Player Matchup

Kali
Kali
Crimsonleo15
Kali
Level 99
God Stats
6W - 2L
1,665 SR
Queue Stats
249W - 269L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
FOGANG
Cthulhu
Level 106
God Stats
1W - 2L
1,570 SR
Queue Stats
2W - 6L
1,261 Elo+
Solo
Tiamat
Tiamat
NyeusiReign
Tiamat
Level 91
God Stats
67W - 47L
1,896 SR
Queue Stats
233W - 260L
1,503 Elo+
Party 1
Team Averages
Level 99
1,710 SR
1,427 Elo+

VS

Team Averages
Level 104
1,538 SR
1,572 Elo+
Olorun
Olorun
ShrekoningShrek
Olorun
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 114L
1,687 Elo+
Party 2
Jing Wei
Jing Wei
Toplaz
Jing Wei
Level 26
God Stats
1W - 1L
1,524 SR
Queue Stats
17W - 11L
1,468 Elo+
Party 2
Tiamat
Tiamat
knockoutking439
Tiamat
Level 142
God Stats
5W - 3L
1,590 SR
Queue Stats
62W - 72L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
7,673
767
5,052
7,910
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
FOGANG
Cthulhu
11
4 / 0 / 4
7,670
767
9,257
8,580
4,865
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
8
0 / 2 / 4
6,212
621
3,966
4,252
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,460
646
5,220
8,295
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
Toplaz
Jing Wei
9
0 / 4 / 1
6,147
615
6,765
6,195
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 1 / 1
6,345
635
3,180
6,234
9,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
2
2
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Cthulhu
FOGANG
Cthulhu
4
0
4
6
W
Tiamat
0
2
4
1
L
1
3
1
0.5
L
Jing Wei
Toplaz
Jing Wei
0
4
1
0.13
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,275
Damage
15,165
20,742
Taken
20,724
12,935
Mitigated
15,273
7,216
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,052
1,833
0
3,178
7,910
4,227
0
3,044
4,866
0
26,301
W
Cthulhu
FOGANG
Cthulhu
9,257
795
203
2,775
8,580
4,865
0
3,143
5,437
26,794
0
W
Tiamat
3,966
319
0
1,060
4,252
3,843
0
1,813
2,439
14,503
0
L
5,220
3,673
648
3,624
8,295
3,976
0
5,103
3,192
25,413
2,584
L
Jing Wei
Toplaz
Jing Wei
6,765
6,236
0
640
6,195
2,019
31
4,271
1,924
0
19,297
L
3,180
579
0
1,120
6,234
9,278
0
3,900
2,334
14,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,555
Gold Earned
18,952
120
Minions Killed
113
0
Camps Cleared
0
591,774
Distance Traveled
482,208
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,673
767
43
4
0
222,993
2
W
Cthulhu
7,670
767
50
5
0
208,627
2
W
Tiamat
6,212
621
27
3
0
160,154
1
L
Olorun
6,460
646
48
5
0
137,802
0
L
Jing Wei
6,147
615
37
4
0
174,023
0
L
Tiamat
6,345
635
28
3
0
170,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role