Player Matchup

Xbalanque
Xbalanque
DrMouse17
Xbalanque
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 18L
1,267 Elo+
Solo
Cthulhu
Cthulhu
Felps_PL
Cthulhu
Level 18
God Stats
5W - 5L
1,500 SR
Queue Stats
326W - 318L
1,465 Elo+
Solo
Tiamat
Tiamat
Laigrart
Tiamat
Level 15
God Stats
7W - 6L
1,602 SR
Queue Stats
22W - 16L
1,537 Elo+
Solo
Hou Yi
Hou Yi
vvitanun
Hou Yi
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,231 Elo+
Solo
Scylla
Scylla
xCeifeiro0
Scylla
Level 9
God Stats
7W - 5L
1,500 SR
Queue Stats
20W - 20L
1,438 Elo+
Solo
Team Averages
Level 13
1,520 SR
1,388 Elo+

VS

Team Averages
Level 5
1,460 SR
1,313 Elo+
Scylla
Scylla
OCavaleiro
Scylla
Level 6
God Stats
7W - 5L
1,762 SR
Queue Stats
15W - 19L
1,472 Elo+
Solo
Cthulhu
Cthulhu
alvesmaicon44
Cthulhu
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 8L
1,283 Elo+
Party 1
Fenrir
Fenrir
peguipapai
Fenrir
Level 3
God Stats
3W - 9L
1,274 SR
Queue Stats
13W - 26L
1,283 Elo+
Party 1
Ra
Ra
pliant_disco6
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,325 Elo+
Solo
Cerberus
Cerberus
vagnerlourenco19
Cerberus
Level 11
God Stats
0W - 2L
1,266 SR
Queue Stats
6W - 20L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DrMouse17
Xbalanque
19
13 / 1 / 29
12,658
1,151
28,122
11,473
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Felps_PL
Cthulhu
20
11 / 1 / 31
14,021
1,275
17,810
16,294
24,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Laigrart
Tiamat
19
12 / 2 / 26
12,445
1,131
15,114
11,716
8,384
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
vvitanun
Hou Yi
19
9 / 3 / 30
12,692
1,154
17,502
16,098
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
xCeifeiro0
Scylla
18
8 / 4 / 26
11,838
1,076
13,807
9,221
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

237

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
OCavaleiro
Scylla
17
8 / 3 / 3
13,209
1,201
28,563
10,852
4,095
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
16
1 / 8 / 7
10,368
943
10,232
24,667
30,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
peguipapai
Fenrir
16
2 / 15 / 6
10,642
967
9,966
25,276
12,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
0 / 12 / 6
9,980
907
3,020
15,144
6,244
16
0 / 15 / 6
10,188
926
7,541
27,614
25,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

195
Kill Participation
39
53
Kills
11
11
Deaths
53
142
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
DrMouse17
Xbalanque
13
1
29
27.5
W
Cthulhu
Felps_PL
Cthulhu
11
1
31
26.5
W
Tiamat
Laigrart
Tiamat
12
2
26
12.5
L
Scylla
OCavaleiro
Scylla
8
3
3
3.17
L
Cthulhu
1
8
7
0.56
L
Fenrir
peguipapai
Fenrir
2
15
6
0.33
L
0
12
6
0.25
L
0
15
6
0.2
W
Hou Yi
vvitanun
Hou Yi
9
3
30
8
W
Scylla
xCeifeiro0
Scylla
8
4
26
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,355
Damage
59,322
64,802
Taken
103,553
45,963
Mitigated
78,660
14,991
Healing
7,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
DrMouse17
Xbalanque
28,122
21,227
0
4,072
11,473
4,269
0
9,506
1,742
0
40,615
W
Cthulhu
Felps_PL
Cthulhu
17,810
1,159
162
666
16,294
24,588
0
11,176
4,983
36,978
0
W
Tiamat
Laigrart
Tiamat
15,114
345
0
2,221
11,716
8,384
0
9,533
1,978
21,109
0
L
Scylla
OCavaleiro
Scylla
28,563
3,307
0
897
10,852
4,095
0
6,108
4,569
62,904
0
L
Cthulhu
10,232
777
205
725
24,667
30,311
0
8,163
16,354
17,780
0
L
Fenrir
peguipapai
Fenrir
9,966
4,809
0
2,086
25,276
12,180
0
11,388
13,050
0
21,792
L
3,020
595
197
182
15,144
6,244
0
7,046
7,998
14,127
0
L
7,541
1,032
0
3,112
27,614
25,830
0
13,126
14,313
20,839
0
W
Hou Yi
vvitanun
Hou Yi
17,502
13,206
0
6,677
16,098
5,597
0
10,794
5,129
0
35,036
W
Scylla
xCeifeiro0
Scylla
13,807
4,275
0
1,193
9,221
3,125
0
7,532
1,614
18,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,654
Gold Earned
54,387
149
Minions Killed
174
6
Camps Cleared
3
945,353
Distance Traveled
1,016,189
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,658
1,151
34
3
3
209,785
0
W
Cthulhu
14,021
1,275
49
4
1
228,638
1
W
Tiamat
12,445
1,131
6
1
1
200,400
1
L
Scylla
13,209
1,201
85
8
0
201,612
1
L
Cthulhu
10,368
943
24
2
0
246,851
2
L
Fenrir
10,642
967
14
1
3
208,132
0
L
Ra
9,980
907
18
2
0
150,170
0
L
Cerberus
10,188
926
33
3
0
209,424
0
W
Hou Yi
12,692
1,154
48
4
1
175,571
1
W
Scylla
11,838
1,076
12
1
0
130,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role