Player Matchup

Fenrir
Fenrir
ItIsYeLordRakel
Fenrir
Level 126
God Stats
22W - 28L
1,275 SR
Queue Stats
343W - 370L
1,533 Elo+
Party 1
Geb
Geb
Ixania
Geb
Level 106
God Stats
1W - 9L
1,709 SR
Queue Stats
106W - 142L
1,556 Elo+
Party 1
Anhur
Anhur
JarlMikkiReborn
Anhur
Level 105
God Stats
3W - 4L
1,788 SR
Queue Stats
158W - 186L
1,599 Elo+
Party 1
Hachiman
Hachiman
Paddington90
Hachiman
Level 160
God Stats
3W - 2L
1,649 SR
Queue Stats
429W - 473L
1,558 Elo+
Party 1
Chronos
Chronos
Vitas7thElement
Chronos
Level 148
God Stats
2W - 5L
1,327 SR
Queue Stats
215W - 239L
1,603 Elo+
Party 1
Team Averages
Level 129
1,549 SR
1,570 Elo+

VS

Team Averages
Level 107
1,636 SR
1,570 Elo+
Tiamat
Tiamat
Adraia111
Tiamat
Level 126
God Stats
7W - 3L
1,678 SR
Queue Stats
49W - 36L
1,604 Elo+
Solo
Chaac
Chaac
EmpxBoss
Chaac
Level 80
God Stats
19W - 22L
1,621 SR
Queue Stats
359W - 362L
1,566 Elo+
Solo
Ares
Ares
Rulacard
Ares
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,512 Elo+
Party 2
Thoth
Thoth
alvaro257
Thoth
Level 126
God Stats
2W - 5L
1,490 SR
Queue Stats
124W - 113L
1,592 Elo+
Party 2
Medusa
Medusa
blackbox13
Medusa
Level 104
God Stats
14W - 7L
1,892 SR
Queue Stats
370W - 350L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 1
6,533
467
4,695
12,091
5,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
Ixania
Geb
9
0 / 5 / 1
5,668
405
2,848
10,517
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 4 / 3
6,934
495
9,489
10,655
3,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
Paddington90
Hachiman
13
1 / 2 / 0
7,526
538
6,118
8,530
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 6 / 0
6,914
494
6,250
11,654
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Adraia111
Tiamat
15
6 / 2 / 4
9,145
653
7,172
9,574
7,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
EmpxBoss
Chaac
16
6 / 1 / 3
9,196
657
8,936
11,009
10,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
12
2 / 1 / 12
7,966
569
5,337
12,527
10,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
alvaro257
Thoth
13
2 / 4 / 7
8,164
583
8,312
6,199
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
blackbox13
Medusa
15
7 / 0 / 6
9,495
678
10,155
7,584
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
8
Kills
23
23
Deaths
8
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Adraia111
Tiamat
6
2
4
4
W
Chaac
EmpxBoss
Chaac
6
1
3
7.5
L
3
6
1
0.58
L
Geb
Ixania
Geb
0
5
1
0.1
L
3
4
3
1.13
L
Hachiman
Paddington90
Hachiman
1
2
0
0.5
W
Ares
2
1
12
8
L
1
6
0
0.17
W
Thoth
alvaro257
Thoth
2
4
7
1.38
W
Medusa
blackbox13
Medusa
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,400
Damage
39,912
53,447
Taken
46,893
21,533
Mitigated
32,766
9,727
Healing
16,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Adraia111
Tiamat
7,172
1,415
0
4,021
9,574
7,339
921
817
8,757
54,753
0
W
Chaac
EmpxBoss
Chaac
8,936
2,418
0
4,175
11,009
10,135
0
0
11,009
82
57,734
L
4,695
1,261
0
1,594
12,091
5,279
0
4,387
7,660
0
31,914
L
Geb
Ixania
Geb
2,848
224
0
1,329
10,517
6,036
96
2,788
7,659
16,300
0
L
9,489
5,085
0
2,130
10,655
3,757
855
6,416
4,071
0
44,217
L
Hachiman
Paddington90
Hachiman
6,118
4,262
0
1,125
8,530
2,888
512
2,299
6,171
0
46,108
W
Ares
5,337
668
0
3,823
12,527
10,638
346
3,715
8,812
15,651
0
L
6,250
1,739
0
3,549
11,654
3,573
0
4,541
6,983
42,853
0
W
Thoth
alvaro257
Thoth
8,312
124
0
413
6,199
1,758
978
1,051
5,148
47,246
0
W
Medusa
blackbox13
Medusa
10,155
4,927
0
4,317
7,584
2,896
2,068
3,515
4,069
0
68,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,575
Gold Earned
43,966
330
Minions Killed
433
0
Camps Cleared
0
1,208,102
Distance Traveled
1,328,580
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,145
653
105
8
0
279,638
1
W
Chaac
9,196
657
109
8
0
277,977
7
L
Fenrir
6,533
467
47
3
0
258,818
1
L
Geb
5,668
405
25
2
0
251,989
4
L
Anhur
6,934
495
81
6
0
233,254
6
L
Hachiman
7,526
538
87
6
0
212,390
2
W
Ares
7,966
569
11
1
0
257,891
2
L
Chronos
6,914
494
90
6
0
251,651
2
W
Thoth
8,164
583
97
7
0
256,884
3
W
Medusa
9,495
678
111
8
0
256,190
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role