Player Matchup

He Bo
He Bo
Gold III
ALEXNADER45
He Bo
Gold III
Level 115
God Stats
5W - 5L
1,609 SR
Queue Stats
29W - 26L
1,751 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,609 SR
1,751 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 68
1,514 SR
1,664 MMR
Chronos
Chronos
Gold IV
nudesforheals
Chronos
Gold IV
Level 68
God Stats
2W - 0L
1,514 SR
Queue Stats
11W - 7L
1,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 0
10,508
701
12,421
13,725
10,532
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabBellonaDanzaburouCamazotz

VS

Bans
HeimdallrSkadiSetUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
19
3 / 1 / 0
11,822
788
10,280
19,601
10,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Chronos
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,421
Damage
10,280
13,725
Taken
19,601
10,532
Mitigated
10,083
4,796
Healing
9,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,421
156
0
4,796
13,725
10,532
132
10,322
3,403
79,189
0
W
Chronos
10,280
3,427
0
9,573
19,601
10,083
2,648
12,502
7,099
92,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,508
Gold Earned
11,822
123
Minions Killed
140
0
Camps Cleared
0
262,397
Distance Traveled
298,131
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,508
701
123
8
0
262,397
1
W
Chronos
11,822
788
140
9
0
298,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role