6
W
Neith
12,083
711
180
11
0
311,219
3
W
Set
9,519
560
103
6
0
332,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role