Player Matchup

Izanami
Izanami
Jenna Bolton
Izanami
Level 25
God Stats
1W - 4L
1,257 SR
Queue Stats
60W - 50L
1,523 Elo+
Party 1
Serqet
Serqet
King Lucifer426
Serqet
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,659 Elo+
Solo
Ares
Ares
KorokuSenpai
Ares
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Leonidas0721
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,295 Elo+
Solo
Jing Wei
Jing Wei
Synful Viibe
Jing Wei
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 31L
1,324 Elo+
Party 1
Team Averages
Level 18
1,451 SR
1,460 Elo+

VS

Team Averages
Level 20
1,648 SR
1,485 Elo+
Danzaburou
Danzaburou
Adamori
Danzaburou
Level 29
God Stats
54W - 28L
1,688 SR
Queue Stats
132W - 99L
1,667 Elo+
Solo
Fenrir
Fenrir
SwiftTurtle699
Fenrir
Level 17
God Stats
26W - 25L
1,503 SR
Queue Stats
42W - 45L
1,382 Elo+
Solo
Geb
Geb
WoahRichard
Geb
Level 16
God Stats
3W - 0L
1,820 SR
Queue Stats
577W - 512L
1,347 Elo+
Solo
Nu Wa
Nu Wa
juandavid051810
Nu Wa
Level 29
God Stats
2W - 0L
1,727 SR
Queue Stats
13W - 10L
1,702 Elo+
Solo
Yemoja
Yemoja
little_2man32
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 19L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jenna Bolton
Izanami
16
5 / 10 / 3
11,431
1,039
19,366
27,640
11,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 9 / 6
9,947
904
9,173
22,760
11,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 5 / 4
10,149
923
3,724
15,065
13,377
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Leonidas0721
Heimdallr
17
3 / 8 / 5
11,433
1,039
16,200
23,685
10,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
Synful Viibe
Jing Wei
15
1 / 11 / 2
9,452
859
5,693
17,645
6,596
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adamori
Danzaburou
20
21 / 1 / 16
16,111
1,465
41,086
14,540
7,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
12 / 2 / 16
13,045
1,186
17,804
12,106
6,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
3 / 0 / 31
13,522
1,229
14,466
16,162
17,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 2 / 20
12,415
1,129
24,931
10,319
4,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 6 / 7
9,886
899
955
8,951
4,133

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
133
11
Kills
43
43
Deaths
11
20
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Adamori
Danzaburou
21
1
16
29
L
Izanami
Jenna Bolton
Izanami
5
10
3
0.65
L
0
9
6
0.33
L
2
5
4
0.8
L
Heimdallr
Leonidas0721
Heimdallr
3
8
5
0.69
W
12
2
16
10
L
Jing Wei
Synful Viibe
Jing Wei
1
11
2
0.18
W
3
0
31
18.5
W
6
2
20
8
W
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,156
Damage
99,242
106,795
Taken
62,078
53,261
Mitigated
41,256
8,725
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Adamori
Danzaburou
41,086
30,848
0
1,044
14,540
7,896
0
1,117
13,423
0
66,409
L
Izanami
Jenna Bolton
Izanami
19,366
14,008
0
4,984
27,640
11,614
0
10,115
17,241
0
51,980
L
9,173
2,516
0
454
22,760
11,598
0
6,215
16,365
0
13,655
L
3,724
400
0
186
15,065
13,377
0
7,333
7,554
8,780
0
L
Heimdallr
Leonidas0721
Heimdallr
16,200
5,597
231
2,870
23,685
10,076
0
9,751
13,442
0
44,400
W
17,804
4,040
0
351
12,106
6,738
0
847
11,259
0
28,575
L
Jing Wei
Synful Viibe
Jing Wei
5,693
3,732
0
0
17,645
6,596
0
5,656
11,841
0
14,347
W
14,466
2,392
0
5,518
16,162
17,933
0
653
15,116
29,789
0
W
24,931
6,453
891
777
10,319
4,556
0
509
9,331
51,176
0
W
955
548
448
72
8,951
4,133
0
598
7,969
3,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,412
Gold Earned
64,979
177
Minions Killed
176
0
Camps Cleared
6
820,311
Distance Traveled
1,127,262
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,111
1,465
60
5
1
214,584
0
L
Izanami
11,431
1,039
98
9
0
164,260
0
L
Serqet
9,947
904
16
1
0
232,517
0
L
Ares
10,149
923
6
1
0
111,458
0
L
Heimdallr
11,433
1,039
42
4
0
180,322
1
W
Fenrir
13,045
1,186
18
2
0
266,545
2
L
Jing Wei
9,452
859
15
1
0
131,754
0
W
Geb
13,522
1,229
32
3
0
249,440
0
W
Nu Wa
12,415
1,129
63
6
3
266,685
0
W
Yemoja
9,886
899
3
0
2
130,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role