Player Matchup

Ra
Ra
Chuukyyyy
Ra
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Fredericrivard
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,582 Elo+
Party 3
Odin
Odin
GabrielRouleau
Odin
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 37L
1,694 Elo+
Party 3
Fenrir
Fenrir
SirMystical
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Supporteur
Mercury
Level 155
God Stats
1W - 6L
1,500 SR
Queue Stats
145W - 94L
1,762 Elo+
Party 3
Team Averages
Level 83
1,500 SR
1,608 Elo+

VS

Team Averages
Level 76
1,714 SR
1,683 Elo+
Ymir
Ymir
Bentacore
Ymir
Level 7
God Stats
8W - 3L
1,742 SR
Queue Stats
33W - 15L
1,728 Elo+
Party 1
Scylla
Scylla
BuzzLightBeer31
Scylla
Level 128
God Stats
10W - 7L
1,575 SR
Queue Stats
290W - 272L
1,583 Elo+
Party 1
Hun Batz
Hun Batz
DXHHH101
Hun Batz
Level 150
God Stats
6W - 4L
1,500 SR
Queue Stats
472W - 406L
1,669 Elo+
Party 1
Izanami
Izanami
OrangePower0411
Izanami
Level 28
God Stats
70W - 35L
1,824 SR
Queue Stats
227W - 176L
1,705 Elo+
Party 2
Chaac
Chaac
Ravi_Oli24
Chaac
Level 69
God Stats
8W - 7L
1,929 SR
Queue Stats
53W - 45L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 0
3,852
385
1,279
4,533
1,201
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
2 / 5 / 0
4,752
475
3,584
6,899
1,848
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 1
5,585
559
1,985
6,233
2,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+75
Health

Fenrir
8
1 / 4 / 3
5,406
541
3,062
9,599
3,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mercury
Supporteur
Mercury
9
0 / 3 / 1
5,044
504
1,526
6,826
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 2 / 8
5,929
593
3,004
5,626
2,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 0 / 3
6,349
635
4,270
2,593
709
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hun Batz
DXHHH101
Hun Batz
10
7 / 1 / 4
6,566
657
6,800
6,401
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 0 / 3
6,982
698
5,569
4,556
1,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
11
2 / 1 / 0
6,104
610
3,967
5,543
3,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
19
19
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
8
2.5
W
4
0
3
5.5
L
0
6
0
0
W
Hun Batz
DXHHH101
Hun Batz
7
1
4
9
L
2
5
0
0.4
L
1
1
1
1.5
W
5
0
3
6.5
W
Chaac
2
1
0
2
L
Fenrir
1
4
3
0.63
L
Mercury
Supporteur
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,436
Damage
23,610
34,090
Taken
24,719
10,989
Mitigated
9,731
8,142
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,004
978
0
1,222
5,626
2,611
32
226
5,400
13,180
0
W
4,270
336
0
849
2,593
709
0
242
2,351
30,801
0
L
1,279
168
53
182
4,533
1,201
0
1,950
2,583
8,409
0
W
Hun Batz
DXHHH101
Hun Batz
6,800
3,579
0
2,417
6,401
2,014
0
721
5,655
0
29,736
L
3,584
2,486
0
891
6,899
1,848
0
2,630
4,269
0
18,257
L
1,985
739
0
2,230
6,233
2,686
184
0
5,840
0
17,015
W
5,569
4,109
0
3,076
4,556
1,151
2,394
90
4,466
0
40,089
W
Chaac
3,967
482
0
2,937
5,543
3,246
126
0
5,293
0
28,015
L
Fenrir
3,062
952
0
2,400
9,599
3,524
0
2,092
7,507
0
12,372
L
Mercury
Supporteur
Mercury
1,526
481
0
2,386
6,826
1,730
0
602
6,224
0
27,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,639
Gold Earned
31,930
173
Minions Killed
293
0
Camps Cleared
0
862,508
Distance Traveled
905,638
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,929
593
21
2
0
190,511
3
W
Scylla
6,349
635
62
6
0
175,493
0
L
Ra
3,852
385
11
1
0
132,481
2
W
Hun Batz
6,566
657
54
5
0
205,514
1
L
Apollo
4,752
475
41
4
0
155,121
0
L
Odin
5,585
559
44
4
0
199,634
0
W
Izanami
6,982
698
93
9
0
171,493
1
W
Chaac
6,104
610
63
6
0
162,627
1
L
Fenrir
5,406
541
15
2
0
173,192
2
L
Mercury
5,044
504
62
6
0
202,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role