Player Matchup

Achilles
Achilles
DEATHSQUAD31
Achilles
Level 56
God Stats
6W - 1L
1,779 SR
Queue Stats
30W - 29L
1,569 Elo+
Party 1
Ymir
Ymir
Manic Nac
Ymir
Level 146
God Stats
2W - 0L
1,470 SR
Queue Stats
68W - 64L
1,542 Elo+
Party 1
Tiamat
Tiamat
Zakosaur
Tiamat
Level 121
God Stats
5W - 5L
1,682 SR
Queue Stats
259W - 219L
1,636 Elo+
Party 2
Cernunnos
Cernunnos
nohandedgamr
Cernunnos
Level 160
God Stats
2W - 2L
1,699 SR
Queue Stats
21W - 17L
1,705 Elo+
Party 1
Danzaburou
Danzaburou
xxElItEGaMeRx
Danzaburou
Level 129
God Stats
49W - 31L
1,801 SR
Queue Stats
398W - 372L
1,618 Elo+
Party 2
Team Averages
Level 122
1,686 SR
1,614 Elo+

VS

Team Averages
Level 118
1,405 SR
1,440 Elo+
Ganesha
Ganesha
CIouston
Ganesha
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 65L
1,534 Elo+
Party 3
Ymir
Ymir
CoN Legacy
Ymir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 75L
1,546 Elo+
Party 3
Ares
Ares
Lewciifer
Ares
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 65L
1,261 Elo+
Party 3
Athena
Athena
Ramakaze
Athena
Level 145
God Stats
1W - 1L
1,249 SR
Queue Stats
16W - 22L
1,505 Elo+
Party 3
Bacchus
Bacchus
Weir U At
Bacchus
Level 53
God Stats
1W - 3L
1,276 SR
Queue Stats
25W - 32L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DEATHSQUAD31
Achilles
18
2 / 1 / 8
12,547
546
11,271
18,528
19,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
17
7 / 4 / 14
13,339
580
9,338
24,749
20,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Tiamat
Zakosaur
Tiamat
19
3 / 5 / 7
13,065
568
10,734
16,647
18,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
nohandedgamr
Cernunnos
20
5 / 0 / 6
14,433
628
24,091
18,422
7,822
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
xxElItEGaMeRx
Danzaburou
20
15 / 1 / 7
15,910
692
25,824
18,694
9,353
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CIouston
Ganesha
14
0 / 5 / 6
9,536
415
8,108
24,938
24,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
1 / 3 / 3
10,390
452
8,527
18,293
20,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
15
2 / 10 / 5
9,554
415
10,478
19,621
14,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Athena
Ramakaze
Athena
14
4 / 7 / 4
9,628
419
8,782
20,685
11,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Weir U At
Bacchus
13
4 / 7 / 4
9,762
424
7,694
20,255
13,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
33
32
Kills
11
11
Deaths
32
42
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ganesha
CIouston
Ganesha
0
5
6
0.6
L
1
3
3
0.83
W
Achilles
DEATHSQUAD31
Achilles
2
1
8
6
L
Ares
2
10
5
0.45
W
Ymir
7
4
14
3.5
L
Athena
Ramakaze
Athena
4
7
4
0.86
L
Bacchus
Weir U At
Bacchus
4
7
4
0.86
W
Tiamat
Zakosaur
Tiamat
3
5
7
1.3
W
Cernunnos
nohandedgamr
Cernunnos
5
0
6
8
W
Danzaburou
xxElItEGaMeRx
Danzaburou
15
1
7
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,258
Damage
43,589
97,040
Taken
103,792
75,909
Mitigated
84,623
47,630
Healing
17,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
CIouston
Ganesha
8,108
714
0
6,351
24,938
24,737
0
5,075
19,788
42,695
0
L
8,527
847
0
3,565
18,293
20,551
432
4,034
13,710
60,799
0
W
Achilles
DEATHSQUAD31
Achilles
11,271
3,117
0
7,413
18,528
19,184
602
8,910
9,110
0
64,613
L
Ares
10,478
740
0
1,027
19,621
14,034
0
3,048
16,502
42,204
0
W
Ymir
9,338
1,986
0
6,528
24,749
20,864
688
11,733
12,662
41,925
0
L
Athena
Ramakaze
Athena
8,782
3,331
0
1,000
20,685
11,922
22
4,378
16,186
43,380
0
L
Bacchus
Weir U At
Bacchus
7,694
982
1,319
3,747
20,255
13,379
0
3,537
16,649
41,040
0
W
Tiamat
Zakosaur
Tiamat
10,734
1,114
0
8,388
16,647
18,686
137
6,189
10,218
74,115
0
W
Cernunnos
nohandedgamr
Cernunnos
24,091
12,726
0
13,933
18,422
7,822
6,194
8,469
9,736
0
136,184
W
Danzaburou
xxElItEGaMeRx
Danzaburou
25,824
15,747
0
11,368
18,694
9,353
6,591
8,813
9,625
0
141,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,294
Gold Earned
48,870
630
Minions Killed
410
0
Camps Cleared
0
2,124,246
Distance Traveled
2,037,708
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,536
415
26
1
0
395,443
5
L
Ymir
10,390
452
131
6
0
362,072
1
W
Achilles
12,547
546
103
4
0
444,140
2
L
Ares
9,554
415
63
3
0
407,403
7
W
Ymir
13,339
580
39
2
0
398,842
6
L
Athena
9,628
419
112
5
0
455,225
3
L
Bacchus
9,762
424
78
3
0
417,565
2
W
Tiamat
13,065
568
130
6
0
403,534
3
W
Cernunnos
14,433
628
194
8
0
423,148
2
W
Danzaburou
15,910
692
164
7
0
454,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role