Player Matchup

Achilles
Achilles
Deppe0058
Achilles
Level 147
God Stats
6W - 3L
1,619 SR
Queue Stats
266W - 265L
1,516 Elo+
Party 1
Izanami
Izanami
ManlyxXxGamer
Izanami
Level 88
God Stats
0W - 2L
1,279 SR
Queue Stats
21W - 19L
1,494 Elo+
Party 2
Agni
Agni
ReliableFever
Agni
Level 156
God Stats
1W - 4L
1,576 SR
Queue Stats
209W - 216L
1,472 Elo+
Party 1
Athena
Athena
ShhItSneakybobo
Athena
Level 69
God Stats
5W - 10L
1,420 SR
Queue Stats
47W - 66L
1,520 Elo+
Party 2
Bakasura
Bakasura
mastercontorted
Bakasura
Level 128
God Stats
17W - 17L
1,666 SR
Queue Stats
255W - 262L
1,504 Elo+
Solo
Team Averages
Level 118
1,512 SR
1,501 Elo+

VS

Team Averages
Level 74
1,641 SR
1,476 Elo+
Arachne
Arachne
Dark_Skeleteon
Arachne
Level 65
God Stats
89W - 74L
1,614 SR
Queue Stats
122W - 113L
1,556 Elo+
Solo
Tiamat
Tiamat
Krextive I
Tiamat
Level 94
God Stats
6W - 5L
1,640 SR
Queue Stats
181W - 202L
1,487 Elo+
Party 3
Cthulhu
Cthulhu
PrinceRamirez
Cthulhu
Level 68
God Stats
10W - 5L
1,853 SR
Queue Stats
133W - 143L
1,488 Elo+
Party 3
Nu Wa
Nu Wa
Sneadly5222
Nu Wa
Level 66
God Stats
8W - 7L
1,597 SR
Queue Stats
9W - 17L
1,409 Elo+
Party 3
Heimdallr
Heimdallr
pip3dr3ams
Heimdallr
Level 75
God Stats
7W - 7L
1,501 SR
Queue Stats
197W - 220L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Deppe0058
Achilles
9
2 / 4 / 0
5,329
533
4,976
8,348
5,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
7
0 / 4 / 0
4,860
486
2,371
5,796
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 5 / 1
5,247
525
2,564
5,797
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 2
4,900
490
2,914
7,449
2,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
5
0 / 1 / 0
4,059
406
757
2,096
1,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 0
5,880
588
2,811
6,569
1,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
Krextive I
Tiamat
11
5 / 1 / 0
6,555
656
5,461
5,956
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
8
1 / 2 / 5
4,980
498
2,818
6,109
2,970
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 1 / 1
6,177
618
3,974
4,605
1,164
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
pip3dr3ams
Heimdallr
10
4 / 0 / 1
5,848
585
4,403
4,329
1,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
16
16
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
Achilles
Deppe0058
Achilles
2
4
0
0.5
W
Tiamat
Krextive I
Tiamat
5
1
0
5
L
Izanami
0
4
0
0
W
Cthulhu
1
2
5
1.75
L
1
5
1
0.3
L
0
2
2
0.5
W
2
1
1
2.5
L
Bakasura
0
1
0
0
W
Heimdallr
pip3dr3ams
Heimdallr
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,582
Damage
19,467
29,486
Taken
27,568
12,685
Mitigated
11,742
3,725
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,811
1,917
0
1,931
6,569
1,972
0
1,084
5,307
0
29,935
L
Achilles
Deppe0058
Achilles
4,976
1,723
0
1,923
8,348
5,800
0
3,762
4,550
0
22,116
W
Tiamat
Krextive I
Tiamat
5,461
727
0
2,264
5,956
4,422
682
1,125
4,502
34,284
0
L
Izanami
2,371
1,640
0
199
5,796
1,419
0
992
4,804
0
22,912
W
Cthulhu
2,818
210
330
1,061
6,109
2,970
14
1,127
4,976
15,307
0
L
2,564
237
0
710
5,797
1,601
104
3,281
2,242
23,103
0
L
2,914
1,257
0
553
7,449
2,841
0
3,078
4,355
14,800
0
W
3,974
1,735
0
500
4,605
1,164
713
431
3,899
24,055
0
L
Bakasura
757
504
0
340
2,096
1,024
0
786
1,282
0
8,654
W
Heimdallr
pip3dr3ams
Heimdallr
4,403
1,513
0
1,009
4,329
1,214
583
1,346
2,983
0
26,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,395
Gold Earned
29,440
216
Minions Killed
258
0
Camps Cleared
0
960,156
Distance Traveled
966,615
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,880
588
67
7
0
226,368
5
L
Achilles
5,329
533
32
3
0
165,842
0
W
Tiamat
6,555
656
73
7
0
195,800
0
L
Izanami
4,860
486
52
5
0
255,483
0
W
Cthulhu
4,980
498
22
2
0
191,062
3
L
Agni
5,247
525
76
8
0
177,449
1
L
Athena
4,900
490
25
3
0
208,470
3
W
Nu Wa
6,177
618
45
5
0
162,700
0
L
Bakasura
4,059
406
31
3
0
152,912
0
W
Heimdallr
5,848
585
51
5
0
190,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role