Player Matchup

Cernunnos
Cernunnos
BattyCrabbies
Cernunnos
Level 28
God Stats
5W - 7L
1,409 SR
Queue Stats
376W - 370L
1,571 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SgtSalamander
Tsukuyomi
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
329W - 299L
1,559 Elo+
Party 1
Aphrodite
Aphrodite
Simpilicious
Aphrodite
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
365W - 341L
1,572 Elo+
Party 3
Tyr
Tyr
SoCrates666
Tyr
Level 89
God Stats
9W - 6L
1,705 SR
Queue Stats
43W - 26L
1,561 Elo+
Party 1
Achilles
Achilles
Thebiggestboy21
Achilles
Level 39
God Stats
10W - 8L
1,876 SR
Queue Stats
241W - 224L
1,510 Elo+
Party 3
Team Averages
Level 70
1,598 SR
1,555 Elo+

VS

Team Averages
Level 48
1,605 SR
1,493 Elo+
Cerberus
Cerberus
Fadedrew
Cerberus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
KillerSaint1225
Tiamat
Level 29
God Stats
0W - 1L
1,777 SR
Queue Stats
37W - 34L
1,500 Elo+
Party 2
Ravana
Ravana
ToNyMoNtAnA4204
Ravana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
WISoldier
Apollo
Level 66
God Stats
2W - 1L
1,808 SR
Queue Stats
9W - 3L
1,602 Elo+
Party 2
Ra
Ra
killerking9674
Ra
Level 39
God Stats
18W - 22L
1,440 SR
Queue Stats
234W - 242L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BattyCrabbies
Cernunnos
9
2 / 1 / 2
5,239
524
3,915
5,065
1,394
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
SgtSalamander
Tsukuyomi
11
3 / 0 / 3
6,125
613
3,051
3,368
1,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Simpilicious
Aphrodite
10
5 / 1 / 1
6,266
627
5,772
6,536
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
5 / 0 / 2
6,429
643
4,465
5,204
2,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
8
3 / 2 / 2
5,437
544
3,144
6,867
4,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fadedrew
Cerberus
7
1 / 3 / 0
4,714
471
2,198
6,628
2,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 5 / 0
4,381
438
1,993
6,094
4,812
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 1
4,621
462
1,117
5,491
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
WISoldier
Apollo
8
2 / 3 / 1
5,450
545
4,044
5,873
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 3 / 1
5,017
502
1,811
5,045
2,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
18
Kills
3
4
Deaths
18
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BattyCrabbies
Cernunnos
2
1
2
3
L
Cerberus
Fadedrew
Cerberus
1
3
0
0.33
L
0
5
0
0
W
Tsukuyomi
SgtSalamander
Tsukuyomi
3
0
3
4.5
W
Aphrodite
Simpilicious
Aphrodite
5
1
1
5.5
W
5
0
2
6
W
Achilles
3
2
2
2
L
0
4
1
0.13
L
Apollo
WISoldier
Apollo
2
3
1
0.83
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,347
Damage
11,163
27,040
Taken
29,131
11,166
Mitigated
12,987
12,566
Healing
7,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BattyCrabbies
Cernunnos
3,915
2,661
0
2,698
5,065
1,394
48
1,372
3,693
0
24,088
L
Cerberus
Fadedrew
Cerberus
2,198
165
123
2,399
6,628
2,712
0
350
6,252
13,187
0
L
1,993
147
0
986
6,094
4,812
0
0
6,094
13,353
0
W
Tsukuyomi
SgtSalamander
Tsukuyomi
3,051
639
0
558
3,368
1,204
0
268
3,100
0
37,327
W
Aphrodite
Simpilicious
Aphrodite
5,772
709
437
4,518
6,536
2,396
0
1,431
5,105
29,457
0
W
4,465
1,153
0
1,919
5,204
2,157
500
2,205
2,999
0
23,855
W
Achilles
3,144
621
0
2,436
6,867
4,015
0
726
6,141
0
12,730
L
1,117
334
0
1,518
5,491
1,705
0
427
5,018
0
17,730
L
Apollo
WISoldier
Apollo
4,044
2,403
0
616
5,873
1,547
0
1,600
4,165
0
19,831
L
1,811
403
254
1,547
5,045
2,211
39
2,881
1,830
24,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,496
Gold Earned
24,183
256
Minions Killed
186
0
Camps Cleared
0
970,851
Distance Traveled
854,562
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,239
524
43
4
0
174,772
0
L
Cerberus
4,714
471
18
2
0
175,572
0
L
Tiamat
4,381
438
31
3
0
160,956
0
W
Tsukuyomi
6,125
613
90
9
0
227,830
5
W
Aphrodite
6,266
627
59
6
0
181,735
2
W
Tyr
6,429
643
46
5
0
196,390
1
W
Achilles
5,437
544
18
2
0
190,124
4
L
Ravana
4,621
462
43
4
0
181,404
1
L
Apollo
5,450
545
47
5
0
170,859
2
L
Ra
5,017
502
47
5
0
165,771
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role