Player Matchup

Khepri
Khepri
ADCarri
Khepri
Level 20
God Stats
6W - 3L
1,671 SR
Queue Stats
30W - 31L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
GoodMane
Cthulhu
Level 28
God Stats
4W - 5L
1,405 SR
Queue Stats
64W - 63L
1,599 Elo+
Solo
Nemesis
Nemesis
NYChicken
Nemesis
Level 23
God Stats
40W - 32L
1,644 SR
Queue Stats
213W - 218L
1,568 Elo+
Solo
Anhur
Anhur
Raiz0h
Anhur
Level 18
God Stats
10W - 3L
1,703 SR
Queue Stats
34W - 37L
1,528 Elo+
Party 1
Mulan
Mulan
iceshow33
Mulan
Level 3
God Stats
5W - 1L
1,800 SR
Queue Stats
7W - 3L
1,606 Elo+
Solo
Team Averages
Level 18
1,645 SR
1,563 Elo+

VS

Team Averages
Level 15
1,512 SR
1,612 Elo+
Bastet
Bastet
AveryJoestar
Bastet
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 147L
1,600 Elo+
Solo
Cupid
Cupid
Eddwastaken
Cupid
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,712 Elo+
Party 2
Olorun
Olorun
J4NN3T
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,712 Elo+
Party 2
Guan Yu
Guan Yu
Mucuni
Guan Yu
Level 29
God Stats
2W - 3L
1,561 SR
Queue Stats
43W - 46L
1,513 Elo+
Solo
Jormungandr
Jormungandr
cph37
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ADCarri
Khepri
15
3 / 2 / 20
11,441
572
9,372
12,585
11,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
GoodMane
Cthulhu
16
10 / 5 / 7
11,544
577
20,600
17,267
8,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
NYChicken
Nemesis
19
8 / 3 / 6
12,062
603
13,102
16,293
8,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
Raiz0h
Anhur
18
12 / 2 / 7
12,518
626
19,894
15,185
5,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
iceshow33
Mulan
15
2 / 3 / 5
10,218
511
11,095
13,433
11,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
6 / 5 / 5
10,622
531
14,877
18,064
6,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 11 / 4
9,152
458
8,073
16,604
4,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
J4NN3T
Olorun
12
0 / 12 / 4
7,832
392
9,343
18,638
5,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
Mucuni
Guan Yu
17
6 / 2 / 7
11,288
564
11,048
22,453
24,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
cph37
Jormungandr
11
0 / 5 / 3
8,024
401
4,511
16,510
7,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
35
Kills
15
15
Deaths
35
45
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Khepri
ADCarri
Khepri
3
2
20
6.5
L
Bastet
6
5
5
1.7
L
3
11
4
0.45
W
Cthulhu
GoodMane
Cthulhu
10
5
7
2.7
L
Olorun
J4NN3T
Olorun
0
12
4
0.17
L
Guan Yu
Mucuni
Guan Yu
6
2
7
4.75
W
Nemesis
NYChicken
Nemesis
8
3
6
3.67
W
Anhur
Raiz0h
Anhur
12
2
7
7.75
L
Jormungandr
cph37
Jormungandr
0
5
3
0.3
W
Mulan
iceshow33
Mulan
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,063
Damage
47,852
74,763
Taken
92,269
46,555
Mitigated
48,544
17,263
Healing
29,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
ADCarri
Khepri
9,372
1,540
0
1,623
12,585
11,727
1,364
3,415
9,170
20,398
0
L
Bastet
14,877
4,508
0
3,825
18,064
6,436
0
4,144
13,870
0
55,832
L
8,073
4,926
925
3,940
16,604
4,394
324
5,922
10,657
0
35,057
W
Cthulhu
GoodMane
Cthulhu
20,600
2,085
336
3,743
17,267
8,741
812
5,554
11,713
59,903
0
L
Olorun
J4NN3T
Olorun
9,343
4,715
178
4,170
18,638
5,761
990
8,215
10,398
34,873
0
L
Guan Yu
Mucuni
Guan Yu
11,048
2,235
2,203
12,550
22,453
24,672
1,436
5,812
16,166
0
55,979
W
Nemesis
NYChicken
Nemesis
13,102
6,310
0
1,927
16,293
8,291
2,814
2,949
13,344
0
101,161
W
Anhur
Raiz0h
Anhur
19,894
12,793
0
6,598
15,185
5,878
2,763
955
14,230
0
96,974
L
Jormungandr
cph37
Jormungandr
4,511
298
0
1,345
16,510
7,281
0
5,871
10,631
24,466
0
W
Mulan
iceshow33
Mulan
11,095
1,281
0
3,036
13,433
11,918
1,089
981
12,452
0
55,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,783
Gold Earned
46,918
505
Minions Killed
296
0
Camps Cleared
0
1,888,654
Distance Traveled
1,724,048
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,441
572
16
1
0
403,851
0
L
Bastet
10,622
531
75
4
0
379,245
4
L
Cupid
9,152
458
45
2
0
329,581
2
W
Cthulhu
11,544
577
94
5
0
357,008
2
L
Olorun
7,832
392
49
2
0
300,120
4
L
Guan Yu
11,288
564
83
4
0
405,397
2
W
Nemesis
12,062
603
132
7
0
414,161
2
W
Anhur
12,518
626
172
9
0
341,430
3
L
Jormungandr
8,024
401
44
2
0
309,705
0
W
Mulan
10,218
511
91
5
0
372,204
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role