Player Matchup

Nemesis
Nemesis
Crimson_Veshwood
Nemesis
Level 24
God Stats
1W - 1L
1,589 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dominater0123
Tiamat
Level 15
God Stats
6W - 7L
1,500 SR
Queue Stats
16W - 16L
1,291 Elo+
Party 1
Guan Yu
Guan Yu
SneeringPunk
Guan Yu
Level 11
God Stats
3W - 1L
1,462 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Chiron
Chiron
THE_wee_CELT
Chiron
Level 22
God Stats
3W - 3L
1,155 SR
Queue Stats
30W - 46L
1,390 Elo+
Solo
Ymir
Ymir
lil_yasie
Ymir
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 202L
1,301 Elo+
Solo
Team Averages
Level 19
1,441 SR
1,396 Elo+

VS

Team Averages
Level 20
1,572 SR
1,410 Elo+
Fenrir
Fenrir
AmericanGunMen47
Fenrir
Level 17
God Stats
28W - 28L
1,456 SR
Queue Stats
33W - 40L
1,316 Elo+
Solo
Cthulhu
Cthulhu
Pirica1290
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
The_Edenian
Yemoja
Level 28
God Stats
3W - 9L
1,570 SR
Queue Stats
21W - 26L
1,313 Elo+
Solo
Ra
Ra
sunshine333
Ra
Level 27
God Stats
41W - 39L
1,559 SR
Queue Stats
60W - 83L
1,406 Elo+
Solo
Cupid
Cupid
wall378sinister
Cupid
Level 23
God Stats
28W - 14L
1,778 SR
Queue Stats
108W - 125L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
6,204
517
3,383
4,652
1,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 1 / 1
7,254
605
4,111
3,797
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
SneeringPunk
Guan Yu
14
4 / 1 / 0
8,415
701
3,130
8,498
5,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
10
3 / 1 / 4
6,459
538
6,961
5,546
1,643
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
9
1 / 0 / 4
5,824
485
1,454
5,101
2,290
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
4,403
367
362
2,815
627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Pirica1290
Cthulhu
6
0 / 11 / 1
4,643
387
1,896
12,171
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
7
0 / 1 / 1
4,984
415
2,255
3,806
1,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 4 / 0
5,871
489
3,645
6,315
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 1 / 0
4,869
406
3,058
6,155
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
16
Kills
4
4
Deaths
17
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
3
1
3
4.5
W
5
1
1
5.5
L
Cthulhu
Pirica1290
Cthulhu
0
11
1
0.05
W
Guan Yu
SneeringPunk
Guan Yu
4
1
0
4
W
Chiron
3
1
4
5
L
Yemoja
0
1
1
0.5
W
Ymir
1
0
4
3
L
3
4
0
0.75
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,039
Damage
11,216
27,594
Taken
31,262
12,989
Mitigated
10,290
10,620
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
362
219
0
1,468
2,815
627
0
0
2,815
0
8,720
W
3,383
2,125
0
86
4,652
1,469
1,393
1,157
3,495
0
17,162
W
4,111
595
0
718
3,797
2,400
1,624
1,042
2,755
25,191
0
L
Cthulhu
Pirica1290
Cthulhu
1,896
798
0
150
12,171
4,954
163
2,951
8,901
9,108
0
W
Guan Yu
SneeringPunk
Guan Yu
3,130
243
0
4,107
8,498
5,187
2,002
1,791
6,707
0
48,098
W
Chiron
6,961
2,055
585
2,616
5,546
1,643
945
1,701
3,845
0
29,497
L
Yemoja
2,255
1,069
681
876
3,806
1,573
0
672
3,134
6,246
0
W
Ymir
1,454
511
444
2,064
5,101
2,290
432
2,105
2,996
7,086
0
L
3,645
662
68
1,403
6,315
1,667
84
1,149
4,878
27,134
0
L
3,058
1,549
0
1,665
6,155
1,469
0
316
5,774
0
18,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,156
Gold Earned
24,770
252
Minions Killed
127
0
Camps Cleared
0
1,087,619
Distance Traveled
886,859
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,403
367
24
2
0
87,520
0
W
Nemesis
6,204
517
34
3
0
248,810
0
W
Tiamat
7,254
605
54
5
0
223,543
3
L
Cthulhu
4,643
387
11
1
0
235,465
0
W
Guan Yu
8,415
701
103
9
0
235,828
2
W
Chiron
6,459
538
43
4
0
180,608
0
L
Yemoja
4,984
415
4
0
0
183,201
2
W
Ymir
5,824
485
18
2
0
198,830
1
L
Ra
5,871
489
54
5
0
198,486
3
L
Cupid
4,869
406
34
3
0
182,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role