Player Matchup

Jing Wei
Jing Wei
Gold V
BrzDancingBear
Jing Wei
Gold V
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 184L
1,497 MMR
Solo
Hun Batz
Hun Batz
Silver I
GeorgeWKoosh928
Hun Batz
Silver I
Level 90
God Stats
1W - 5L
1,743 SR
Queue Stats
35W - 50L
1,489 MMR
Party 2
Janus
Janus
Bronze III
SecretWRLD
Janus
Bronze III
Level 107
God Stats
0W - 1L
1,840 SR
Queue Stats
4W - 6L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
efost71
Cerberus
Bronze III
Level 129
God Stats
1W - 3L
1,942 SR
Queue Stats
27W - 27L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
limesercon
Sun Wukong
Bronze III
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 60L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,705 SR
1,497 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,548 SR
1,497 MMR
Nike
Nike
Gold III
CPX-Penta-
Nike
Gold III
Level 147
God Stats
57W - 36L
1,832 SR
Queue Stats
236W - 245L
1,490 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Feen Goblin
Tsukuyomi
Silver I
Level 81
God Stats
2W - 3L
1,648 SR
Queue Stats
34W - 29L
1,554 MMR
Party 1
Scylla
Scylla
Silver II
Junky Thumbs
Scylla
Silver II
Level 106
God Stats
4W - 2L
1,284 SR
Queue Stats
33W - 21L
1,459 MMR
Party 1
Rama
Rama
Bronze III
Oscient
Rama
Bronze III
Level 118
God Stats
4W - 4L
1,473 SR
Queue Stats
117W - 95L
1,495 MMR
Solo
Tyr
Tyr
Bronze III
TMWDESTINY18
Tyr
Bronze III
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 51L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
1 / 2 / 0
6,514
543
1,569
6,167
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
11
2 / 3 / 0
6,407
534
2,964
9,370
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
10
0 / 6 / 2
5,753
479
3,538
5,838
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
efost71
Cerberus
8
0 / 2 / 2
5,176
431
1,851
7,582
2,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
limesercon
Sun Wukong
11
0 / 3 / 1
5,904
492
3,316
8,693
5,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetCthulhuAphroditeDanzaburouChang'e

VS

Bans
Cu ChulainnHeimdallrGuan YuApolloYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,595
633
5,982
8,738
6,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
Feen Goblin
Tsukuyomi
11
3 / 0 / 1
6,787
566
2,450
6,941
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
13
6 / 0 / 5
8,064
672
6,832
5,908
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Oscient
Rama
13
3 / 0 / 2
7,384
615
2,115
4,175
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 3 / 4
6,537
545
4,579
7,996
3,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
16
16
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
2
0
0.5
W
2
1
1
2.5
W
Tsukuyomi
Feen Goblin
Tsukuyomi
3
0
1
3.5
L
Hun Batz
2
3
0
0.67
W
Scylla
6
0
5
8.5
W
Rama
Oscient
Rama
3
0
2
4
L
Janus
0
6
2
0.17
W
2
3
4
1.33
L
Cerberus
efost71
Cerberus
0
2
2
0.5
L
Sun Wukong
limesercon
Sun Wukong
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,238
Damage
21,958
37,650
Taken
33,758
14,175
Mitigated
15,766
12,539
Healing
13,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
1,569
1,569
0
3,256
6,167
1,619
0
861
5,274
0
39,189
W
5,982
582
0
3,211
8,738
6,667
0
371
8,092
0
45,881
W
Tsukuyomi
Feen Goblin
Tsukuyomi
2,450
454
0
3,272
6,941
2,145
63
724
6,217
0
37,601
L
Hun Batz
2,964
471
0
4,682
9,370
3,010
0
2,383
6,886
0
37,155
W
Scylla
6,832
783
0
1,981
5,908
1,874
661
2,232
3,676
46,317
0
W
Rama
Oscient
Rama
2,115
1,550
0
2,833
4,175
1,310
0
890
3,285
0
44,168
L
Janus
3,538
0
0
618
5,838
1,602
344
2,929
2,677
30,780
0
W
4,579
948
0
2,591
7,996
3,770
0
1,172
6,799
0
18,598
L
Cerberus
efost71
Cerberus
1,851
142
0
1,286
7,582
2,868
0
303
7,238
19,016
0
L
Sun Wukong
limesercon
Sun Wukong
3,316
477
0
2,697
8,693
5,076
0
0
8,168
0
31,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,754
Gold Earned
36,367
314
Minions Killed
347
0
Camps Cleared
0
1,185,267
Distance Traveled
1,215,792
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,514
543
82
7
0
223,742
6
W
Nike
7,595
633
81
7
0
218,882
0
W
Tsukuyomi
6,787
566
71
6
0
263,722
3
L
Hun Batz
6,407
534
86
7
0
273,689
0
W
Scylla
8,064
672
84
7
0
246,853
4
W
Rama
7,384
615
90
8
0
227,391
2
L
Janus
5,753
479
59
5
0
204,731
0
W
Tyr
6,537
545
21
2
0
258,944
1
L
Cerberus
5,176
431
31
3
0
254,023
8
L
Sun Wukong
5,904
492
56
5
0
229,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role